SI22- Choosing a metaphor: Difference between revisions
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==The case for metaphor 2: Apocalypse== | ==The case for metaphor 2: Apocalypse== | ||
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==The case for metaphor 3: Picnic box== | ==The case for metaphor 3: Picnic box== | ||
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==The case for metaphor 5: Graveyard== | ==The case for metaphor 5: Graveyard== | ||
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==The case for metaphor 6: Kit (survival kit, toolkit, other)== | ==The case for metaphor 6: Kit (survival kit, toolkit, other)== | ||
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==The case for metaphor 7: Tree/forest== | ==The case for metaphor 7: Tree/forest== | ||
==The case for metaphor 8: A secondhand store / Recycle bin== | ==The case for metaphor 8: A secondhand store / Recycle bin== | ||
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==Voting== | |||
Voting will be done via the pad | Voting will be done via the pad | ||
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Latest revision as of 10:09, 14 November 2023
Interview the metaphor
- How did it come about?
What does it mean? What is it connected to?
- What is it's purpose?
- How is the space gonna be used?
- Does it take up space
- What is the relationship to the theory/methods?
- What is the relationship to the prototypes we've created throughout the semester?
- Does it allow for collaboration with the entire XPUB1?
- How explicit is the metaphor in the special issue? Does it inform the background or is it more central?
The case for metaphor 1: Gardening
The case for metaphor 2: Apocalypse
The case for metaphor 3: Picnic box
The case for metaphor 5: Graveyard
The case for metaphor 6: Kit (survival kit, toolkit, other)
The case for metaphor 7: Tree/forest
The case for metaphor 8: A secondhand store / Recycle bin
The case for metaphor 9: Quilt/Blanket
The case for metaphor 10: Time Capsule
The case for metaphor 11: Operational Manual
The case for metaphor 12: Cooking Recipe
The case for metaphor 13: Hitchhiker's guide/Exploration
The case for metaphor 14: Rain Receiver
The case for metaphor 14: A Trading Card Game
Voting
Voting will be done via the pad