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'''Human Stock: idea description'''


Project Human Stock is a video presentation about a media company which actually does not exist.
[[File:slothful_dreams.jpeg | thumb | 350px | right | none| My slothful dreams]]
The new media platform offers an online stock library of 3D photorealistic visuals of real human beings.
Customers can browse an online store, purchase and download any of the 3D model stock visuals.


Conversely, the Human Stock is offering to anyone the opportunity to have their body digitized for the 3D stock library, using the automated, easy-to-use 3D full body scanner booth. Each model/supplier can earn a fixed percentage of the revenue generated with each download and use.
In my previous practice I was obsessed with different visual experiments, editing and postproduction techniques. I came up with short fictional stories that I was dreaming about or simply imagining. I was curious how can I visualize those stories by using photographs or moving images.
 
The video "My slothful dreams" was created in an experimental process as a playful visualization of a recent dream. A tired man with a big bushy beard stands in the bathroom and looks at himself in a mirror. He feels ugly. He wants to shave the beard but he is too shiftless and lazy to do it. He takes off his shirt looks around and suddenly instead of taking a razor he has an idea to try to shave off the beard with his nails and finger tips. He tries to touch his face and the finger tips are becoming razor sharp as well as the nails. The surreal and absurd situation contrasts with a dash of humor within the story line where our reality goes hand by hand with our dreams. The dream translated it self during the editing process and the short storyline established towards laziness and unreal wish theme about avoidance and imagination.


Human stock is presented as a video advertisement, representing the main persons from the company, users and potential clients. It is a trailer which gives a short description about what Human stock is and how it works.
By making "My slothful dreams", I was interested to explore and visualize the absurd situation that I saw in my dream. As the outcome I  made an stop motion image sequence that displays the fictional reality.


The platform has a potential to create wholly new markets and employment opportunities, and change the visual language of perceiving images. The fake company has been created as an inspiration from Apple and other powerful companies and service platforms, admiring their aims and products. Sometimes they are producing utopian things, which are on the edge, revolutionary as they say. It is interesting to see how people are reacting to these kind of revolutionary services and products. What kind of questions are raised after seeing Human Stock.
[[Image:1_Janis Klimanovs.jpg | thumb | 350px |right|none | Ambiguous space ]]


After that I continued with the dream theme and the explorations of the digital lens based media and experiments with digital images. I was referring to the several exposure technique by overlying images one on each other. I was mixing together several visuals, women characters who are lost in their space and nature landscapes. I was trying to construct the connection and search for an ambiguous space in-between where the character and the two environments would some how fit together.
I was pleased by the fact, how two different spaces can merge together and create a third one, construct an photographical, even photorealistic, aesthetically nice imagination.


'''On the way'''
In the following term I was interested to investigate how a software can generate visual information in between, knowing two coordinates and creating the third one.
The visual material consisted from a lot of still images, the sequence was a bit reformed and processed on a computer by using after effects software. There were two results, an high quality, large scale printed image and a fast moving image sequence, both displaying a digitally generated movement. The motion was corrupted by the software, in a way representing time and deforming the natural body moves.
The video is the hidden augmented world of the work, it can be revealed when a smartphone is directed at the photograph. On the digital screen the hidden reality unfolds engaging the spectator and resulting in a strong connection with the photograph it self.


The project research explores boundaries of lens based medium, looking for manipulation possibilities and finding related connections from history. The work it self discuss the promise, the strength and ability of a human body and how it can be interpreted visually. Practically the work consists of a large format print, a portrait which is enhanced with a virtual layer. The virtual layer is a short video piece. The hidden augmented world of the work is revealed when a smartphone or tablet is directed at the portrait. On the digital screen the hidden reality unfolds engaging the spectator and resulting in a strong connection with the work. The video is a continuation of the printed portrait, it displays the abstract, computer generated movement of a human body in a short, 1 minute movie clip.
Again, it explored the boundaries of lens based medium, unfolded another way of a visual interpretation and raised a question why the post-photographical qualities are interesting in nowadays? It is yet another way of manipulating reality, another way of experiencing it by using these contemporary tools.
At the moment I am questioning myself, what qualities from these experiments I can borrow and put into my visual language grammar section, what does it add to my working methodology?


Visual material consists from a lot of still images, that has been reassembled and processed in a software, the result is a fast moving image sequence that shows a movement. The image sequence is corrupted by software, in a way representing time and deformed body move. It is yet another way of manipulating reality, another way of experiencing reality by using these contemporary tools.
[[Image: boerhaave exhibition 4.jpg | thumb | 350px |right|none | On the way ]]


It is interesting to see how software is generating visual information in between, knowing two coordinates and creating the third one. It explores the boundaries of lens based medium and unfolds another way of a visual interpretation and raises a question why the post-photographical qualities are interesting nowadays?
In the last trimester of the first year, I merged my ideas with Javier Lloret and we created the project "Human Stock". It is a video presentation about a fake media company which actually does not exist. In the video actors are describing the utopian plans about the platform and how it is going to change the visual media industry.


The platform is offering an online stock library of 3D photorealistic visuals of real human beings. Customers from the industry can browse an online store, purchase and download any of the 3D model stock visuals. It has a potential to create wholly new markets and employment opportunities, and change the visual language of perceiving images.


'''Slothful dreams'''
Conversely, the Human Stock is offering to anyone the opportunity to have their body digitized for the 3D stock library, using the automated, easy-to-use 3D full body scanner booth. Each model/supplier can earn a fixed percentage of the revenue generated with each download and use.


Sloth is one of the Seven Deadly Sins from The Bible. It is the avoidance of physical or spiritual work. Often regarded as mere laziness, but actually can be more accurately translated as apathy. Apathetic person do not care about doing their duties that are supposed to be done.
The video advertisement consists of interviews in which the founders explain how it works and some of the users are giving feedback of their experiences. It is a trailer/mockumentary which gives a short description about what Human stock is and how it works.


"Slothful dreams" is a visualization of a dream what reflects to the sloth sin. A tired man with a big bushy beard stands in the bathroom and looks at himself in a mirror. He feels ugly. He wants to shave the beard but he is too shiftless and lazy to do it. He takes off his shirt looks around and suddenly instead of taking a razor he has an idea to try to shave the beard off with his nails and finger tips. In the same moment he is realizing that by touching his face the finger tips are becoming raiser blade sharp as well as the nails.
[[Image: human stock1.jpg | thumb | 350px | right |none | Human stock]]


He puts them towards his face and it works. He can do everything, he starts with cutting his bush on chin, trimming cheeks and finishing with the mustache in the final. In a certain point when the job is almost done he becomes more and more passionate about the possibility to get rid of the beard. He admires him self, touches his freshly shaved cheeks and all around the face, almost forgetting about the raiser sharp nails and finger tips. He starts to touch his head. He freezes in front of the mirror from a shocking thought that he has almost shaved off all his hair. In the same moment he awakes from a sleep in a different space. He understands that his beard and also the hair is still there and he had a bad dream. And still he needs to shave.
The fake company has been created as an inspiration by Apple and other powerful companies and service platforms, admiring their aims and products.  
Sometimes they are producing utopian things, and representing them in an even more bizarre level, they are real but kind of "on the edge" with the reality, revolutionary as they say. Promising one thing, but behind it stands something else. For example a track for online marketing tools.


"Slothful dreams" is a one minute video sequence that has been made of around one and a half thousand photographs captured with a digital photo camera. Photographs are shot in a small room, in low light conditions. Frames are captured in a row, one after another by creating a stop motion sequence. Combination of all necessary frames for the outcome result were selected in the editing part. The story line became more clear during the process and when it was actually done. Photos are converted to black and white because color is not important tool for the story.
Any how, it is interesting to see how people are reacting to these kind of revolutionary services and products.  
Also, what kind of questions are raised after seeing Human Stock "proposal"?
Do people believe that it is a real company or just a fiction? How far can I go to make people believe and convince them that its harmless?
Do people understand that it is a fiction or it does not matter?


The video sequence was created in an experimental process as a playful visualization about a recent dream. Dreams are our subconsciousness, that plays a big role in our daily life, sometimes when we dream, we might remember the last bits of it in the next morning. And sometimes we have the will to think about our dreams and maybe try to translate them. The concept of the short video is not based on anything else than just the dream it self. In a certain point of the realization process the idea started to develop in another stage from a form of photo serie to a short moving image sequence. The surreal and absurd situation contrasts with a dash of humor within the story line where our reality goes hand by hand with our dreams. The dream translated it self during the editing process and the short storyline established towards laziness and unreal wish theme what reflects to the slothful sin about avoidance of work.
With the technology that is out there some company could actually provide this service. Would people use it and do not think about the consequences? For example, that it is possible to loose the track of their personal digital image and the way how and where it has been used?
How much control do we have currently with the real online services where we share our images and information with others?

Latest revision as of 20:28, 20 November 2012

My slothful dreams

In my previous practice I was obsessed with different visual experiments, editing and postproduction techniques. I came up with short fictional stories that I was dreaming about or simply imagining. I was curious how can I visualize those stories by using photographs or moving images.

The video "My slothful dreams" was created in an experimental process as a playful visualization of a recent dream. A tired man with a big bushy beard stands in the bathroom and looks at himself in a mirror. He feels ugly. He wants to shave the beard but he is too shiftless and lazy to do it. He takes off his shirt looks around and suddenly instead of taking a razor he has an idea to try to shave off the beard with his nails and finger tips. He tries to touch his face and the finger tips are becoming razor sharp as well as the nails. The surreal and absurd situation contrasts with a dash of humor within the story line where our reality goes hand by hand with our dreams. The dream translated it self during the editing process and the short storyline established towards laziness and unreal wish theme about avoidance and imagination.

By making "My slothful dreams", I was interested to explore and visualize the absurd situation that I saw in my dream. As the outcome I made an stop motion image sequence that displays the fictional reality.

Ambiguous space

After that I continued with the dream theme and the explorations of the digital lens based media and experiments with digital images. I was referring to the several exposure technique by overlying images one on each other. I was mixing together several visuals, women characters who are lost in their space and nature landscapes. I was trying to construct the connection and search for an ambiguous space in-between where the character and the two environments would some how fit together. I was pleased by the fact, how two different spaces can merge together and create a third one, construct an photographical, even photorealistic, aesthetically nice imagination.

In the following term I was interested to investigate how a software can generate visual information in between, knowing two coordinates and creating the third one. The visual material consisted from a lot of still images, the sequence was a bit reformed and processed on a computer by using after effects software. There were two results, an high quality, large scale printed image and a fast moving image sequence, both displaying a digitally generated movement. The motion was corrupted by the software, in a way representing time and deforming the natural body moves. The video is the hidden augmented world of the work, it can be revealed when a smartphone is directed at the photograph. On the digital screen the hidden reality unfolds engaging the spectator and resulting in a strong connection with the photograph it self.

Again, it explored the boundaries of lens based medium, unfolded another way of a visual interpretation and raised a question why the post-photographical qualities are interesting in nowadays? It is yet another way of manipulating reality, another way of experiencing it by using these contemporary tools. At the moment I am questioning myself, what qualities from these experiments I can borrow and put into my visual language grammar section, what does it add to my working methodology?

On the way

In the last trimester of the first year, I merged my ideas with Javier Lloret and we created the project "Human Stock". It is a video presentation about a fake media company which actually does not exist. In the video actors are describing the utopian plans about the platform and how it is going to change the visual media industry.

The platform is offering an online stock library of 3D photorealistic visuals of real human beings. Customers from the industry can browse an online store, purchase and download any of the 3D model stock visuals. It has a potential to create wholly new markets and employment opportunities, and change the visual language of perceiving images.

Conversely, the Human Stock is offering to anyone the opportunity to have their body digitized for the 3D stock library, using the automated, easy-to-use 3D full body scanner booth. Each model/supplier can earn a fixed percentage of the revenue generated with each download and use.

The video advertisement consists of interviews in which the founders explain how it works and some of the users are giving feedback of their experiences. It is a trailer/mockumentary which gives a short description about what Human stock is and how it works.

Human stock

The fake company has been created as an inspiration by Apple and other powerful companies and service platforms, admiring their aims and products. Sometimes they are producing utopian things, and representing them in an even more bizarre level, they are real but kind of "on the edge" with the reality, revolutionary as they say. Promising one thing, but behind it stands something else. For example a track for online marketing tools.

Any how, it is interesting to see how people are reacting to these kind of revolutionary services and products. Also, what kind of questions are raised after seeing Human Stock "proposal"? Do people believe that it is a real company or just a fiction? How far can I go to make people believe and convince them that its harmless? Do people understand that it is a fiction or it does not matter?

With the technology that is out there some company could actually provide this service. Would people use it and do not think about the consequences? For example, that it is possible to loose the track of their personal digital image and the way how and where it has been used? How much control do we have currently with the real online services where we share our images and information with others?