User:Emily/Thematic Project/Trimester 03/08: Difference between revisions
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'''Machines''': are loaded with dreams | '''Machines''': are loaded with dreams | ||
a technology of the self, a material technology for the production of altered states -- Cybernetic Brain | |||
symmetric ontological spectacle - unsymmetric ontological spectacle - symmetric ontological spectacle | |||
<br> | |||
<br> | <br> | ||
====items of dreaming machine category==== | ====items of dreaming machine category==== | ||
The Tortoise | |||
: | : | ||
Flicker --> is a long-standing term of art in experimental psychology, referring to visual effects induced by flickering lights (Geiger 2003, 12–15) | |||
:William Grey Walter became interested in flicker and incorporated it into his EEG research in 1945, when he came across a new piece of technology that had become available during the war, an electronic stroboscope. | |||
:biofeedback/EEG machine, nicknamed the Augmentor from The Lathe of Heaven | |||
:William Burroughs--> “consciousness expanding experience has been produced by flicker.” | |||
:Allen Ginsberg --> It was like watching my own inner organism. There was no distinction between inner and outer. Suddenly I got this uncanny sense that I was really no different than all of this mechanical machinery all around me. (Geiger 2003, 47) | |||
:Brion Gysin & Ian Sommerville --> Dream Machine (or Dreamachine); Gysin --> a drug-free point of access to transcendental states, and had plans to develop it as a com- mercial proposition, something to replace the television in people’s living rooms, but all his efforts in that direction failed | |||
TV | |||
:“the systems dynamics of the interaction between government and people in the light of newly available technology such as TV and discoveries in the realm of psycho-cybernetics” (Beer 1981, 278) | |||
a technology of the nonmodern self--> The technology did something—flickered—and the brain did something in response—exhibited epileptic symptoms. (Cybernetic Brain, 77) (nonvoluntary, nonmodern fashion) | |||
Robot Arm --> "capture something in the real world, consume it into a digital environment, and push it back out in the physical world, it is interruptive circle" | |||
:1956 Joseph Engelberger & George Devol -->Unimation (1959) | |||
:1973 Kuka --> Famulus (1898) | |||
:2006 ETH Zurich --> combined the robot arm produced by Kuka with digital information --> ProgrammedWall | |||
:2011 SCI-Arc stablished Robot House --> Staubli(Unimation) | |||
:2013 Bot&Dolly --> Box | |||
physical - digital - physical / physicalrender | |||
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2. (庄周梦蝶)is it a machine? or i can turn it to a machine | 2. (庄周梦蝶)is it a machine? or i can turn it to a machine | ||
Revision as of 09:43, 23 May 2015
Description
Text here soon
Dreams: Tchenology is an expression of man's dreams (Ted Nelson)
Machines: are loaded with dreams
a technology of the self, a material technology for the production of altered states -- Cybernetic Brain
symmetric ontological spectacle - unsymmetric ontological spectacle - symmetric ontological spectacle
items of dreaming machine category
The Tortoise
Flicker --> is a long-standing term of art in experimental psychology, referring to visual effects induced by flickering lights (Geiger 2003, 12–15)
- William Grey Walter became interested in flicker and incorporated it into his EEG research in 1945, when he came across a new piece of technology that had become available during the war, an electronic stroboscope.
- biofeedback/EEG machine, nicknamed the Augmentor from The Lathe of Heaven
- William Burroughs--> “consciousness expanding experience has been produced by flicker.”
- Allen Ginsberg --> It was like watching my own inner organism. There was no distinction between inner and outer. Suddenly I got this uncanny sense that I was really no different than all of this mechanical machinery all around me. (Geiger 2003, 47)
- Brion Gysin & Ian Sommerville --> Dream Machine (or Dreamachine); Gysin --> a drug-free point of access to transcendental states, and had plans to develop it as a com- mercial proposition, something to replace the television in people’s living rooms, but all his efforts in that direction failed
TV
- “the systems dynamics of the interaction between government and people in the light of newly available technology such as TV and discoveries in the realm of psycho-cybernetics” (Beer 1981, 278)
a technology of the nonmodern self--> The technology did something—flickered—and the brain did something in response—exhibited epileptic symptoms. (Cybernetic Brain, 77) (nonvoluntary, nonmodern fashion)
Robot Arm --> "capture something in the real world, consume it into a digital environment, and push it back out in the physical world, it is interruptive circle"
- 1956 Joseph Engelberger & George Devol -->Unimation (1959)
- 1973 Kuka --> Famulus (1898)
- 2006 ETH Zurich --> combined the robot arm produced by Kuka with digital information --> ProgrammedWall
- 2011 SCI-Arc stablished Robot House --> Staubli(Unimation)
- 2013 Bot&Dolly --> Box
physical - digital - physical / physicalrender
other:
1. The World Inside a pillow(玉枕from枕中计)
characters: blue, porcelain pillow; opening on each end;
narrative it brings/effects on people: http://en.wikipedia.org/wiki/The_World_Inside_a_Pillow
2. (庄周梦蝶)is it a machine? or i can turn it to a machine