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Space-out is a feeling that people can never tell exactly what is by themselves which can be seen as the soul leaving the body. The views that people see in front of them when their minds escape from their bodies, are diverse and different from the others and difficult to tell clearly. However, the trigger points of space-out are quite similar, drugs, alcohol even some specific visuals, for example. Dreamachine, as one of the most critical patent of triggering space-out, also known as a piece of art work, is a good example to explore the phenomenon of space-out. In this essay, I will give my research on how dreamachine make efforts on people and why people get the feeling of space-out.
Space-out is a feeling that people can never tell exactly what is by themselves which can be seen as the soul leaving the body. The views that people see in front of them when their minds escape from their bodies, are diverse and different from the others and difficult to tell clearly. However, the trigger points of space-out are quite similar, drugs, alcohol even some specific visuals, for example. Dreamachine, as one of the most critical patent of triggering space-out, also known as a piece of art work, is a good example to explore the phenomenon of space-out. In this essay, I will give my research on how dreamachine make efforts on people and why people get the feeling of space-out.
===Flicker===
===Flicker===
“Flicker” is a long-standing term of art in experimental psychology, referring to visual effects induced by flickering lights. In 1945, Dr. W. Grey Walter applied flicker into his EEG research, in the end an electronic stroboscope was invented. After an experiment in a big range of people, Dr Walt got the feedbacks (strange feelings) from samples he chose, which were:" faintness or swimming in the head"; "unresponsive or unconscious for a few moments"; "the limbs jerked in rhythm with the flashes of light."<br /> Most of the feedback pointed into epileptic symptoms.
“Flicker” is a long-standing term of art in experimental psychology, referring to visual effects induced by flickering lights. In 1945, Dr. W. Grey Walter applied flicker into his EEG research, in the end an electronic stroboscope was invented. After an experiment in a big range of people, Dr Walt got the feedbacks (strange feelings) from samples he chose, which were:" faintness or swimming in the head"; "unresponsive or unconscious for a few moments"; "the limbs jerked in rhythm with the flashes of light."<br /> Most of the feedback pointed into epileptic symptoms.<br />
As shown in the diagram, a feedback apparatus was built in order to figure out how the flicker trigger works on human's brain.
A feedback apparatus was built in order to figure out how the flicker trigger works on our brain. [[File:t2pic01.png|300px|right|V. J. Walter and W. G. Walter, “The Central Effects of Rhythmic Sensory Stimulation,”]]<br />
----<need to pee>
As shown in the diagram on the right, eyes receive the lights from flicker (lamp) as an subjective experienced signal which is transmitted to our brain, then, the signal goes through the recorder and stimulates the trigger, continues the loop again. This loop can be seen as the basic prototype of how the visual flicker we look at, works on our brain.<br />
 
 
 
 
“in the form of a trigger circuit, the flash being fired by the brain rhythms themselves. With this instrument the effects of flicker are even more drastic than when the stimulus rate is fixed by the operator. The most significant observation is that in more than 50per cent of young normal adult subjects, the first exposure to feedback flicker evokes transient paroxysmal discharges of the type seen so often in epileptics”
Fifth and finally, Shippy’s feedback circuit deserves some reflection.(in an entirely nonvoluntary, nonmodern fashion), while the technology ex- plored the space of brain performance. I suggested earlier that the tortoise was unsatisfactory as ontological theater inasmuch as its world was largely passive and unresponsive, and I therefore want to note that feedback flicker offers us a more symmetric ontological spectacle, lively on both sides—a dance of agency between the human and the nonhuman. What acted in these experiments was genuinely a cyborg, a lively, decentered combination of hu- man and machine.  
 
[[File:t2pic01.png|300px|right|V. J. Walter and W. G. Walter, “The Central Effects of Rhythmic Sensory Stimulation,”]]
 
 
In the basic flicker setup the brain was pinned down in a linear relation to the technology. This counts as a piece of ontological theater inasmuch as it thematizes the performative brain, the brain that acts rather than thinks. But it does not thematize the adaptive brain, the key referent of cybernetics perse: there is no reciprocal back-and-forth between the brain and its envi- ronment. Feedback flicker, in contrast, staged a vision of the adaptive brain, albeit in a rather horrifying way. The strobe stimulated the brain, the emer- gent brainwaves stimulated the feedback circuit, the circuit controlled the strobe, which stimulated the brain, and so on around the loop. We could say that the brain explored the performative potential of the material technology


===Dreamachine===
===Dreamachine===

Revision as of 13:07, 13 April 2016

Dreamachine -- To Create Space-Out

Introduction

Space-out is a feeling that people can never tell exactly what is by themselves which can be seen as the soul leaving the body. The views that people see in front of them when their minds escape from their bodies, are diverse and different from the others and difficult to tell clearly. However, the trigger points of space-out are quite similar, drugs, alcohol even some specific visuals, for example. Dreamachine, as one of the most critical patent of triggering space-out, also known as a piece of art work, is a good example to explore the phenomenon of space-out. In this essay, I will give my research on how dreamachine make efforts on people and why people get the feeling of space-out.

Flicker

“Flicker” is a long-standing term of art in experimental psychology, referring to visual effects induced by flickering lights. In 1945, Dr. W. Grey Walter applied flicker into his EEG research, in the end an electronic stroboscope was invented. After an experiment in a big range of people, Dr Walt got the feedbacks (strange feelings) from samples he chose, which were:" faintness or swimming in the head"; "unresponsive or unconscious for a few moments"; "the limbs jerked in rhythm with the flashes of light."
Most of the feedback pointed into epileptic symptoms.

A feedback apparatus was built in order to figure out how the flicker trigger works on our brain.
V. J. Walter and W. G. Walter, “The Central Effects of Rhythmic Sensory Stimulation,”

As shown in the diagram on the right, eyes receive the lights from flicker (lamp) as an subjective experienced signal which is transmitted to our brain, then, the signal goes through the recorder and stimulates the trigger, continues the loop again. This loop can be seen as the basic prototype of how the visual flicker we look at, works on our brain.

Dreamachine

Space-out

Brainwaves

Visual Speed

Nosebleed

Conclusion

Reference

Nic Sheehan, Flicker, 1997, Documentary, 1:12:02
B.C. ter Meulen D. Tavy B.C. Jacobs, From Stroboscope to Dream Machine: A History of Flicker-Induced Hallucinations, Eur Neurol 2009 pp316–320
Thomas Budzynski, Ph. D., The Clinical Guide to Sound and Light, 2006
David Siever The Application of Audio-Visual Entrainment for the Treatment of Seniors 2004
Luciana Haill ICT & Art Connect : Revelations by Flicker, Dreamachines and Electroencephalographic Signals in Art
http://www.permuted.org.uk/Flickers.htm
http://www.slideshare.net/holcombea/uws-june2013for-slideshare




Space-Out Experience

Brain Waves

  • Brief introduction of 4 types of brain waves
  • Alpha wave
  • Lucid Dream (My personal opinion of Space-out)
  • Examples of people's experiences/facts

Dreamachines

In 1960s, the artist Brion Gysin invented Flicker which is also known as Dreamachine, a stroboscopic flicker device that produces visual stimuli. The dreamachine was made from a cylinder with holes in different shapes and sizes in the sides, with a light bulb in the centre of the cylinder. Putting on the record turntable, rotating at 78 or 45 revolutions per minute, allows the light to come out from the holes at a constant frequency of between 8 and 113 pulses per second. This range corresponds to alpha waves, electrical oscillations normally present in the human brain while relaxing.
dreamachine.jpg

From one of Brion's diary reports in 1958, he wrote that he had been sleeping on a bus, leaning with his head against the window pane. On passing by a row of trees, sunlight came flickering through and he started to hallucinate:

''An overwhelming flood of intensely bright patterns in supernatural colours exploded behind my eyelids: a multi-dimensional kaleidoscope whirling out through space. The vision stopped abruptly when we left the trees. Was that a vision?''



COMMENTS: 
the poet Allen Ginsberg wrote about the Dreamachine:
 ‘I looked into it – it sets up optical fields as religious and mandalic
as the hallucinogenic drugs – it’s like being able to have jewelled
biblical designs and landscapes without taking chemicals’