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1 What do you want to make?


A visual essay based on an inner/outer mono or dialogue I'm currently having considering the rendered imagery of Rotterdam used in both (simulator) games and future architectural concepts of Rotterdam.


2 How do you plan to make it?
FEEDBACK FROM MANIA / ANITA / MARLOES =
It is not clear 'visual essay' / website / game. too abstract and broad -> in depth explained to  
Comic Book? -> dive into it.  // Same
A lot of different points -> so many of these different HUGE topics.-> how do I link / elimination.
The focus point is '''''the lack. Concern'''''


Using a sort of 'framework' that uses 'bricks' of information and places it in the context of both the complex realities of a city vs the hollow representations. To reflect.
What> visual essay > found footage > own footage / mixture? > documentation > personal POV vs marketing > contrast > gemeente represent vs lorenzo 


<s>hyperlink > same page</s> 


3 What is your timetable?
'''''<u>*supernice*</u>'''''


October:
=== **THE LACK THAT IS BINDING / CRACKS** ===
<s>Blending the PMOMM AND PROTOTYPE / CONCEPT</s>


Read up on previously saved sources. Start sketching and writing thoughts down, collecting both sides.
tactical media / venue -> SARS -> facemasks --> new supermarket -> don't come to the opening ->  Anita en Mania sturen het nog op


November:
=== What do you want to make? ===
A visual essay based on an inner/outer mono or dialogue I'm currently having considering the rendered imagery of Rotterdam used in both (simulator) games and future architectural concepts of Rotterdam.


Think about the outcome. start the design and think of it either being a moving image, online or offline zine, a mocksite, etc.
=== How do you plan to make it? ===
Using a sort of 'framework' that uses 'bricks' of information and places it in the context of both the complex realities of a city vs the hollow representations. To reflect.


Make a first draft for the first public moment. Maybe trigger a discussion. An anti-campaign. Parody? Satire?
=== What is your timetable? ===
October: <blockquote>Read up on previously saved sources. Start sketching and writing thoughts down, collecting both sides.</blockquote>November:<blockquote>Think about the outcome. start the design and think of it either being a moving image, online or offline zine, a mocksite, etc.


December:
Make a first draft for the first public moment. Maybe trigger a discussion. An anti-campaign. Parody? Satire?</blockquote>December:<blockquote>Continue and have something to show / discuss in Gent, to reflect in the project proposal and thesis outline. Have something of a 1,5-2 draft for the break to pick up after the winter break.</blockquote>January
 
Continue and have something to show / discuss in Gent, to reflect in the project proposal and thesis outline. Have something of a 1,5-2 draft for the break to pick up after the winter break.
 
January


February
February
Line 36: Line 39:
June
June


 
=== Why do you want to make it? ===
4 Why do you want to make it?
 
I'm in confusion by the idea of vision / images of the city through virtual representation. Mostly, because I feel that is an image that lacks multiple layers of complex contexts:
I'm in confusion by the idea of vision / images of the city through virtual representation. Mostly, because I feel that is an image that lacks multiple layers of complex contexts:


Line 49: Line 50:
leisureability (queer / underground scenes / festivals / gigs / event)
leisureability (queer / underground scenes / festivals / gigs / event)


5 Who can help you and how?
=== Who can help you and how? ===
 
Reading up on FemkeSnelting / Michael recently gave me a source about MassMoving which was more about public interventions
Reading up on FemkeSnelting / Michael recently gave me a source about MassMoving which was more about public interventions


6 Relation to previous practice
=== Relation to previous practice ===
 
POINXS / Video essays /
POINXS / Video essays /


7 Relation to a larger context
=== Relation to a larger context ===
 
Gentrification / urban decay / etc
Gentrification / urban decay / etc


8 References/bibliography
=== References/bibliography ===
 
V
 
V
 
V
 
V
 
V
 
V
 
V
 
V
V


{{:Lor.ensō/Renderdam}}
== PROTOTYPE SPACE ==
{{User:Lor.ensō/Renderdam}}

Latest revision as of 16:25, 3 October 2024


FEEDBACK FROM MANIA / ANITA / MARLOES = 
It is not clear 'visual essay' / website / game. too abstract and broad -> in depth explained to 
Comic Book? -> dive into it.  // Same 
A lot of different points -> so many of these different HUGE topics.-> how do I link / elimination. 
The focus point is the lack. Concern
What> visual essay > found footage > own footage / mixture? > documentation > personal POV vs marketing > contrast > gemeente represent vs lorenzo  
hyperlink > same page  
*supernice*

**THE LACK THAT IS BINDING / CRACKS**

Blending the PMOMM AND PROTOTYPE / CONCEPT 
tactical media / venue -> SARS -> facemasks --> new supermarket -> don't come to the opening ->  Anita en Mania sturen het nog op 

What do you want to make?

A visual essay based on an inner/outer mono or dialogue I'm currently having considering the rendered imagery of Rotterdam used in both (simulator) games and future architectural concepts of Rotterdam.

How do you plan to make it?

Using a sort of 'framework' that uses 'bricks' of information and places it in the context of both the complex realities of a city vs the hollow representations. To reflect.

What is your timetable?

October:

Read up on previously saved sources. Start sketching and writing thoughts down, collecting both sides.

November:

Think about the outcome. start the design and think of it either being a moving image, online or offline zine, a mocksite, etc. Make a first draft for the first public moment. Maybe trigger a discussion. An anti-campaign. Parody? Satire?

December:

Continue and have something to show / discuss in Gent, to reflect in the project proposal and thesis outline. Have something of a 1,5-2 draft for the break to pick up after the winter break.

January

February

March

April

May

June

Why do you want to make it?

I'm in confusion by the idea of vision / images of the city through virtual representation. Mostly, because I feel that is an image that lacks multiple layers of complex contexts:

Accessibility(concerning disability)

livability (concerning the housing crisis)

affordability(pushing away the inhabitants).

leisureability (queer / underground scenes / festivals / gigs / event)

Who can help you and how?

Reading up on FemkeSnelting / Michael recently gave me a source about MassMoving which was more about public interventions

Relation to previous practice

POINXS / Video essays /

Relation to a larger context

Gentrification / urban decay / etc

References/bibliography

V

PROTOTYPE SPACE

PXL 20240924 074442873.jpg

http://vimeo.com/888675463

http://vimeo.com/66960267

http://vimeo.com/916623977


A bittersweet afternoon walk, feeling like I was part of Renderdam.


The City of Rotterdam casted into the virtual mould of hollow representation. Setting a scene based on future promise. The design of this promise is then turned into realization as the inhabitants of the city turn into their 2D predecessors in the announcement of the real estate company.

As this idea / interpretation of Rotterdam is realizing and takes shape from its virtual concepts. The streets turn into a design rather than the opposite. As I mentioned before in PolderPunk 2077.  I see a lot of resemblance in certain games.

To me it's starting to feel that the commodification of the impression is more important because that brings revenue. Rather than realizing the value of the actual citizens. This idea of the new cool Rotterdam is of course not entirely negative. Considering the fact that its popularity rose in the last ~15 years.

The problem (I have) with this new angle is that it provides an image that lacks context. The lack of poverty (in Dutch context), proper (social) housing and *many other problems*. The idea of this metropolitan megacity is of course very attractive for outsiders.  (Sub)cultures are well celebrated even though the spaces where they manifest are in constant argument about their existential rights. I'd like to crosslink/refer this argument with mine, because both have to do with municipal zoning plans.

PXL 20240924 074938767.jpg


PXL 20240924 104134822.MP.jpg


Does it fit within our wishes

  for what we want Rotterdam

  to appear to be?

What value is there morally to be found

   if the revenue exceeds the needs of the demanding people

PXL 20240924 104151219.jpg

When I see the announcements of new promising areas, the showcases of both private and public investors and instances. The hollow imagery of the promise misses the filling: The cities contexts and needs. Instead of that, Rotterdam™ or ***R***™ creates a representation based on these contextless imagery. Rotterdam is being and worn as costume and the city undergoes a virtual *seeming* metamorphosis or rather **stagnation** and casts into Renderdam.

ANTITECTURE

I am in a constant battle with new and old buildings. The old Rotterdam buildings are built with the idea that everything of the inhabitants body is working (both the human is functioning = working and its body can function without any disabilities) _properly.

This is a positive render

SURREAL POSTCARDS




Next to the city marketing, Renderdam can also be spotted online at i.e. WoonnetRijnmond, (paraphrased translation from the website.

Picture from woonnetrijnmond - src- https---www.woonnetrijnmond.nl-detail-rotterdam-ijsselmonde-sluiskreek-394-100105126.jpg

WoonnetRijnmond is the place for a new place! At WoonnetRijnmond.nl you can see all of the offers from the affiliated corporations in the Rotterdam area. The corporations advertise their offers only on this website, which are rental properties, owner-occupied homes, business premises, parking spaces and storage areas.


https://www.woonnetrijnmond.nl/detail/rotterdam/ijsselmonde/sluiskreek-394/100105126



Rotterdambuiltinunity.png