User:Thijshijsijsjss/Prototypes/Autoscroller and Puzzle Platformer: Difference between revisions
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I found myself in the middle of an energetic surge, bouncing between research, [[User:Thijshijsijsjss/PTMoMNBM/Human_Parser|writing]], thinking and [[User:Thijshijsijsjss/Gossamery/The_Hobbit_(1982)|playing]]. A lot of this energy has been directed towards games. In an effort to re-familiarize myself with Godot, I wanted to make some prototypes: | I found myself in the middle of an energetic surge, bouncing between research, [[User:Thijshijsijsjss/PTMoMNBM/Human_Parser|writing]], thinking and [[User:Thijshijsijsjss/Gossamery/The_Hobbit_(1982)|playing]]. A lot of this energy has been directed towards games. In an effort to re-familiarize myself with Godot, I wanted to make some prototypes: | ||
* (left) an autoscroller. Took about 2hrs including documentation. Great to cover animations, sound effects, general node structures, etc again. I had grown very anxious about it. It seemed like an impossly big task again -- there's too much to do 'imperfectly'. | * (left) an autoscroller. Took about 2hrs including documentation. Great to cover animations, sound effects, general node structures, etc again. I had grown very anxious about it. It seemed like an impossly big task again -- there's too much to do 'imperfectly'. | ||
* (right) a puzzle platformer, more focussed on having gameplay. | * (right) a puzzle platformer, more focussed on having gameplay. Prototype still in development. | ||
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Latest revision as of 00:41, 10 October 2024
I found myself in the middle of an energetic surge, bouncing between research, writing, thinking and playing. A lot of this energy has been directed towards games. In an effort to re-familiarize myself with Godot, I wanted to make some prototypes:
- (left) an autoscroller. Took about 2hrs including documentation. Great to cover animations, sound effects, general node structures, etc again. I had grown very anxious about it. It seemed like an impossly big task again -- there's too much to do 'imperfectly'.
- (right) a puzzle platformer, more focussed on having gameplay. Prototype still in development.