User:Birgit bachler/BBB: Difference between revisions

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}
}


</source>
<source lang ="python">
import sys, pygame, time, random
pygame.init()
width, height = (640, 480)
screen = pygame.display.set_mode((width, height))
clock = pygame.time.Clock()
offthehook = pygame.mixer.Sound("offthehook.ogg")
ringringring = pygame.mixer.Sound("ringringring.ogg")
WAIT=1
RING=2
PLAY=3
OVER=4
rtime = random.randint(3,5)
state = WAIT
pickup = False
statetime = time.time()
def getPickup():
  return not pygame.key.get_pressed()[pygame.K_SPACE]
while True:
  for event in pygame.event.get():
    if event.type == pygame.QUIT or \
      (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
        sys.exit()
  pygame.draw.rect(screen, (0, 0, 0), (0,0,width,height), 0)
  p = getPickup()
  if p != pickup:
    pickup = p
    # pickup event
    if state == WAIT and pickup:
      state = OVER
      statetime = time.time()
      offthehook.play(loops=-1)
    if state == OVER and not pickup:
      state = WAIT
      statetime = time.time()
      pygame.mixer.stop()
    if state == RING and pickup:
      state = PLAY
      statetime = time.time()
      pygame.mixer.stop() 
      message = pygame.mixer.Sound("test.ogg")
      message.play()
    if state == PLAY and not pickup:
      state = WAIT
      statetime = time.time()
      pygame.mixer.stop()
  if state == PLAY and not pygame.mixer.get_busy():
    state = OVER
    statetime = time.time()
    offthehook.play(loops=-1)
  timeinstate = time.time() - statetime
  print state, timeinstate
  if state == WAIT and timeinstate >= rtime:
    rtime = random.randint(3,5)
    state = RING
    statetime = time.time()
    pygame.mixer.stop()
    ringringring.play(loops=-1)
  if state == RING and timeinstate >= 10:
    state = WAIT
    statetime = time.time()
    pygame.mixer.stop()
 
  pygame.display.flip()
  clock.tick(30)
</source>
</source>

Revision as of 15:25, 14 December 2010

TheInternetIsCalling.png

For this thematic project I will make use of the telephone as a dying medium for networking,
and belhuizen are some last public resorts for these machines.
We are very much used to actively using the Internet by visiting websites rather than them visiting us.
Now the Internet is calling you, in the belhuis.
Scraping all this information you want or do not want to find
(sources yahoo answers, craigslist, facebook, brandmonitor etc etc)
and letting this information find you.

Example1: "Ring ring"... "Its a shame you don't know what your worth! You've let pathetic guys ruin you! \nYour better than that! \nIs your BEAUTY, your curse!?"
Example2: "Ring ring".... "Just to be clear, I'm not really looking for a bodyguard (that's a lyric from the song haha!) just a friend named Betty."

Howto

  • Data-scraping: python with feedparser etc (facebook, craigslist...)
  • Mastercontrolprogram.py (state-machine) + PySerial + Arduino >> Phone
  • Text-to-Speech: festival, text2wave on commandline with the "American female"
  • Phone: Mod-copper-phone with 2 inputs (1 audio, 1 ring) and 1 output (fork)

Pcha.jpg

* http://www.troglodisme.com/?p=42
* http://brohogan.blogspot.com/2009/12/telephone-interface.html


code dump

#include <avr/io.h>
#include <avr/interrupt.h>

#define gabelPin 4
#define klingelEn 7
#define klingelA 5
#define klingelB 6
#define klingelPeriod 2500 //1250

void setup(void){
  pinMode(gabelPin, INPUT);
  digitalWrite(gabelPin, HIGH);
  pinMode(klingelEn, OUTPUT);
  pinMode(klingelA, OUTPUT);
  pinMode(klingelB, OUTPUT);
  sei();

  TCCR1B = (_BV(CS12)); //timer at Fcpu/256  
  Serial.begin(115200);

}

void scheduleTimerInterrupt(void){
  OCR1A = (unsigned int)TCNT1 + (unsigned int)klingelPeriod; 
}

void startKlingel(void){
  scheduleTimerInterrupt();
  TIFR1 |= _BV(OCF1A); 
  TIMSK1 |= _BV(OCIE1A); 
  digitalWrite(klingelEn, HIGH);
  digitalWrite(klingelA, HIGH);
  digitalWrite(klingelB, LOW);
}

void stopKlingel(void){
  TIMSK1 &= ~_BV(OCIE1A); 
  digitalWrite(klingelEn, LOW);
}

ISR(TIMER1_COMPA_vect){
  PORTD ^= (_BV(5) | _BV(6));
  scheduleTimerInterrupt();
}

int gabel = 0;

void loop(void){
  int g;
  if (Serial.available()){
    switch (Serial.read()){
    case 75: 
      startKlingel();
      break;
    case 107:
      stopKlingel();
      break;
    }
  }
  g = digitalRead(gabelPin);
  if(g != gabel){
  gabel = g;
    if(g){
    Serial.write("g\n");
    }
    else {
    Serial.write("G\n");
    }
  }
}


import sys, pygame, time, random
pygame.init()
 
width, height = (640, 480)
screen = pygame.display.set_mode((width, height))
clock = pygame.time.Clock()

offthehook = pygame.mixer.Sound("offthehook.ogg")
ringringring = pygame.mixer.Sound("ringringring.ogg")

WAIT=1
RING=2
PLAY=3
OVER=4


rtime = random.randint(3,5)
state = WAIT
pickup = False
statetime = time.time()

def getPickup():
  return not pygame.key.get_pressed()[pygame.K_SPACE]

while True:
  for event in pygame.event.get():
    if event.type == pygame.QUIT or \
      (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
        sys.exit()

  pygame.draw.rect(screen, (0, 0, 0), (0,0,width,height), 0)
  p = getPickup()
  if p != pickup:
    pickup = p
    # pickup event
    if state == WAIT and pickup:
      state = OVER
      statetime = time.time()
      offthehook.play(loops=-1)
    if state == OVER and not pickup:
      state = WAIT
      statetime = time.time()
      pygame.mixer.stop()
    if state == RING and pickup:
      state = PLAY
      statetime = time.time()
      pygame.mixer.stop()  
      message = pygame.mixer.Sound("test.ogg")
      message.play()
    if state == PLAY and not pickup:
      state = WAIT
      statetime = time.time()
      pygame.mixer.stop() 
  if state == PLAY and not pygame.mixer.get_busy():
    state = OVER
    statetime = time.time()
    offthehook.play(loops=-1)

  timeinstate = time.time() - statetime

  print state, timeinstate

  if state == WAIT and timeinstate >= rtime:
    rtime = random.randint(3,5)
    state = RING
    statetime = time.time()
    pygame.mixer.stop()
    ringringring.play(loops=-1)

  if state == RING and timeinstate >= 10:
    state = WAIT
    statetime = time.time()
    pygame.mixer.stop()
  

  pygame.display.flip()
  clock.tick(30)