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== Introduction==
== Introduction (30 mins) ==
'''Reading: on contemporary social media culture'''
<br>


* "Indonesia, a nation of more than 260 million people – over 85% of them Muslim – has often been called the “smiling face of Islam”, but that label may no longer apply. The recent rise of conservative Islamist hardliners resembles the rise of populism and conservative politics elsewhere in the world. Islamist conservatives are in many ways the local equivalent of America’s alt-right – and they are just as adept at online disruption and manipulation. <br><br> Recent studies link the rise of religious intolerance among young Muslims to their increased access to the internet and social media. Indeed, Jakarta tweets more than any other city in the world, and Indonesians are very big users of Facebook, as well as WhatsApp, Instagram and Telegram." <small>Source: https://theconversation.com/is-indonesia-retreating-from-democracy-99211</small>
'''My research'''
* the initial promise: social media as a tool of democracy
* the reality: a gendered and political space which rewards misogynists, supremacists and extremists
* freedom of speech online as a gendered issue


<div style="width: 90%; color: #FF1493; margin: 20px;"> <big>'''"While facilitating freedom of expression, social media also encourages users to practice their freedom to hate, where individuals exercise their right to voice their opinions while actively silencing others."'''</big><br><small> Source: Lim, M. (2017) ‘Freedom to hate: social media, algorithmic enclaves, and the rise of tribal nationalism in Indonesia.’ Critical Asian Studies, 49(3): 411-427.</small> </div>


* "The outburst of social media use in Indonesia has dramatically transformed the way information is created, disseminated, and distributed. In electoral politics, leaders have wholeheartedly embraced commercial branding techniques through networks of volunteers, buzzers, and micro-celebrities, saturating the public sphere with emotional messages designed to cultivate trust in their political brand. (...) <br><br> While facilitating freedom of expression, social media also encourages users to practice their freedom to hate, where individuals exercise their right to voice their opinions while actively silencing others." <small>Source: Lim, M. (2017) ‘Freedom to hate: social media, algorithmic enclaves, and the rise of tribal nationalism in Indonesia.’ Critical Asian Studies, 49(3): 411-427.</small>


'''Collective Reading'''
* [https://adanewmedia.org/2019/02/issue15-ciston/ An Anti-Social-Media Art Project by Sarah Ciston]
== Sharing is caring (15 mins) ==
<br>


<gallery class="center" widths=180px heights=340px>
<gallery class="center" widths=180px heights=340px>
Jasatutupakun1.jpg| Profile: 'Account closing service'. Bio: 'Admin is a Muslim sister / Facebook, Instagram, Twitter / Payment after.'
Jasatutupakun1.jpg| Profile: 'Account closing service'. Bio: 'Admin is a Muslim sister / Facebook, Instagram, Twitter / Payment after.'
Jasatutupakun2.jpg| 'Images and video of ourselves will haunt us in the afterlife'
Jasa13.jpg| 'Anti-selfie zone'
16.jpg| 'Not ready to cover your aurat? Don't worry, there's still space in hell'
16.jpg| 'Not ready to cover your aurat? Don't worry, there's still space in hell'
Jasa15.jpg| A happy customer
Jasa14.jpg| 'My sister, don't upload your photo'
Jasa12.jpg| 'A strong Muslimah is: Not one that can lift a gallon, but one that can take a good photo of herself and not upload it'
Jasa3.jpg| 'Thank God, there are no photos of my wife on social media'
Jasa5.jpg| Blurred women's faces on a popular Muslim account
Jasa5.jpg| Blurred women's faces on a popular Muslim account
</gallery>
</gallery>
[[File:Screenshot-tipewanitaeliminasi.png|860px||center|"Types of women who should be eliminated", Youtube video]]
[[File:Screenshot-mengukurwanita.png|860px||center|"Measuring a woman's faith by her hijab", Youtube video]]
* What hostile spaces or communities do you have experience with online?
* What are the things that stop you from engaging / speaking out / expressing yourself? Online or offline? https://pad.xpub.nl/p/deletecomment
== The Game (1.5 hours)==
A critical multimedia game, which invites you to role-play characters on a social media platform, with the goal of infiltrating and disrupting its more hostile practices and spaces. Composed entirely of found techniques, scenarios and language used by the world’s most manipulative trolls, buzzers and campaign operatives, this game asks you to rebel, and rethink your own relation to the medium.
[[File:Game-cards 02-actions.png|700px|frameless|center]]




* "A significant feature of virtual interactions involve online deviance and trolling; these include behaviors that range from mild mischief, to offensive language, to hacking and trolling, and to the expression of complex social problems, such as by revolutionaries and freedom fighters. (...) <br><br> However, online trolling, in general, and the role of gender in perceiving, motivating, defining, enabling, or reacting to trolling, in particular, need to be better understood. Female trolls and deviants have not been well studied because they are a minority of online deviants and traditionally excluded from online deviant subcultures. However, an emerging body of cyberfeminism research document the developing trend of women deviants employing the Internet to accomplish ideological goals." <small>Source: Sanfilippo, M. & Fichman, P. (2015) The Bad Boys and Girls of Cyberspace: How Gender and Context Impact Perception of and Reaction to Trolling. Social Science Computer Review 2015, Vol. 33(2) 163-180.</small>
'''How to play''' <br>
# In teams of 2, you will be asked to role-play characters and perform different responses to trolling on Instagram, as a mode of exploration and an act of resistance.
# To begin, either choose out of the list of [http://pzwiki.wdka.nl/mediadesign/User:Tash/grad_characters available game characters], or decide to create your own character.
# Then, open a new account for these characters on Instagram. On mobile, go to Settings > Add Account > Sign Up with Email. Follow each other's accounts.
# Once these characters are set, one team begins by picking a card from the first deck. All teams have 5 minutes to perform the action.
# The aim? To get as much attention and engagement as possible. Points are rewarded for likes, conversations, flags etc.
# There are 3 decks, each with a different level of difficulty. Make your way through all three decks.
# The team with the most points at the end of the session, wins.




* Between April and September 2018, Facebook removed 1.5 billion fake accounts from the platform. <small>Source: https://thenextweb.com/facebook/2018/11/16/facebook-removed-1-5-billion-fake-accounts-between-april-and-september/</small>  
'''Test questions''' <br>
# Format? Cards or tactical handbook?
# Characters? Rather given or build yourself? What would make them more interesting?


<br>


'''Rules''' <br>


'''Reading: on tactical media and games'''
* Stay in character
* Always say yes!
* Always screenshot your engagements in order of play
* Always tag / mention the game's main profile in your posts & comments, this way we can document your actions @raksasi1


* "To ask of media interventions, Does it work? would be to tap into such questions as, Has it raised public awareness and support? Has it affected government policy? Is there a tangible political outcome? However, to ask instead, Does it play? would be to tap into quite different sorts of questions—questions that point toward the creators or participants and toward the users of the project. <br><br> To ask, Does it play? would be to open up such questions as, Is it creative? Does it use humor? Does it encourage its users to use their imaginations?" <small>Source: Melkle, G. (2008) Whacking Bush: Tactical Media as Play. In: Boler, M. (ed.) Digital Media and Democracy: Tactics in Hard Times. Cambridge: MIT Press.</small>


== Documentation (20 mins) ==


* "Play is, by definition, a safety space. If a designer or artist can make safe spaces that allow the negotiation of real- world concepts, issues, and ideas, then a game can be successful in facilitating the exploration of innovative solutions for apparently intractable problems." <small>Source: Flanagan, M. (2009) Critical Play: Radical Game Design. Cambridge: MIT Press.</small>


# Evaluation pad: https://pad.xpub.nl/p/tash-testplay02
# Each team should request profile data from Instagram. These will be sent as json files to the profile's email address. I will collect them for archiving on the wiki.
# Send your screenshots to +31626791044 or tashberting@gmail.com
# The raksasi1 account will aggregate all player's activities. This account will be scraped via an automated script, and the results will be archived on the wiki.


== The Game ==
<br>

Latest revision as of 14:36, 5 May 2019

Introduction (30 mins)


My research

  • the initial promise: social media as a tool of democracy
  • the reality: a gendered and political space which rewards misogynists, supremacists and extremists
  • freedom of speech online as a gendered issue
"While facilitating freedom of expression, social media also encourages users to practice their freedom to hate, where individuals exercise their right to voice their opinions while actively silencing others."
Source: Lim, M. (2017) ‘Freedom to hate: social media, algorithmic enclaves, and the rise of tribal nationalism in Indonesia.’ Critical Asian Studies, 49(3): 411-427.


Collective Reading


Sharing is caring (15 mins)


"Types of women who should be eliminated", Youtube video
"Measuring a woman's faith by her hijab", Youtube video


  • What hostile spaces or communities do you have experience with online?
  • What are the things that stop you from engaging / speaking out / expressing yourself? Online or offline? https://pad.xpub.nl/p/deletecomment

The Game (1.5 hours)

A critical multimedia game, which invites you to role-play characters on a social media platform, with the goal of infiltrating and disrupting its more hostile practices and spaces. Composed entirely of found techniques, scenarios and language used by the world’s most manipulative trolls, buzzers and campaign operatives, this game asks you to rebel, and rethink your own relation to the medium.


Game-cards 02-actions.png


How to play

  1. In teams of 2, you will be asked to role-play characters and perform different responses to trolling on Instagram, as a mode of exploration and an act of resistance.
  2. To begin, either choose out of the list of available game characters, or decide to create your own character.
  3. Then, open a new account for these characters on Instagram. On mobile, go to Settings > Add Account > Sign Up with Email. Follow each other's accounts.
  4. Once these characters are set, one team begins by picking a card from the first deck. All teams have 5 minutes to perform the action.
  5. The aim? To get as much attention and engagement as possible. Points are rewarded for likes, conversations, flags etc.
  6. There are 3 decks, each with a different level of difficulty. Make your way through all three decks.
  7. The team with the most points at the end of the session, wins.


Test questions

  1. Format? Cards or tactical handbook?
  2. Characters? Rather given or build yourself? What would make them more interesting?


Rules

  • Stay in character
  • Always say yes!
  • Always screenshot your engagements in order of play
  • Always tag / mention the game's main profile in your posts & comments, this way we can document your actions @raksasi1


Documentation (20 mins)

  1. Evaluation pad: https://pad.xpub.nl/p/tash-testplay02
  2. Each team should request profile data from Instagram. These will be sent as json files to the profile's email address. I will collect them for archiving on the wiki.
  3. Send your screenshots to +31626791044 or tashberting@gmail.com
  4. The raksasi1 account will aggregate all player's activities. This account will be scraped via an automated script, and the results will be archived on the wiki.