User:FluffyDunlop/Sound: Difference between revisions

From XPUB & Lens-Based wiki
(Created page with "Assignment 1 I did this assignment together with Lidia. We both agreed upon doing 4 types of sound design. Realistic & Abstract stop motion sequence Realistic & Abstract ani...")
 
(Blanked the page)
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Assignment 1
I did this assignment together with Lidia.


We both agreed upon doing 4 types of sound design.
Realistic & Abstract stop motion sequence
Realistic & Abstract animation sequence
We took the first 2 minutes from the stop motion animation and we started with a realistic version.
Out Version -> http://www.youtube.com/watch?v=bZIB-He8SGc
The work flow was as followed:
-Converting H.264 to Proress 444 (So pro tools runs better)
-Importing Video into Pro Tools
-Design of ambient tracks
-Design of foley
-Design Sound Design
-Recording and "dub" of voice
-Mix and exports
Ambient Tracks:
Things that came to mind.. A desolated place / wind / abstract / creepy
We translated these words into sound by choosing the right tracks
We ended up with:
-Wind (eerie) High frequency
-Train horns / to give the desolate feel
-City rumble / to give some body to the background without ruing the desolate feel
Foley:
For the lamp guy we recorded several servo motors (from furby and child toys)
Metal squeaking for movement were recorded for a different project but reused
Footsteps
clothing
Metallic objects have their own sound design / foley according to their "function" within the clip
Stretching of rubber / wood break / some delay filters were used to get the timing right (poinginginginggngg ;) )
Sound Design:
The monkey interested me, he/she felt to me as a guardian with a heavy natural presence.
In combination with the child/doll playing I had a beauty and the beast idea.
The monkey is mechanic therefore the mechanic sound, when the monkey talks he should be loud and scary (like the Beast)
But it summons more nails for the doll to play with so all is good. The sound and volume is designed is such a way it should scare the audience :)
The glimmer of light felt like it needed some sound so we used bacon frying and cut of the high frequencies. (what isn't better with bacon?)
Dialogue:
Just my own voice with some creepy acting
The guy looks at plastic hands touching naked upper bodies / torsos and should have an audible reaction
Mix & Exports:
Normal stereo mix with nice dynamic range.
Nothing fancy.

Latest revision as of 09:29, 8 September 2016