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== [[Candles Tarot Joysticks|]] special issuing ==
<div style="font-family:Menlo; font-size: 12px;">
[[File:Console box.jpg|thumb|296x296px|console]]
''console''


<h1 style="background:linear-gradient(to right, #ef5350, #f48fb1, #7e57c2, #2196f3, #26c6da, #43a047, #eeff41, #f9a825, #ff5722);-webkit-background-clip: text;-webkit-text-fill-color: transparent;font-family:sans;">[[Candles Tarot Joysticks|✴]] '''special issuing'''  </h1>
is an oracle; an emotional first aid kit that helps you help yourself.
Console invites you to: open the box and discover ways of healing;  
Console  provides shelter for your dreams, memories and worries.
Face the past and encounter your fortune.
Console gives you a new vantage point; a set of rituals and practices that help you cope and care;  
Console asks everyday questions that give magical answers.


[[✳ Oracolotto|oracolotto]]
Are you ready to play?


== ✴ prototyping ==
<div style="font-family:Menlo; font-size: 12px;">
== [[Xx pad collecting|✴  pad collecting]] ==
 
==''' week 1 '''| '''bare facts''' ==
[[File:Cookies, Questions and Tea.jpg|thumb|sage tea ritual]]
'''special issuing'''
 
➵ ritual: sage tea and sharing game stories.
 
○ shared about my horse tunnel game where i would pretend to be a horse when driving trough tunnels, not sure why i picked that one.
 
○ read and annotated with boyana ''the bare facts of rituals'' (johnathan z. smith), talked about the interesting parts of the text.
 
○ rituals as exercises in the strategy of choice, grace and nature, divine and human
 
○ ancient men making rituals of bear hunts, creating false divine realities so far from the human truth. ritual as a perfect hunt where all variables are controlled. the hunter knows that this is not reality but performing the ritual makes the hunt's full significance to be perceived, a significance which the rules express but are powerless to effectuate.
 
== '''✴ week 2 | ritual-games''' ==
[[File:Ritualgames.jpg|thumb|intersections between rituals and games|267x267px]]
 
====== special issuing ======
➵ ritual: aglaia's coffee reading ritual (happy drinking times ahead for me)
 
○ going over the text ''defining games'' (Salen & Zimmerman). did not like, patriarchal survival of the fittest mentality about games. defined them as systems in which players engage in artificial conflict, defined by rules that result in quantifiable outcome. hard pass.
 
○ conflict identifiyed as non-essential in games, games and rituals as stories (journey, florence & abzu, beyong blue, gris)
 
○ real emotion in digital play, play as labour, games as rituals?
 
○ me, cara and stephen made a physical graph(on the right). x = gameness, y = ritualness. then we placed concepts in the graph. gun, unserious, cara, intoxication were more game-like. me, strong scents, belief and purification were more ritual-like. butter and courtship were outside the graph.
 
====== prototyping ======
○ LAN party (played adventure badly)
 
○ python basics revisited, text-adventure game python lessons. 
 
====== methoding ======
○ read and annotated the ''ruling class and ruling ideas''(marx&engels)''.'' it was very confusingly written. ritual as instrument of freedom is discussed.
 
○ annotated wedding rituals from the perspective of marx-engels. I [https://pad.xpub.nl/p/MnXAtpY8Nl7UZAqCZPsK annotated] the ritual of a municipality wedding in Milan. religious authority was just replaced with urban one.
== '''✴ week 3 | modding & culting''' ==
[[File:Cult game.png|thumb|play-through of my cult game on my pink terminal|400x400px]]
 
====== special issuing ======
➵ ritual: hard-drive purification from stephen. i was late, my hard-drive is still sinful.
 
○ talked about the base and superstructure model.
 
○ read and annotated ''game modding: cross-over mutation and unwelcome gifts'' (Schleiner) with aglaia. we discussed about wether modding is community building or exploiting labour, wether video game companies can ever be ethical or wish for anything but profit. i shared my love for the sims modding and how the player is the author in this context.
 
====== prototyping ======
[[File:Cultgame.png|thumb|cult game code]]○ text adventured some more. shared our assignments. i made a text-adventure python game about a cult member going trough the cult and eventually either escaping or staying. the game used all python elements i tried so far, was my first trial with if and elif statements. i struggled a bit with placement and indentation. seems like my coding mistakes are really silly.
 
○ made an undo function for my game with joseph
 
○ talked about putting data into .json files (spoiler: this will take me weeks to understand)
 
====== methoding ======
○ reading ideology in popular games, discusses the reworking of the base/superstructure model into the ideology/media/production/feedback model.
 
○ counter-media is introduced in the media, the space between media and production is collapsing as self-performance in (social and on-line) media means we are both the producer and consumer of media.
 
○ i annotated sims, what real values are reproduced in the game I am playing? community being so important in this game then means that the crux of the social reproduction is happening when the choices you have made in the game are broadcasted. counter culture in terms of mods is allowed, if not encouraged. cheating is also encouraging, but if the way to play is to not play like you are told, is that even counter-culture?
== '''✴ week 4 | ideology fanfiction''' ==
[[File:Jellies Ada made.jpg|thumb|jellies i made, they were experimental]]
[[File:Papas Ghosteria Storyboard.jpg|thumb|thoughts on papa's ghosteria and loss]]
====== special issuing ======
➵ ritual: aglaia's birthday ritual, cake and my coffee&pandan jellies.
 
○ dissected the ideology in papa louie with boyana (my favorite childhood browser game). found that the narrative of papa louie had some weird gaps. why is he papa if he has no children, is he papa of pizza? Is the delivery guy his child? (boyana's thought).
 
○ found that fighting and escaping were rewarded behaviours. we tried analysing different ways for papa to deal with loss. started building a wiki how page and then abandoned it.
 
====== prototyping ======
○ discussed text adventure games: made a taker function for my alien colonialism game, discussed making it less colonial.
 
<code>" ".join( spliti[1:] )</code>
[[File:Papa-louie-final.jpg|thumb|papa louie's ghosteria]]
<code>things_i_need = spliti[1:]</code>
 
<code>things = " ".join(things_i_need)</code>
 
○ talked about mud servers. i was still too lost with the previous script, agreed to keep working on that instead.
 
====== methoding ======
○ built on monday and tuesday's sessions by continuing on the pizza game (for me, bobi and suzan).
 
○ [https://pad.xpub.nl/p/ghosteria papa's ghosteria]: made a mind map of rituals for dealing with loss. identified what papa lost by losing his pizzeria: 
 
1.loss of safety (innocence, physical safety)
 
2.loss of community (clients, belonging)
 
3.loss of future (hope, dreams)
 
4.loss of identity (dignity, making things himself)
 
5.loss of labour (money, time, effort ,pizza)
 
 
== '''✴ week 5 | crystallising thoughts''' ==
[[File:Contact-points.jpg|thumb|crystallised map of thoughts|267x267px]]
[[File:Healeria.png|thumb|excerpt from the papa ghosteria]]
====== special issuing ======
➵ ritual: Special Issue Prediction Ritual (SIPR): The priestess Ada will start the ritual by playing the ceremonial music on the sacred Spotify. Candles shall be turned on. Then three human sacrifices will be selected amongst the group trough collective decision. The three sacrificial people will then select three cards from either of the two decks given by the priestess. While they do so, they must think of the special issue.The priestess will then interpret the cards and together we shall rejoice in having found out our special issue’s future. The result of the reading: creativity, loss of control, rituals.
 
○ individual tutorials to talk about how it's going so far, then collective mapping.
 
====== prototyping ======
○ worked on our assignments. mine was a python text-adventure version of last week's papa's ghosteria. mine did not work very well. here is the help message.<blockquote>#  an help message
 
if i in ["help","what","instructions", "advice"]:
 
printer(bcolors.GREEN +"""
 
you asked for help! great job in reaching out.
 
the aim of this game is to aid papa in recovering
 
from the trauma that was inflicted on him by losing
 
his pizzeria.
 
you play the game by typing one word answers.
 
words like here or see will show you the current room.
 
words like care or experiment will show you what is in the room


== ✴ reading, writing & researching methoding ==
words like take or carry will make you collect objects.


== [[Xx pad collecting|✴  pad collecting]] ==
the word inventory will show you what you have done so far."""
 
)</blockquote>
 
 
== '''✴ week 6 | modding oracles''' ==
[[File:week6-1.jpg|thumb|cara's nap time]]
====== special issuing ======
➵ ritual: cara's 15 min guided meditation while listening to Rotterdam sounds.
 
○ exploring tarot and oracle decks from the ones we had. 
 
○ history of witch-hunts. women who are poor and ask for help\marginalised women, depending on the country and time period. They weren't killed because they were few people. They were punished for practicing older religions. Interesting how we talk about this from the hunters perspective: This is the matter of how history is constructed, -most of the writing is done by men so what these witches did is a mystery also. There is one alchemy book written by women at these times but these spells are like how to make toothpaste or shampoo etc. 
 
====== prototyping ======
○  JS basics. I couldn't make it to class, it was very sad as i really wanted to learn JavaScript and missing the class really affected this. I tried my best to do the assignment using the material made for class and online resources.
 
====== methoding ======
○ continued with modding oracle decks like we talked about on monday. me and suzan worked on tarot decks based on online Youtube tarot reading channels and the comments users leave. digital intimacy, hope for the future. Tarot reading services address specific needs= safe space, offers understanding, hope, community, structure, time frame (action plan).
 
== '''week 7 | wishes, ideas & LSD''' ==
[[File:Week7-3.jpg|thumb|youtube reading tarot|333x333px]]
'''special issuing'''
 
➵ ritual: for irmak's ritual we wrote worries on paper and shared them with a tiny hand-made worry-doll.
 
○ we then shared what we made when we modded oracle decks. Me and Irmak shared our algorithm-led tarot and its board. It was one board with love, luck and work. Then we had three decks, based on these themes, composed of three cards each. All the cards came from comments left on youtube videos of tarot readings.
 
○ we did a ListeningSummariseDigging deeper exercise with everyone's ideas, goals and wishes.
 
○  found out keywords of our conversation: healing, games, ideology, ambivalence, community, care, gender (intersectionality), performativity, hybrid, solidarity, rituals.     
[[File:Mouse hunter.jpg|left|thumb|202x202px|mouse hunter card]]
     
 
 
 
 
 
== '''✴ week 8''' ==
✯¸.•´*¨`*•✿ ✿•*`¨*`•.¸✯
SPRING VACATION
 
✯¸.•´*¨`*•✿ ✿•*`¨*`•.¸✯     
 
== '''✴ week 9''' ==
[[File:Notes on box.png|thumb|notes on the prototype]]
 
====== '''special issuing''' ======
○ Brainstormed format ideas in groups of two. I brainstormed with stephen: collection of different things together (shelf, box?), booklet or magazine and cards. make publication available for SIMS (mod)!! not an event, a thing.
 
○ with an instruction manual. thematically: loss instead of grief, games & rituals, collective healing: focus and scale it down!
 
====== prototyping ======
○ we went over the javascript assignment, i made a tarot card reader based on jungian psychology critique. joseph helped me make it work better but i archived it poorly and it is now lost.
 
we then made some practical plans for production. decided on either cardboard or wood box. booklet, print on box, board, dvd. i wanted to make oracle cards. we then set up a git for the special issue.
 
 
 
== '''✴ week 10''' ==
[[File:Lunch ritual.jpg|thumb|267x267px|lunch ritual]]
➵ rituals: chae's glasses fogging pandemic intimacy ritual with little hands. also sharing ritualistic food over lunch(i brought frittata, italian omelette).
 
====== '''special issuing''' ======
○ talked about roles and content of the box. I talked about my plan to make 20 cards based on the neapolitan book for dream interpretation for the lottery; one of the cards was to be a gossiping woman on the balcony. Healing through dreams. Very personal problem as someone who has nightmares often and is from Naples.
 
====== prototyping ======
[[File:Generate-booklet.png|left|thumb|the booklet script]]
○ made a python script to generate the booklet from markdown files with manetta. it opened git files, grabbed metadata, used pandoc to turn file into html then brought it to the template environment. this was very fun to be honest. also used last semester's script to make cards but added a java script thing to make the text circle, so to follow the oracle cards.
[[File:Cards script.png|thumb|346x346px|cards script]]
 
 
== '''✴ week 11''' ==
○ production mode is by now fully engaged. we write descriptions with steve. I write an essay about the [[Sixx-book#A hypothesized and randomly factual History of Tarot Cards|history of tarot cards.]]
 
○ box mode:
 
[[File:Laser cutting box.jpg|left|thumb|356x356px|laser cutting box]]
we make boxes. i laser cut them (general medium wood, 3% speed, 0.5mm, many tries). spent many hours with emil the laser cutting man.
[[File:Varnishing lids.jpg|thumb|267x267px|varnishing]]
○ then assembly, sanding, glueing, varnish.
 
○ψ ⛥̷̰̐̂̆̉́̈́͆ ̸̱̖̣̹̭̯͋̇͑̆͐̽͛̅͠͠⛥̵̡̛͕̝̻̖̙͉̫̩̊̔͋̍͌͋̓ ̶͍̗̞̓́̃̈́͑͝⛥̵̡̓͆͆̃̉̈́̿̕͠ ̷̨̢̰̜͎̝͇̈́͒ ̶̨̖̥̲̗̋̿̀͘͠m̴̢̡̠͍͚̭̯̮͌͌̋͆̚͜ö̴̪̮̃̆̊̽r̶̺̦̗̝̱͕͆̊̇̈́́͘͝͠ë̸̱̗̪̤͋͜ ̸̨͔̮̤̲̙̬̰̼́ͅl̵̢̡̬̟͙̻̫̺̹͉̈́̓̓̂̌̊̋͠a̵̮̠̰̤͇̥̋̓̓̅̋̐̃͆͊s̴̢̲͍̘̞̱͚̳̫͙͆̈͛͊̃̅̆ẻ̵̟͔̥͕̘̇͋͂́̓͛̾̓͝r̶̮̬̣͍͚̮̀̅̀͌͑͐̋ ̵̨̱̬̮̺̬͍͕̦̇̍c̶͉̟̲͙̬̬̘̹͒͜u̶̡̗̟͕͛̈́͛͊̓̑̑̉̑t̴̨̧̧̟̻͓̮̖̘͋̅ͅt̸̖̝̲͖́̊̋î̵̠͂̍͆n̵͙̭̘̼̙͊g̸̗͇͎̠͑̄͆̌̓̇͂͜ ̶͍̞̭̘̐̅̃̊̆̊̿̕͝ͅ
 
̵͈̗̳̈́̊̔̉͜ ̸͙̻̫͉͊͗̀̇͝⛥̸̡͕̥̲̙̖̮̝̐͂͂̀͒̉̈́͠ ̷̹̯͖̳̟̇̓̕͠ψ̵̢̞̳̭̤̖̪͚̂̔͒̔͐͘̚͘͝ ̶̨̨̛̹̫̫͈͙̫̂̒̀̃͒͜☠̷̜̥͈̄̂̐̈́ ψ
 
== '''✴ week 12''' ==
[[✳ Oracolotto|○ oracolotto time!]] this is the wiki page for the cards I made.
 
○ what the wiki page does not say is that the cards were drawn digitally, selected meaningfully, printed at the publication station and once again
 
 
l̷̬̉͊̂͝a̷̢̭̤̙̙̥̳̯̭͗̓͠ś̷̨̡͚͇̩̙̜̟̥͖͓̠̲͙͗́̋͜͝e̸̛̫̗̜̣̹̩̹̮̥͕̊͂̒̐̓̒͝ͅr̵̖̯̮̲͒̽̔͌̇͂́ ̸͉̀̀͗͋͑͌̎́ laser
 
cu̸͚̘̍̈́͜͜t̶̢̥̹̹͈̰̂͊́̓̏̀̽͂̌̉͒̂͗̕͝  cut.
 
0.5, 100% power and 2% speed. circles, aligned as if
 
it was a screen-print.[[File:Sixx license.jpg|left|thumb|sixx license]]○ Then: booklet mode. editing, generating, editing, generating, printing? not printing. buying paper, abandoning the stitch binding idea. we printed all the booklets, cut them and used the brand shiny new glueing machine at the publication station to bind. very nice.
 
○ SIXX LICENSE was also written by me after a prototyping discussing about licensing. it is a free copyleft license based on general public license and it can be found [[Sixx-book#SIXX License 2|here.]] [[File:Final oracle.png|thumb|oracolotto cards]]⇦ 
 
 
○ late at night: worry dolls were born from scraps from the cut boxes. 
 
⇩  [[File:Worry doll.jpg|thumb|worry doll|left|267x267px]]
[[File:Box.jpg|center|thumb|356x356px|finished box]]

Latest revision as of 10:10, 3 April 2023

console

console

is an oracle; an emotional first aid kit that helps you help yourself. Console invites you to: open the box and discover ways of healing; Console provides shelter for your dreams, memories and worries. Face the past and encounter your fortune. Console gives you a new vantage point; a set of rituals and practices that help you cope and care; Console asks everyday questions that give magical answers.

Are you ready to play?

✴ pad collecting

✴ week 1 | bare facts

sage tea ritual

special issuing

➵ ritual: sage tea and sharing game stories.

○ shared about my horse tunnel game where i would pretend to be a horse when driving trough tunnels, not sure why i picked that one.

○ read and annotated with boyana the bare facts of rituals (johnathan z. smith), talked about the interesting parts of the text.

○ rituals as exercises in the strategy of choice, grace and nature, divine and human

○ ancient men making rituals of bear hunts, creating false divine realities so far from the human truth. ritual as a perfect hunt where all variables are controlled. the hunter knows that this is not reality but performing the ritual makes the hunt's full significance to be perceived, a significance which the rules express but are powerless to effectuate.

✴ week 2 | ritual-games

intersections between rituals and games
special issuing

➵ ritual: aglaia's coffee reading ritual (happy drinking times ahead for me)

○ going over the text defining games (Salen & Zimmerman). did not like, patriarchal survival of the fittest mentality about games. defined them as systems in which players engage in artificial conflict, defined by rules that result in quantifiable outcome. hard pass.

○ conflict identifiyed as non-essential in games, games and rituals as stories (journey, florence & abzu, beyong blue, gris)

○ real emotion in digital play, play as labour, games as rituals?

○ me, cara and stephen made a physical graph(on the right). x = gameness, y = ritualness. then we placed concepts in the graph. gun, unserious, cara, intoxication were more game-like. me, strong scents, belief and purification were more ritual-like. butter and courtship were outside the graph.

prototyping

○ LAN party (played adventure badly)

○ python basics revisited, text-adventure game python lessons.

methoding

○ read and annotated the ruling class and ruling ideas(marx&engels). it was very confusingly written. ritual as instrument of freedom is discussed.

○ annotated wedding rituals from the perspective of marx-engels. I annotated the ritual of a municipality wedding in Milan. religious authority was just replaced with urban one.

✴ week 3 | modding & culting

play-through of my cult game on my pink terminal
special issuing

➵ ritual: hard-drive purification from stephen. i was late, my hard-drive is still sinful.

○ talked about the base and superstructure model.

○ read and annotated game modding: cross-over mutation and unwelcome gifts (Schleiner) with aglaia. we discussed about wether modding is community building or exploiting labour, wether video game companies can ever be ethical or wish for anything but profit. i shared my love for the sims modding and how the player is the author in this context.

prototyping
cult game code
○ text adventured some more. shared our assignments. i made a text-adventure python game about a cult member going trough the cult and eventually either escaping or staying. the game used all python elements i tried so far, was my first trial with if and elif statements. i struggled a bit with placement and indentation. seems like my coding mistakes are really silly.

○ made an undo function for my game with joseph

○ talked about putting data into .json files (spoiler: this will take me weeks to understand)

methoding

○ reading ideology in popular games, discusses the reworking of the base/superstructure model into the ideology/media/production/feedback model.

○ counter-media is introduced in the media, the space between media and production is collapsing as self-performance in (social and on-line) media means we are both the producer and consumer of media.

○ i annotated sims, what real values are reproduced in the game I am playing? community being so important in this game then means that the crux of the social reproduction is happening when the choices you have made in the game are broadcasted. counter culture in terms of mods is allowed, if not encouraged. cheating is also encouraging, but if the way to play is to not play like you are told, is that even counter-culture?

✴ week 4 | ideology fanfiction

jellies i made, they were experimental
thoughts on papa's ghosteria and loss
special issuing

➵ ritual: aglaia's birthday ritual, cake and my coffee&pandan jellies.

○ dissected the ideology in papa louie with boyana (my favorite childhood browser game). found that the narrative of papa louie had some weird gaps. why is he papa if he has no children, is he papa of pizza? Is the delivery guy his child? (boyana's thought).

○ found that fighting and escaping were rewarded behaviours. we tried analysing different ways for papa to deal with loss. started building a wiki how page and then abandoned it.

prototyping

○ discussed text adventure games: made a taker function for my alien colonialism game, discussed making it less colonial.

" ".join( spliti[1:] )

papa louie's ghosteria

things_i_need = spliti[1:]

things = " ".join(things_i_need)

○ talked about mud servers. i was still too lost with the previous script, agreed to keep working on that instead.

methoding

○ built on monday and tuesday's sessions by continuing on the pizza game (for me, bobi and suzan).

papa's ghosteria: made a mind map of rituals for dealing with loss. identified what papa lost by losing his pizzeria:

1.loss of safety (innocence, physical safety)

2.loss of community (clients, belonging)

3.loss of future (hope, dreams)

4.loss of identity (dignity, making things himself)

5.loss of labour (money, time, effort ,pizza)


✴ week 5 | crystallising thoughts

crystallised map of thoughts
excerpt from the papa ghosteria
special issuing

➵ ritual: Special Issue Prediction Ritual (SIPR): The priestess Ada will start the ritual by playing the ceremonial music on the sacred Spotify. Candles shall be turned on. Then three human sacrifices will be selected amongst the group trough collective decision. The three sacrificial people will then select three cards from either of the two decks given by the priestess. While they do so, they must think of the special issue.The priestess will then interpret the cards and together we shall rejoice in having found out our special issue’s future. The result of the reading: creativity, loss of control, rituals.

○ individual tutorials to talk about how it's going so far, then collective mapping.

prototyping
○ worked on our assignments. mine was a python text-adventure version of last week's papa's ghosteria. mine did not work very well. here is the help message.

# an help message

if i in ["help","what","instructions", "advice"]:

printer(bcolors.GREEN +"""

you asked for help! great job in reaching out.

the aim of this game is to aid papa in recovering

from the trauma that was inflicted on him by losing

his pizzeria.

you play the game by typing one word answers.

words like here or see will show you the current room.

words like care or experiment will show you what is in the room

words like take or carry will make you collect objects.

the word inventory will show you what you have done so far."""

)


✴ week 6 | modding oracles

cara's nap time
special issuing

➵ ritual: cara's 15 min guided meditation while listening to Rotterdam sounds.

○ exploring tarot and oracle decks from the ones we had.

○ history of witch-hunts. women who are poor and ask for help\marginalised women, depending on the country and time period. They weren't killed because they were few people. They were punished for practicing older religions. Interesting how we talk about this from the hunters perspective: This is the matter of how history is constructed, -most of the writing is done by men so what these witches did is a mystery also. There is one alchemy book written by women at these times but these spells are like how to make toothpaste or shampoo etc.

prototyping

○ JS basics. I couldn't make it to class, it was very sad as i really wanted to learn JavaScript and missing the class really affected this. I tried my best to do the assignment using the material made for class and online resources.

methoding

○ continued with modding oracle decks like we talked about on monday. me and suzan worked on tarot decks based on online Youtube tarot reading channels and the comments users leave. digital intimacy, hope for the future. Tarot reading services address specific needs= safe space, offers understanding, hope, community, structure, time frame (action plan).

✴ week 7 | wishes, ideas & LSD

youtube reading tarot

special issuing

➵ ritual: for irmak's ritual we wrote worries on paper and shared them with a tiny hand-made worry-doll.

○ we then shared what we made when we modded oracle decks. Me and Irmak shared our algorithm-led tarot and its board. It was one board with love, luck and work. Then we had three decks, based on these themes, composed of three cards each. All the cards came from comments left on youtube videos of tarot readings.

○ we did a ListeningSummariseDigging deeper exercise with everyone's ideas, goals and wishes.

○ found out keywords of our conversation: healing, games, ideology, ambivalence, community, care, gender (intersectionality), performativity, hybrid, solidarity, rituals.

mouse hunter card




✴ week 8

✯¸.•´*¨`*•✿ ✿•*`¨*`•.¸✯ SPRING VACATION

✯¸.•´*¨`*•✿ ✿•*`¨*`•.¸✯

✴ week 9

notes on the prototype
special issuing

○ Brainstormed format ideas in groups of two. I brainstormed with stephen: collection of different things together (shelf, box?), booklet or magazine and cards. make publication available for SIMS (mod)!! not an event, a thing.

○ with an instruction manual. thematically: loss instead of grief, games & rituals, collective healing: focus and scale it down!

prototyping

○ we went over the javascript assignment, i made a tarot card reader based on jungian psychology critique. joseph helped me make it work better but i archived it poorly and it is now lost.

we then made some practical plans for production. decided on either cardboard or wood box. booklet, print on box, board, dvd. i wanted to make oracle cards. we then set up a git for the special issue.


✴ week 10

lunch ritual

➵ rituals: chae's glasses fogging pandemic intimacy ritual with little hands. also sharing ritualistic food over lunch(i brought frittata, italian omelette).

special issuing

○ talked about roles and content of the box. I talked about my plan to make 20 cards based on the neapolitan book for dream interpretation for the lottery; one of the cards was to be a gossiping woman on the balcony. Healing through dreams. Very personal problem as someone who has nightmares often and is from Naples.

prototyping
the booklet script

○ made a python script to generate the booklet from markdown files with manetta. it opened git files, grabbed metadata, used pandoc to turn file into html then brought it to the template environment. this was very fun to be honest. also used last semester's script to make cards but added a java script thing to make the text circle, so to follow the oracle cards.

cards script


✴ week 11

○ production mode is by now fully engaged. we write descriptions with steve. I write an essay about the history of tarot cards.

○ box mode:

laser cutting box

we make boxes. i laser cut them (general medium wood, 3% speed, 0.5mm, many tries). spent many hours with emil the laser cutting man.

varnishing

○ then assembly, sanding, glueing, varnish.

○ψ ⛥̷̰̐̂̆̉́̈́͆ ̸̱̖̣̹̭̯͋̇͑̆͐̽͛̅͠͠⛥̵̡̛͕̝̻̖̙͉̫̩̊̔͋̍͌͋̓ ̶͍̗̞̓́̃̈́͑͝⛥̵̡̓͆͆̃̉̈́̿̕͠ ̷̨̢̰̜͎̝͇̈́͒ ̶̨̖̥̲̗̋̿̀͘͠m̴̢̡̠͍͚̭̯̮͌͌̋͆̚͜ö̴̪̮̃̆̊̽r̶̺̦̗̝̱͕͆̊̇̈́́͘͝͠ë̸̱̗̪̤͋͜ ̸̨͔̮̤̲̙̬̰̼́ͅl̵̢̡̬̟͙̻̫̺̹͉̈́̓̓̂̌̊̋͠a̵̮̠̰̤͇̥̋̓̓̅̋̐̃͆͊s̴̢̲͍̘̞̱͚̳̫͙͆̈͛͊̃̅̆ẻ̵̟͔̥͕̘̇͋͂́̓͛̾̓͝r̶̮̬̣͍͚̮̀̅̀͌͑͐̋ ̵̨̱̬̮̺̬͍͕̦̇̍c̶͉̟̲͙̬̬̘̹͒͜u̶̡̗̟͕͛̈́͛͊̓̑̑̉̑t̴̨̧̧̟̻͓̮̖̘͋̅ͅt̸̖̝̲͖́̊̋î̵̠͂̍͆n̵͙̭̘̼̙͊g̸̗͇͎̠͑̄͆̌̓̇͂͜ ̶͍̞̭̘̐̅̃̊̆̊̿̕͝ͅ

̵͈̗̳̈́̊̔̉͜ ̸͙̻̫͉͊͗̀̇͝⛥̸̡͕̥̲̙̖̮̝̐͂͂̀͒̉̈́͠ ̷̹̯͖̳̟̇̓̕͠ψ̵̢̞̳̭̤̖̪͚̂̔͒̔͐͘̚͘͝ ̶̨̨̛̹̫̫͈͙̫̂̒̀̃͒͜☠̷̜̥͈̄̂̐̈́ ψ

✴ week 12

○ oracolotto time! this is the wiki page for the cards I made.

○ what the wiki page does not say is that the cards were drawn digitally, selected meaningfully, printed at the publication station and once again


l̷̬̉͊̂͝a̷̢̭̤̙̙̥̳̯̭͗̓͠ś̷̨̡͚͇̩̙̜̟̥͖͓̠̲͙͗́̋͜͝e̸̛̫̗̜̣̹̩̹̮̥͕̊͂̒̐̓̒͝ͅr̵̖̯̮̲͒̽̔͌̇͂́ ̸͉̀̀͗͋͑͌̎́ laser

cu̸͚̘̍̈́͜͜t̶̢̥̹̹͈̰̂͊́̓̏̀̽͂̌̉͒̂͗̕͝ cut.

0.5, 100% power and 2% speed. circles, aligned as if

it was a screen-print.
sixx license
○ Then: booklet mode. editing, generating, editing, generating, printing? not printing. buying paper, abandoning the stitch binding idea. we printed all the booklets, cut them and used the brand shiny new glueing machine at the publication station to bind. very nice. ○ SIXX LICENSE was also written by me after a prototyping discussing about licensing. it is a free copyleft license based on general public license and it can be found here.
oracolotto cards


○ late at night: worry dolls were born from scraps from the cut boxes.

worry doll
finished box