User:Alessia/Logbook: Difference between revisions
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*[https://pzwiki.wdka.nl/mediadesign/User:Alessia/poetry_and_games poetry_and_games] | *[https://pzwiki.wdka.nl/mediadesign/User:Alessia/poetry_and_games poetry_and_games] | ||
*[https://pzwiki.wdka.nl/mediadesign/User:Alessia/PMOMNBM MayOrBeProjectsThatNot] | *[https://pzwiki.wdka.nl/mediadesign/User:Alessia/PMOMNBM MayOrBeProjectsThatNot] | ||
* | *[https://pzwiki.wdka.nl/mediadesign/Graduate_Seminar_2024-2025 Graduate_Seminar_2024-2025] | ||
Β | *[https://pzwiki.wdka.nl/mediadesign/PMoMMs_and_Rapid_Prototypes_2024-2025 PMoMMs_and_Rapid_Prototypes_2024-2025] | ||
*[https://pzwiki.wdka.nl/mediadesign/User:Alessia/Draft_project_proposal My Draft_project_proposal] | |||
*[https://pzwiki.wdka.nl/mediadesign/User:Alessia/Thesis_outline Thesis_outline] | |||
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Latest revision as of 23:35, 30 October 2024
βΆβ.Λκ© .αΛββΆ Hello βΆβ.Λκ© .αΛββΆ
https://instafonts.io/font/gothic-good
main wikipages of this year
- poetry_and_games
- MayOrBeProjectsThatNot
- Graduate_Seminar_2024-2025
- PMoMMs_and_Rapid_Prototypes_2024-2025
- My Draft_project_proposal
- Thesis_outline
π - π πππ
- Undecided between focus on javascript or godot I go for both, trying to understand with language and platform is easier to use, and timewise to learn
- I create a few simple scenes, with cubes and interactivity, first with javascript
- What I would like to do is anyway work with Blender, this then would get difficult without a game engine, so I will need to choose Godot, as I wanted from the beginning
- I return back to Godot. I started a while ago with an unfinished project (pong) made in GDscript, itβs too tedious and slow to work just in GDscript for me (for now at least) without any node editing.
- Working on the same cube interaction scene, but in Godot, is quite easy. The node editing is quite familiar and the scripts are not too complex (still). It's refreshing to see how easy is to set up physic and collision
- The html conversion is not as easy tho. What is clear is that without itch or any other platform I need anyway to host locally the website, but even after using python or chopchop I canβt find a way to make it work.
The errors are: SharedArrayBuffer & Cross Origin Isolation (both appearing)
I donβt understand still if that is a problem of Godot (the last version, Godot 4, is still having bugs and problems, and the html export might have something to do with it) or with the server setup that I might do wrong (there is something about the headers?)
- I might anyway stick to Godot and find a way later to implement the games directly in a website, even if I would have to use itch at the end :((((
- I managed to work with the import option between blender 4 and godot 4, even if godot supports blender until the 3.5 version. This might be why the textures were not imported (or maybe I need to import them as objects and not nodes? Maybe in that case you can work with the textures too?)
- I need to try godot 3.5 and blender 3.5 together to see if that will change anything (I won't have time)
- I should make a little game prototype for next week
π - π πππ
- Searching about localhosting I understood I can still preview the game directly from godot in the browser, anyway I think this might be a future knot to entangle when I will try to put the game on chopchop or anywhere else. In the meantime Iβll try to build something for next week, maybe with the returning home poems, a coffee game, then ask the tutors
- Found this https://codeincomplete.com/articles/javascript-pong/part1/
- Coffee making
My idea is making an ode to coffee making, an ode to my own memory of coffee, its ritualistic and nostalgic value. I will start from a little illustrated poem that I'll print in a little booklet, from that I'll get inspiration to make a website version of the ritual of the coffee making.
I want to make it because I would like to focus on small interactive projects using web developing, games that have an intrinsic poetic value, and with my own conception of what home is and how important are little fragments of memory.
Technically speaking I would like to focus on creating interactive experiences with the least amount of tools,I wanted to focus on javascript, but I would like to work with a game engine, so I will go with godot.
Making this project is a way for me to merge together what I mean with interactive poetic experiences, so trying to find ways to let people experience more intimate feeling always through interactivity, and my desire to learn to use different tools as much as I am researching themes and writing down this thing here. To really not fall too much in the rabbit hole of theme and writing complexity I like a lot without putting my technical skills fully in motion.
https://it.pinterest.com/pin/933934041472686348/
I fixed the texture import problem, right now with uv textures is easy, still not with procedural ones?
X photo first working texture! Wow! X scan of draft interactive coffee game
- We fixed the problem with web hosting the godot scene! [Here is the troubleshooting]
π΄ - π πππ
Textures & Meshes in Godot 4
PBR
blender: cntrl+shift+d = duplicate node selection
cntrl+j = box nodes together
F2 = rename box
- I made a ceramic material following this tutorial
https://www.youtube.com/watch?v=QKu1bIHaLfs
- Why baking a texture?
https://blenderartists.org/t/what-is-baking-uses-and-when-to-use-it/1229593
"Baking typically refers to turning potentially dynamic data into a static form. Baking textures from procedural materials into a static image texture for an example. Or in case of normal maps you are baking literally the geometry normals as data into the pixels mapped onto a (typically) lower resolution geometry."
- How to bake a texture from blender https://www.youtube.com/watch?v=JE2Zmy088zc&t=21s
remember! no edit mode while baking
- I made few maps, but godot is wrapping them around the obj in a weird way.
-
- I finally did it, remembered again how the baking process works and understood how to add the textured in godot. I feel this might me the slowest way. The Albedo/diffuse texturemap is the most important, but all the other procedural maps, like the normal or the roughness, it should be possible to make them in godot directly without exporting from blender.
- I sent some forms to ask about poetry to poets
ππ - ππ πππ
- I need to stop with the coffee poem, finish the formatting and proof printing it as soon as possible