User:Lor.ensō/Lorenzo's Byte Noise project process page: Difference between revisions

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==''Byte Noise: Sound you see me? Sound you don't / project w/ senka''==
==''Lorenzo's Wiki Entry'' ==
''Description of  work:'' These 3D renditions of the Radio Worm studio contrast the empty studio with all the invisible audio data, the endless stream of radio shows, stored on Worm's hard drive. Since this is the most important space for the community of radio makers, we created this snapshot of it while thinking about the question 'What do we do with all this invisible digital data and how do we prevent it from getting "dusty"?'[[File:Worm unity2.jpg|thumb]][[File:Worm unity1.jpg|thumb]]womvisuals :
''Description of  work:'' These 3D renditions of the Radio Worm studio contrast the empty studio with all the invisible audio data, the endless stream of radio shows, stored on Worm's hard drive. Since this is the most important space for the community of radio makers, we created this snapshot of it while thinking about the question 'What do we do with all this invisible digital data and how do we prevent it from getting "dusty"?'
 
<gallery mode="packed">
https://drive.google.com/file/d/1lNMuWQl7bVXPzPpDIm79LmBhA0QUwtct/view?usp=sharing (older <gallery mode="slideshow">
File:Worm unity2.jpg | screenshot for the manual 1
File:Worm unity1.jpg | screenshot for the manual 2
</gallery>
{{video|mp4=https://pzwiki.wdka.nl/mw-mediadesign/images/a/a5/Bytenoise_lorenzo.mp4|style=width:100%;}}
<gallery mode="slideshow">
File:Unity work.jpg|Unityworking with Maria X / Senka
File:Unity work.jpg|Unityworking with Maria X / Senka
File:Worm(radio) visual prototype in Unity.png
File:Worm(radio) visual prototype in Unity.png

Latest revision as of 15:49, 4 December 2023

Lorenzo's Wiki Entry

Description of work: These 3D renditions of the Radio Worm studio contrast the empty studio with all the invisible audio data, the endless stream of radio shows, stored on Worm's hard drive. Since this is the most important space for the community of radio makers, we created this snapshot of it while thinking about the question 'What do we do with all this invisible digital data and how do we prevent it from getting "dusty"?'