User:Markvandenheuvel/graduation: Difference between revisions

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=explorations=


== first thought and notes ==
What am I truly interested in?
re-using low (obsolete) tech implementation in new tech
* work together (compliment or critiques)
* low-tech & high-tech (remixing / reintroducing)
* how we can use it within today's frameworks?
* low tech: what we can open up and understand (?)
Let us think otherwise (or reflect ) on how we use technology today and how it affects us
'''ultimate reference:'''
Tristan Perich - 1-bit Symphony
https://www.youtube.com/watch?v=XZEXX9Yezjw
thoughts & notes:
* I am more interested in re-use instead of hacking: amateur, don't have to be an expert electronics (a matter of accessibility)
* what can yo do with it? how to approach it in a different way that was intended?
* broken tape simulator? LAME!!!!
==why?==
interests
* chipmusic (production, performing, publishing)
* lo-fi
* working with limitations insight in daily processes
* sharing & teaching "adaptive mentalities"
* potential of low-tech / obsolete consumer electronics and media
= Research=
==mapping of overlapping theme's==
===low-tech: insight in inner workings===
* current blackboxes are hard to comprehend  create a distance to understanding technology (agency, authonomy) ?
* blackbox: inner workings and information technology concealed as a result of technological progress
* insight reflects on how we use technology today
* the meaning beyond the nostalgic: exposing the inner workings and potential to appropriate
* rethink somethings potential
* teaching/sharing:  developing  adaptive mentalities
* anachronisms
http://www.lwlvl.com/manifesto
===hardware vs emulating/simulating?===
* lo-fi: experiencing imperfection (materiality /  texture / )
* lo-fi aesthetics: flaws
* working with limitations: why?
* experiencing materiality!
* How can we use the experience to reflect on our own workflows?
* affordances?
** dub music emerges from discarded equipment
** electronic music that and technical limitations
===Media Archeology / Zombie media===
* Zombie media: living dead of discarded electronic waste (re-use)
* Artistic method: DIY culture, circuit bending, harweare hacking
* out-of use (waste, consumed): resurrected to new uses contexts and adaptations
** Zombie Media
** chipmusic as a subculture: (This movement is about a return to the roots of the digital culture and an idea of the authentic.' )
**giambare
**tape, videotape, digital camera's, gaming consoles, media players, calculators, etc
===hacking (breaking in) a certain regulated/prevailign system===
* concept of T.A.Z
* emerging from a (political) urgency ( see the pirate book)
* 'piracy' music industry
A Dying Colonialism - Frantz Fanon (Algerian Radio Hack)
===Post-digital publishing: the meaning of physical media formats and materiality ===
* DIY publishing
* excitement of recieving and sharing
* networks and interaction that are created due to (physical) sharing (political climate, no technological infrastructure in the past  )
* history of underground DIY (music) publising (sneakernets, LA hardcore scene, zines etc)
* manuals, instructions, zines, floppy's, p2p, etc.
* post-digital publishing
The Pirate Book
=== technological souvereignty ===
* craftmanship and custom worksflows
* outside big tech & commercial tools (mac with adobe &
* open source
* art & technology: made their own tools
* anti-consumerism
* How (commercial) software works and shaped our thinking!
* autonomy : how does software shape my artistic work?
* critical: why do we think users care?
===economy: technological developments (materiality)===
* fully explore something's potential instead of discarding it as waste
* capitalism / tech consumerism addiction
* creating an neccesity to look back instead of always look what's next
* electronic waste: consumer electronics (most toxic portion)
* planned obsolences: artificially decreasing life-span (black box, not engineerd to fix)
* conflict: old/collectable tech sold as retro/vintage when it's re-used for DIY porposes
* conflict: old tech sold as retro/vintage when it's re-used for DIY porposes (privilgged)
===the materiality of (digital) information techology  and media cultural objects===
* code, data needs a physical material as a carrier
* ecological concequeces: materials, chemicals, etc
* digital networks are related to soil, air
* tech perpetual innovation vs perpetual distruction (
===design education===
* creating adaptive mentalities and autonomous
** bottom up: (user approach: what do we need and how can we create that)
** top down:  powerusers for Google and Adobe
** feminist technological approach: we need other terminology, etc
notes from Aymeric:
* Jussi Parikka - Zombie Media (appendix)
* circuit as score (Derec Holzer)
* circular economy!
* trap! We are benefiting from big tech!?
* hobby can be a privilege (leftist privilege)
notes from Michael:
* talk about digital media is physical (its just boxed away)
* make digital media more physical
* affordances!
* critical on technology (agency, how much control)
* excitement of mail and physical carriers zines
possible outcome:
> "a living, an evolving collection of knowledge, practices, objects, publications, and performances"
-prototype / workflow
-performance: create sound pieces/instruments and perform together
-publication
=references=
==Books==
==Articles==
low tech beyond retro aesthetics:
http://www.lwlvl.com/manifesto
misrepresentation of micro music scene:
https://micromusic.net/public_letter_gwEm.html
https://www.theguardian.com/music/2004/mar/21/popandrock.shopping
https://www.wired.com/2003/11/mclaren/
permacomputing & sustainability:
http://viznut.fi/texts-en/permacomputing.html
==lectures & podcasts==
The Real World of Technology (
https://archive.org/details/the-real-world-of-technology/part-1.mp3
===projects===

Latest revision as of 20:55, 29 September 2020