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| =explorations=
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| == first thought and notes ==
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| What am I truly interested in?
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| re-using low (obsolete) tech implementation in new tech
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| * work together (compliment or critiques)
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| * low-tech & high-tech (remixing / reintroducing)
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| * how we can use it within today's frameworks?
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| * low tech: what we can open up and understand (?)
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| Let us think otherwise (or reflect ) on how we use technology today and how it affects us
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| '''ultimate reference:'''
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| Tristan Perich - 1-bit Symphony
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| https://www.youtube.com/watch?v=XZEXX9Yezjw
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| thoughts & notes:
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| * I am more interested in re-use instead of hacking: amateur, don't have to be an expert electronics (a matter of accessibility)
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| * what can yo do with it? how to approach it in a different way that was intended?
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| * broken tape simulator? LAME!!!!
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| = Research=
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| ==mapping of overlapping theme's==
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| ===low-tech: insight in inner workings===
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| * current blackboxes are hard to comprehend create a distance to understanding technology (agency, authonomy) ?
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| * blackbox: inner workings and information technology concealed as a result of technological progress
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| * insight reflects on how we use technology today
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| * the meaning beyond the nostalgic: exposing the inner workings and potential to appropriate
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| * rethink somethings potential
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| * teaching/sharing: developing adaptive mentalities
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| * anachronisms
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| http://www.lwlvl.com/manifesto
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| ===hardware vs emulating/simulating?===
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| * lo-fi: experiencing imperfection (materiality / texture / )
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| * lo-fi aesthetics: flaws
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| * working with limitations: why?
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| * experiencing materiality!
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| * How can we use the experience to reflect on our own workflows?
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| * affordances?
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| ** dub music emerges from discarded equipment
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| ** electronic music that and technical limitations
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| ===Media Archeology / Zombie media===
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| * Zombie media: living dead of discarded electronic waste (re-use)
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| * Artistic method: DIY culture, circuit bending, harweare hacking
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| * out-of use (waste, consumed): resurrected to new uses contexts and adaptations
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| ** Zombie Media
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| ** chipmusic as a subculture: (This movement is about a return to the roots of the digital culture and an idea of the authentic.' )
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| **giambare
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| **tape, videotape, digital camera's, gaming consoles, media players, calculators, etc
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| ===hacking (breaking in) a certain regulated/prevailign system===
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| * concept of T.A.Z
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| * emerging from a (political) urgency ( see the pirate book)
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| * 'piracy' music industry
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| A Dying Colonialism - Frantz Fanon (Algerian Radio Hack)
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| ===Post-digital publishing: the meaning of physical media formats and materiality ===
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| * DIY publishing
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| * excitement of recieving and sharing
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| * networks and interaction that are created due to (physical) sharing (political climate, no technological infrastructure in the past )
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| * history of underground DIY (music) publising (sneakernets, LA hardcore scene, zines etc)
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| * manuals, instructions, zines, floppy's, p2p, etc.
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| * post-digital publishing
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| The Pirate Book
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| === technological souvereignty ===
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| * craftmanship and custom worksflows
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| * outside big tech & commercial tools (mac with adobe &
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| * open source
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| * art & technology: made their own tools
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| * anti-consumerism
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| * How (commercial) software works and shaped our thinking!
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| * autonomy : how does software shape my artistic work?
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| * critical: why do we think users care?
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| ===economy: technological developments (materiality)===
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| * fully explore something's potential instead of discarding it as waste
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| * capitalism / tech consumerism addiction
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| * creating an neccesity to look back instead of always look what's next
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| * electronic waste: consumer electronics (most toxic portion)
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| * planned obsolences: artificially decreasing life-span (black box, not engineerd to fix)
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| * conflict: old/collectable tech sold as retro/vintage when it's re-used for DIY porposes
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| * conflict: old tech sold as retro/vintage when it's re-used for DIY porposes (privilgged)
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| ===the materiality of (digital) information techology and media cultural objects===
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| * code, data needs a physical material as a carrier
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| * ecological concequeces: materials, chemicals, etc
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| * digital networks are related to soil, air
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| * tech perpetual innovation vs perpetual distruction (
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| ===design education===
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| * creating adaptive mentalities and autonomous
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| ** bottom up: (user approach: what do we need and how can we create that)
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| ** top down: powerusers for Google and Adobe
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| ** feminist technological approach: we need other terminology, etc
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| ==why?==
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| interests
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| * chipmusic (production, performing, publishing)
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| * lo-fi
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| * working with limitations insight in daily processes
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| * sharing & teaching "adaptive mentalities"
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| * potential of low-tech / obsolete consumer electronics and media
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| notes from Aymeric:
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| * Jussi Parikka - Zombie Media (appendix)
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| * circuit as score (Derec Holzer)
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| * circular economy!
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| * trap! We are benefiting from big tech!?
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| * hobby can be a privilege (leftist privilege)
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| notes from Michael:
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| * talk about digital media is physical (its just boxed away)
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| * make digital media more physical
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| * affordances!
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| * critical on technology (agency, how much control)
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| * excitement of mail and physical carriers zines
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| possible outcome:
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| > "a living, an evolving collection of knowledge, practices, objects, publications, and performances"
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| -prototype / workflow
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| -performance: create sound pieces/instruments and perform together
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| -publication
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| =references=
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| http://www.lwlvl.com/manifesto
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| https://micromusic.net/public_letter_gwEm.html
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| https://www.theguardian.com/music/2004/mar/21/popandrock.shopping
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| https://www.wired.com/2003/11/mclaren/
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