User:Birgit bachler/BBB: Difference between revisions
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} | } | ||
</source> | |||
<source lang ="python"> | |||
import sys, pygame, time, random | |||
pygame.init() | |||
width, height = (640, 480) | |||
screen = pygame.display.set_mode((width, height)) | |||
clock = pygame.time.Clock() | |||
offthehook = pygame.mixer.Sound("offthehook.ogg") | |||
ringringring = pygame.mixer.Sound("ringringring.ogg") | |||
WAIT=1 | |||
RING=2 | |||
PLAY=3 | |||
OVER=4 | |||
rtime = random.randint(3,5) | |||
state = WAIT | |||
pickup = False | |||
statetime = time.time() | |||
def getPickup(): | |||
return not pygame.key.get_pressed()[pygame.K_SPACE] | |||
while True: | |||
for event in pygame.event.get(): | |||
if event.type == pygame.QUIT or \ | |||
(event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): | |||
sys.exit() | |||
pygame.draw.rect(screen, (0, 0, 0), (0,0,width,height), 0) | |||
p = getPickup() | |||
if p != pickup: | |||
pickup = p | |||
# pickup event | |||
if state == WAIT and pickup: | |||
state = OVER | |||
statetime = time.time() | |||
offthehook.play(loops=-1) | |||
if state == OVER and not pickup: | |||
state = WAIT | |||
statetime = time.time() | |||
pygame.mixer.stop() | |||
if state == RING and pickup: | |||
state = PLAY | |||
statetime = time.time() | |||
pygame.mixer.stop() | |||
message = pygame.mixer.Sound("test.ogg") | |||
message.play() | |||
if state == PLAY and not pickup: | |||
state = WAIT | |||
statetime = time.time() | |||
pygame.mixer.stop() | |||
if state == PLAY and not pygame.mixer.get_busy(): | |||
state = OVER | |||
statetime = time.time() | |||
offthehook.play(loops=-1) | |||
timeinstate = time.time() - statetime | |||
print state, timeinstate | |||
if state == WAIT and timeinstate >= rtime: | |||
rtime = random.randint(3,5) | |||
state = RING | |||
statetime = time.time() | |||
pygame.mixer.stop() | |||
ringringring.play(loops=-1) | |||
if state == RING and timeinstate >= 10: | |||
state = WAIT | |||
statetime = time.time() | |||
pygame.mixer.stop() | |||
pygame.display.flip() | |||
clock.tick(30) | |||
</source> | </source> |
Revision as of 14:25, 14 December 2010
For this thematic project I will make use of the telephone as a dying medium for networking,
and belhuizen are some last public resorts for these machines.
We are very much used to actively using the Internet by visiting websites rather than them visiting us.
Now the Internet is calling you, in the belhuis.
Scraping all this information you want or do not want to find
(sources yahoo answers, craigslist, facebook, brandmonitor etc etc)
and letting this information find you.
Example1: "Ring ring"... "Its a shame you don't know what your worth! You've let pathetic guys ruin you! \nYour better than that! \nIs your BEAUTY, your curse!?"
Example2: "Ring ring".... "Just to be clear, I'm not really looking for a bodyguard (that's a lyric from the song haha!) just a friend named Betty."
Howto
- Data-scraping: python with feedparser etc (facebook, craigslist...)
- Mastercontrolprogram.py (state-machine) + PySerial + Arduino >> Phone
- Text-to-Speech: festival, text2wave on commandline with the "American female"
- Phone: Mod-copper-phone with 2 inputs (1 audio, 1 ring) and 1 output (fork)
* http://www.troglodisme.com/?p=42 * http://brohogan.blogspot.com/2009/12/telephone-interface.html
code dump
#include <avr/io.h>
#include <avr/interrupt.h>
#define gabelPin 4
#define klingelEn 7
#define klingelA 5
#define klingelB 6
#define klingelPeriod 2500 //1250
void setup(void){
pinMode(gabelPin, INPUT);
digitalWrite(gabelPin, HIGH);
pinMode(klingelEn, OUTPUT);
pinMode(klingelA, OUTPUT);
pinMode(klingelB, OUTPUT);
sei();
TCCR1B = (_BV(CS12)); //timer at Fcpu/256
Serial.begin(115200);
}
void scheduleTimerInterrupt(void){
OCR1A = (unsigned int)TCNT1 + (unsigned int)klingelPeriod;
}
void startKlingel(void){
scheduleTimerInterrupt();
TIFR1 |= _BV(OCF1A);
TIMSK1 |= _BV(OCIE1A);
digitalWrite(klingelEn, HIGH);
digitalWrite(klingelA, HIGH);
digitalWrite(klingelB, LOW);
}
void stopKlingel(void){
TIMSK1 &= ~_BV(OCIE1A);
digitalWrite(klingelEn, LOW);
}
ISR(TIMER1_COMPA_vect){
PORTD ^= (_BV(5) | _BV(6));
scheduleTimerInterrupt();
}
int gabel = 0;
void loop(void){
int g;
if (Serial.available()){
switch (Serial.read()){
case 75:
startKlingel();
break;
case 107:
stopKlingel();
break;
}
}
g = digitalRead(gabelPin);
if(g != gabel){
gabel = g;
if(g){
Serial.write("g\n");
}
else {
Serial.write("G\n");
}
}
}
import sys, pygame, time, random
pygame.init()
width, height = (640, 480)
screen = pygame.display.set_mode((width, height))
clock = pygame.time.Clock()
offthehook = pygame.mixer.Sound("offthehook.ogg")
ringringring = pygame.mixer.Sound("ringringring.ogg")
WAIT=1
RING=2
PLAY=3
OVER=4
rtime = random.randint(3,5)
state = WAIT
pickup = False
statetime = time.time()
def getPickup():
return not pygame.key.get_pressed()[pygame.K_SPACE]
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or \
(event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
sys.exit()
pygame.draw.rect(screen, (0, 0, 0), (0,0,width,height), 0)
p = getPickup()
if p != pickup:
pickup = p
# pickup event
if state == WAIT and pickup:
state = OVER
statetime = time.time()
offthehook.play(loops=-1)
if state == OVER and not pickup:
state = WAIT
statetime = time.time()
pygame.mixer.stop()
if state == RING and pickup:
state = PLAY
statetime = time.time()
pygame.mixer.stop()
message = pygame.mixer.Sound("test.ogg")
message.play()
if state == PLAY and not pickup:
state = WAIT
statetime = time.time()
pygame.mixer.stop()
if state == PLAY and not pygame.mixer.get_busy():
state = OVER
statetime = time.time()
offthehook.play(loops=-1)
timeinstate = time.time() - statetime
print state, timeinstate
if state == WAIT and timeinstate >= rtime:
rtime = random.randint(3,5)
state = RING
statetime = time.time()
pygame.mixer.stop()
ringringring.play(loops=-1)
if state == RING and timeinstate >= 10:
state = WAIT
statetime = time.time()
pygame.mixer.stop()
pygame.display.flip()
clock.tick(30)