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| '''Structure'''
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| '''Introduction'''
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| * The high five story could be referenced
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| '''Chapter 1. Empathy / Abjection'''
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| - Responses to violence
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| Improv
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| * As a viewer
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| * As a filmmaker
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| How does that relate to me?
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| '''Chapter 2. Film make-up / Game make-up'''
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| Introduction Film & Game relation
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| * What I've drawn from this
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| * Case studies + Looking at techniques from both
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| Films to analyse:
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| Sex, Lies and Videotapes, Steven Soderbergh - American Beauty, Sam Mendes - Funny Games, Michael Haneke - A Girl Walks Home Alone at Night, Ana Lily Amirpour - It Follows, David Robert Mitchell
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| Games to analyse:
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| The Path, Tale of Tales - Life is Strange 2, Dontnod Entertainment
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| Video Art:
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| Der Mirror, Keren Cytter - Time Passes, Ane Hjort Guttu
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| '''Chapter 3. Report on Project'''
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| '''Conclusion'''
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| Preparing longer project and how this research will inform next stage.
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| '''Comments / Thesis questions:'''
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| * Abjection - How does this relate to the self in terms of response to violation?
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| * How does the self-reflexivity of your approach (and film mimic you are connecting to for this project) relate to abjection + the self?
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| Important:
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| * More texts on abjection (Look at abject theory)
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| * More & more violence being filmed in real life (This could be referenced)
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| * Themes of repression
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| Film recommendations Natasha:
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| * Sex, lies and videotapes - Steven Soderbergh
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| * Time Passes - Ane Hjort Guttu
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| * Naked - Mike Leigh
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