User:Claxhanson/Materialising the blackbox: Difference between revisions

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[[Category:LFP]]


=Dutch Modular Fest=
=Remote Control=  
[[File:Maxresdefault.jpg|620px|right|Dutch Modular Fest 2019]]
[[Category:LFP]]
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[[File:Remoterecto.png|400px|frameless|right]]
<span style="color:green;letter-spacing:1px;font-size:20px;font-family:Papyrus;">Remote control is a storytelling machine.</span> <br><br>
It’s a cognitive toolkit providing a space for literary works to converge with the dialectics of code.
It’s a simple device that turns a strict protocol into a machine for speculation. <br><br>
A platform offering a performative approach to discourse, putting forth the idea that conceptual confusions surrounding language-use are at the root of most philosophical problems. <br><br>
(It’s a defense tool for times when opinionated news footages are being referred to as the truth, and scientific data is being referred to as fake news by figures of power). <br><br>
A physical object, which goals are to generate a practice of storytelling, inspired by the ways disparate narratives can come together to create inroads into the unknown (or the obvious).<br><br>
With this in mind, this module is an arena to explore how protocols can induce new forms of inventiveness in the act of storytelling, grounded in the cohabitation of a multiplicity of standpoints, rather than a linear, all-encompassing narrative.
Its interests and uses will reside in the stories you decide to generate through it.<br><br>
<span style="color:green;letter-spacing:1px;font-size:30px;font-family:Papyrus;">LANGUAGE GAMES :</span><br>
Just like code, « natural languages » are not chance actions nor randomly proffered words, but actions that owe their legitimacy, relevance, and existence, to a set of rules determining their use.<br><br>
Language games can be understood as the shared conceptual parameters that make it possible to identify and produce signs and to establish relations of signification and representation.<br><br>
History (as a field of study), for example, can be viewed as a language game: it is a rule-guided way of attributing meaning to events.<br><br>
(Whether language plays the central role in it or not, semiotics can be thought of as a rule-guided set of practices.)<br><br>
[[File:Remoteverso.png|400px|frameless|left]]
<span style="color:green;letter-spacing:1px;font-size:30px;font-family:Papyrus;">RULEBOOK :</span><br>
Remote control is a reader that supports texts that have these three characteristics: multiple reading paths, chunked text, and some kind of linking mechanisms.<br><br>
Technotexts<br>
Use the module as a canvas<br><br>
The protocol is simple :<br>
a KNOB, a SLIDER, a SWITCH.<br><br>
The KNOB and the SLIDER each receive values ranging from 0 to 1023.<br>
The SWITCH reads two options: HIGH and LOW. <br>
From there, you can divide your text in as many ways as you wish by using the IF / ELSE IF condition<br><br>
On this website, you will find a diversity of open versions of empty codes, which you can fill in to create your own stories.<br>
However, you can also create your own, unique code, to fit your story. You will also find 5 previously written little stories, each exploring different modalities and interests. You just have to copy and paste them in the Loop section of your code, upload your new code on the hardware, and play the story, like a DVD.<br><br>
<div style="background:#e6ffcc">
==⇨ https://www.deplayer.nl/releases/dob-101-0 ⇦==
==⇨ https://www.deplayer.nl/events/de-player-experimental-publishing-xpub-present-inputoutput ⇦==
</div>
===First sketch for introduction text - 27/11/19===
<br>
<br>
'''#'''define The '''modular synthesizer''' is a type of synthesizer consisting of separate specialized modules. The modules can be connected in various ways, their outputs contributing to the overall function of the system. <br>
<br>
<br>
'''#'''define A '''BlackBox''' is a complex system or device whose internal workings: circuits (hardware), and codes (software), are hidden. <br>
<br>
<br>
'''void''' setup() { <br>
<br>
<br>
With these notions as a point of departure, ''Tales from another module'' is the interfaith marriage between 10 unique modular contributions, the interface between ten different fields of research, coming together/emerging as the result of a trimester-long investigation around the paradigm of modularity. <br>
<br>
<br>
With the smell of solder resin floating in the air and the soft sound of our computers overheating, we delved ourselves into the worlds of soldering, fritzing, and C++ writing, in an attempt to demystify what once could have been seen as an esoteric practice. <br>
<br>
<br>
As each single module can perform one job and one job well, they all explore the variety of ways through which they can anticipate (or sometimes require) the output of another module, to coexist in a versatile, collaboratively built landscape; an organism in which ideas interact to create new narratives that complement (or sometimes depend on) each other.
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=Mapping the unseen=
}<br>
===How do we measure or observe a world that is outside of our reach?===
====Navigating your way through a soundscape====

A common direction could be the fabrication of a participative cartography. <br>
As a literal interpretation of the idea of « mapping the unseen », each module, or group of modules, would represent a defined territory in a shared landscape.
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The intangible qualities of the general soundscape, in an attempt to provide an overview of all the connections to make, and a knowledge of their management, would be translated into a topographical depiction; <br>
'''void''' loop() { <br>
an atlas to navigate through sound - (our fastest sensor). <br>

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At first, as a user, you would be given some time to explore the installation, intuitively interacting with the modules: an embodied experience of sound-space, with the act of listening being the primary focus. <br>
The understanding of the modules, at this point, can only be grasped through a conscientious listening of the sound modulations, in an attempt to recognize patterns. <br>
<br>
<br>
Without knowledge of these patterns (including the different possible sound modulations as much as the different ways of programming an Arduino module) it can be hard to get a grip on the functioning of the modular system, and navigating through it turns out to be more of a wandering.
The following pages are a compilation of our research and resulting work, complete with instructions of assembly and use. Giving insight to the black box as a call of duty, it consists of individual manuals translating this complex architecture into an explicit, detailed set of programs and connections, in pair with pre-designed PCB boards : to be built, programmed, and connected, for anyone to partake in this poised riot of sounds, scenes, and tales. <br>
====Inside the BlackBox, or the manual guide (publication)====
In the continuity of our common ambition (and duty) of #materialising the BlackBox (and the numerous conversations we’ve had around the desire to convert complicated matter into an inclusive, open, and understandable practice), we’d create a corpus of contextualized spatial narratives, expanding the experience of navigating through sound to an experience of navigating through a set space, <br>
or a set of spaces, <br>
(as an act of transparency) <br>
(as a tool of empowerment) <br>
(as showing an effort to represent non-representable geographies) <br>
as a practical guide book to read through the modules. <br>
<br>
<br>
Each of our modules could have different inputs and outcomes, the maps designed for each of our modules could use different visual processing parameters and protocols, and all modules, or group of modules, could tackle fairly different issues, according to each of our concerns and interest, as long as they all work together on an interactive map, relating to the general soundscape (and work together in the soundscape, more generally).
See more, (and find open-source access to the codes) on the website:
==Common directory==
https://issue.xpub.nl/10/
===What does it actually mean to mystify/demystifying a performance?===
What is the part of subjectivity in the act of mapping?<br>
Geographical information mapping systems appear to confirm an ‘objective’ map of the world, but if geo visualizations provide a meaning-making process, how are those experiences of space affected by social construct? What is the impact of framing (and other interventions) on our perceptions of what is 'out there’. 
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Creating a collective and visual imaginary of the soundscape can in fact also be harnessed, as a collective focus point, to investigate the subjective world of map-making, and lead to the realization that even allocentric representations of space and time can easily be of cultural inclination, and excluding of further, or contrasting, perspectives : <br>
}<br>
they are just some attempts to see the world more commodiously. 
<br>
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Without the map/s, navigating through sound is intuitive: <br>
Cheers, Xpub1 2019
experimentation of wandering through the unseen; <br>
[[File:You used to bring me water.jpg|300px|frameless|right]]
Holding a map provides a visual subjectivity of space and time, completely transforming our sense and perception of location (and sound), and turning the act of navigating it into a meticulous and anticipated proceeding.
<br>
By being provided with orientation keys to understanding the virtual space and how to handle it, the user is confronted with dualities such as chaos/control and anti/intuitive navigating. <br>
Our different approaches to the interactivity of the object should push the user to reflect on the processes of map-making, tackling the issue of translated interfaces, and the different impacts of its subjectivities.
Links :
https://www.academia.edu/13565176/Mapping_the_Unseen_Landscape_Using_Participatory_Mapping_to_Raise_Awareness_of_Aboriginal_Landscapes_in_the_South_East_of_South_Australia
 
https://www.amazon.fr/Indifferent-Boundaries-Concepts-Subjectivity-Mappings/dp/B00SQ9U70K
 
 
——

Latest revision as of 23:08, 19 April 2020


Remote Control


Remoterecto.png

Remote control is a storytelling machine.

It’s a cognitive toolkit providing a space for literary works to converge with the dialectics of code. It’s a simple device that turns a strict protocol into a machine for speculation.

A platform offering a performative approach to discourse, putting forth the idea that conceptual confusions surrounding language-use are at the root of most philosophical problems.

(It’s a defense tool for times when opinionated news footages are being referred to as the truth, and scientific data is being referred to as fake news by figures of power).

A physical object, which goals are to generate a practice of storytelling, inspired by the ways disparate narratives can come together to create inroads into the unknown (or the obvious).

With this in mind, this module is an arena to explore how protocols can induce new forms of inventiveness in the act of storytelling, grounded in the cohabitation of a multiplicity of standpoints, rather than a linear, all-encompassing narrative. Its interests and uses will reside in the stories you decide to generate through it.

LANGUAGE GAMES :
Just like code, « natural languages » are not chance actions nor randomly proffered words, but actions that owe their legitimacy, relevance, and existence, to a set of rules determining their use.

Language games can be understood as the shared conceptual parameters that make it possible to identify and produce signs and to establish relations of signification and representation.

History (as a field of study), for example, can be viewed as a language game: it is a rule-guided way of attributing meaning to events.

(Whether language plays the central role in it or not, semiotics can be thought of as a rule-guided set of practices.)

Remoteverso.png

RULEBOOK :
Remote control is a reader that supports texts that have these three characteristics: multiple reading paths, chunked text, and some kind of linking mechanisms.

Technotexts
Use the module as a canvas

The protocol is simple :
a KNOB, a SLIDER, a SWITCH.

The KNOB and the SLIDER each receive values ranging from 0 to 1023.
The SWITCH reads two options: HIGH and LOW.
From there, you can divide your text in as many ways as you wish by using the IF / ELSE IF condition

On this website, you will find a diversity of open versions of empty codes, which you can fill in to create your own stories.
However, you can also create your own, unique code, to fit your story. You will also find 5 previously written little stories, each exploring different modalities and interests. You just have to copy and paste them in the Loop section of your code, upload your new code on the hardware, and play the story, like a DVD.

First sketch for introduction text - 27/11/19


#define The modular synthesizer is a type of synthesizer consisting of separate specialized modules. The modules can be connected in various ways, their outputs contributing to the overall function of the system.

#define A BlackBox is a complex system or device whose internal workings: circuits (hardware), and codes (software), are hidden.

void setup() {

With these notions as a point of departure, Tales from another module is the interfaith marriage between 10 unique modular contributions, the interface between ten different fields of research, coming together/emerging as the result of a trimester-long investigation around the paradigm of modularity.

With the smell of solder resin floating in the air and the soft sound of our computers overheating, we delved ourselves into the worlds of soldering, fritzing, and C++ writing, in an attempt to demystify what once could have been seen as an esoteric practice.

As each single module can perform one job and one job well, they all explore the variety of ways through which they can anticipate (or sometimes require) the output of another module, to coexist in a versatile, collaboratively built landscape; an organism in which ideas interact to create new narratives that complement (or sometimes depend on) each other.
}

void loop() {

The following pages are a compilation of our research and resulting work, complete with instructions of assembly and use. Giving insight to the black box as a call of duty, it consists of individual manuals translating this complex architecture into an explicit, detailed set of programs and connections, in pair with pre-designed PCB boards : to be built, programmed, and connected, for anyone to partake in this poised riot of sounds, scenes, and tales.

See more, (and find open-source access to the codes) on the website: https://issue.xpub.nl/10/
}

Cheers, Xpub1 2019

You used to bring me water.jpg