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== Abstract ==
== Abstract ==
'''Allucquere Rosanne Stone:''' <i>Will the real Body please stand up? Boundary stories about virtual cultures</i>, 1991.
'''Allucquere Rosanne Stone:''' Will the real Body please stand up? Boundary stories about virtual cultures. In: Barbara M. Kennedy and David Bell (Edit.): <i>The Cybercultures Reader</i>, Routledge, 2007.
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<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
#Redesigning and Reusing
#The machines are restless tonight
#*boundaries between 'nature', 'society', and 'technology'
#*divide between nature and technology has become unrecognisable
#*interest about communities and how they work
#*technology and culture constitute each other
#Schizophrenia as commodity fetish
#*case study Julie, computer conference NY 1985
#*disabled older woman, who could push keys of computer with head-stick
#*on the Net Julie's disability was invisible and irrelevant
#*female friends would share their intimate feelings and thoughts
#*turned out that 'Julie' was a middle-aged male psychiatrist
#*old assumptions about the nature of identity had quietly vanished
#*imaginary locus of interaction created by communal agreement
#Computer cross-dressing
#*men routinely use female personae and vice versa
#*gendered modes relatively stable, but can be used by different people
#*separation from the person's embodied life in the 'real' world
#*consensual locus has its own 'reality', determined by local conditions
#*3D representations of individuals in the cyberspace
#A virtual systems origin myth
#*early cyberspaces have been virtual communities
#*collections of common beliefs and practices
#*united people who were physically separated
#Epochs of Virtuality
#*Epoch One: Texts (from the mid–1600s)
#*Epoch Two: Electronic communication and entertainment media (1900+)
#*Epoch Three: Information technology (1960+)
#*Epoch Four: Virtual reality and cyberspace (1984+)
#Decoupling the body and the subject
#*"The illusion will be so powerful you won't be able to tell what's real and what's not." (Steve Williams)
#*no matter how virtual the subject may become, there is always a body attached
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== Afterthoughts ==
*comes from a transgender studies background
*machinery and desire
*uses term of story telling
*users become agents
===== Sex Workers =====
*very little information on how to represent body > decompressed > re-expanded
*penetrating the cyberspace > wearing the female
===== 3rd Space =====
*needs low-res, little information > space of projection
*example phone sex > go beyond representation
*space of possibility > being a women even though you are not
===== Literature =====
*<i>Bruno Latour</i> >moments of discovery not in isolation
*<i>Sherry Turkle</i> > computer as the 2nd self
*<i>Judith Butler</i> > each society writes / produces bodies
*<i>McLuhan</i> > writing of personality through society (public space)

Latest revision as of 13:02, 1 December 2010

Abstract

Allucquere Rosanne Stone: Will the real Body please stand up? Boundary stories about virtual cultures. In: Barbara M. Kennedy and David Bell (Edit.): The Cybercultures Reader, Routledge, 2007.

  1. The machines are restless tonight
    • boundaries between 'nature', 'society', and 'technology'
    • divide between nature and technology has become unrecognisable
    • interest about communities and how they work
    • technology and culture constitute each other
  2. Schizophrenia as commodity fetish
    • case study Julie, computer conference NY 1985
    • disabled older woman, who could push keys of computer with head-stick
    • on the Net Julie's disability was invisible and irrelevant
    • female friends would share their intimate feelings and thoughts
    • turned out that 'Julie' was a middle-aged male psychiatrist
    • old assumptions about the nature of identity had quietly vanished
    • imaginary locus of interaction created by communal agreement
  3. Computer cross-dressing
    • men routinely use female personae and vice versa
    • gendered modes relatively stable, but can be used by different people
    • separation from the person's embodied life in the 'real' world
    • consensual locus has its own 'reality', determined by local conditions
    • 3D representations of individuals in the cyberspace
  4. A virtual systems origin myth
    • early cyberspaces have been virtual communities
    • collections of common beliefs and practices
    • united people who were physically separated
  5. Epochs of Virtuality
    • Epoch One: Texts (from the mid–1600s)
    • Epoch Two: Electronic communication and entertainment media (1900+)
    • Epoch Three: Information technology (1960+)
    • Epoch Four: Virtual reality and cyberspace (1984+)
  6. Decoupling the body and the subject
    • "The illusion will be so powerful you won't be able to tell what's real and what's not." (Steve Williams)
    • no matter how virtual the subject may become, there is always a body attached


Afterthoughts

  • comes from a transgender studies background
  • machinery and desire
  • uses term of story telling
  • users become agents
Sex Workers
  • very little information on how to represent body > decompressed > re-expanded
  • penetrating the cyberspace > wearing the female
3rd Space
  • needs low-res, little information > space of projection
  • example phone sex > go beyond representation
  • space of possibility > being a women even though you are not
Literature
  • Bruno Latour >moments of discovery not in isolation
  • Sherry Turkle > computer as the 2nd self
  • Judith Butler > each society writes / produces bodies
  • McLuhan > writing of personality through society (public space)