|
|
(27 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| '''Thesis outline'''
| |
|
| |
|
| The uncanny – Defamiliarization
| |
|
| |
| Psychological short horror (or) an uncanny video?
| |
|
| |
| Uncanny; Strange, suspicious and unnatural
| |
|
| |
| Uncanny Valley
| |
|
| |
| When does the familiar become unfamiliar?
| |
|
| |
| Unheimlich; Something that is at once frightening, yet familiar. Freud uses the German word unheimlich and its opposite Heimlich to illustrate this point. Unheimlich means both “familiar” and “unfamiliar” and translates into English as "uncanny."
| |
|
| |
| Psychoanalytic theorist Jacques Lacan wrote that the uncanny places us "in the field where we do not know how to distinguish bad and good, pleasure from displeasure", resulting in an irreducible anxiety that gestures to the Real.
| |
|
| |
| Plan to read a book/text by Julia Kristeva – Powers of Horror
| |
|
| |
| The closer to reality the scarier? Slight offset from reality / The real world and its social order are more threatening to mind and body than the supernatural.
| |
|
| |
| Making use of improvisation and a realistic setting without excluding the viewer. Focus on keeping the improvisation public instead of private. Films that employ a great deal of improvisation are more dependent on a clearly defined narrative structure than more traditional productions. (The Rhetoric of Cinematic Improvisation, Virginia Wright Wexman)
| |
|
| |
|
| |
| The audio Uncanny Valley: Sound, fear and the horror game, Mark Nicholas Grimshaw-Aagaard:
| |
|
| |
| • Certain amplitude envelopes applied to sound affect perceptions of urgency.
| |
|
| |
| • Familiar or iconic sounds can be defamiliarized and this can lead to perceptions of uncanniness.
| |
|
| |
| • Uncertainty about the location of a sound source, its cause or its meaning in the virtual world increases the fear emotion.
| |
|
| |
|
| |
|
| |
| Bullet Points:
| |
|
| |
| • Theory on Uncanny / Unheimlich - Not in relation to Freud
| |
|
| |
| • Sound in relation to Horror
| |
|
| |
| • (Horror) Games - Interaction
| |
|
| |
| • Japanese Photography (often described as provocative, grim, raw, odd and magical)
| |
|
| |
| • Psychology of fear and trauma
| |
|
| |
| • Films and series that blur the line between fiction and reality (the act of observation)
| |
|
| |
| • Script and improvisation
| |
|
| |
| • Gender roles in Horror (It Follows)
| |
|
| |
| * Moral Philosophy
| |
|
| |
|
| |
|
| |
| Infrageluid - Lage vibraties
| |