User:Yoana Buzova/canvas: Difference between revisions

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(Created page with "<canvas id="c" width="1680" height="800" style="border: 0 solid black" showsrc> var p; i = 0; function draw2(){ c = document.getElementById("canvas"); console.log(...")
 
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(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
<canvas id="c" width="1680" height="800" style="border: 0 solid black" showsrc>
<canvas id="canvas" width="1150" height="400" showsrc>
var p;
var p;
i = 0;   
i = 0;   
function draw2(){       
function drawing(){       
   c = document.getElementById("canvas");  
   c = document.getElementById("canvas");  
   console.log("test");
   console.log("test");
   p = c.getContext("2d");  
   p = c.getContext("2d");  
   p.fillStyle = "#000000";
   p.fillStyle = "#000000";
   p.fillRect( 0, 0, 1680, 800);
   p.fillRect( 0, 0, 1150, 400);
   p.fillStyle = "#11CCBC";
   p.fillStyle = "#50EBEC";


   drawBlocks();
   drawBlocks();
   p.fillStyle = "#FFFF00";
   p.fillStyle = "#FFFF00";
   p.fillRect(12*i, 0, 12, 1690);
   p.fillRect(12*i, 0, 12, 400);


   if(i*12>1690){i=0;}
   if(i*12>1150){i=0;}
   i+=1;
   i+=1;
}
}


function draw(){
function draw(){
   setInterval(function(){draw2()},50);
   setInterval(function(){drawing()},50);
}
}


Line 26: Line 26:
     counter = 0;
     counter = 0;
while (counter < 100) {
while (counter < 100) {
    p.fillRect(x, 0, 12 , 1680);  
    p.fillRect(x, 0, 12 , 400);  
    x = x + 25;
    x = x + 25;
    counter = counter + 1;  
    counter = counter + 1;  

Latest revision as of 16:30, 15 October 2012

<canvas id="canvas" width="1150" height="400" showsrc> var p; i = 0; function drawing(){

 c = document.getElementById("canvas"); 
 console.log("test");
 p = c.getContext("2d"); 
 p.fillStyle = "#000000";
 p.fillRect( 0, 0, 1150, 400);
 p.fillStyle = "#50EBEC";
 drawBlocks();
 p.fillStyle = "#FFFF00";
 p.fillRect(12*i, 0, 12, 400);
 if(i*12>1150){i=0;}
 i+=1;

}

function draw(){

 setInterval(function(){drawing()},50);

}

function drawBlocks(){

    x = 0;
    counter = 0;

while (counter < 100) { p.fillRect(x, 0, 12 , 400); x = x + 25; counter = counter + 1;

    }

} </canvas>