User:Natasa Siencnik/notes/holmes/: Difference between revisions
Line 14: | Line 14: | ||
#*renounced any direct collaboration with the military brass and giant corporations | #*renounced any direct collaboration with the military brass and giant corporations | ||
#*anti-militarist stance placed him next to anti-communist and matematician Van Neumann | #*anti-militarist stance placed him next to anti-communist and matematician Van Neumann | ||
#Van Neumann | #John Van Neumann | ||
#*central figure in the creation of the atom bomb and developer of two-person game theory | #*central figure in the creation of the atom bomb and developer of two-person game theory | ||
#*attended the Atomic Energy Commission meetings on a wheelchair | #*attended the Atomic Energy Commission meetings on a wheelchair | ||
Line 44: | Line 44: | ||
#*<i>future mapping</i> via data collection, predictive analysis and environmental simulation | #*<i>future mapping</i> via data collection, predictive analysis and environmental simulation | ||
#*architectural critic Sze Tsung Leong: <i>control space</i>, i.e. real-time shaped urban design | #*architectural critic Sze Tsung Leong: <i>control space</i>, i.e. real-time shaped urban design | ||
#*adjustment of an aparathus / environment according to feedback data on its human variables | |||
#Case Studies | |||
#*literary image of Big Brother in George Orwell's <i>1984</i> | |||
#*comples architectural image of the Panopticon | |||
#Michel Foucault | |||
#*lectures <i>Security, Territory, Population</i>, 1978 > distance himself from the Panopticon | |||
#*he introduced this concept of a disciplinary society two years before (<i>Discipline and Punish</i>) | |||
#*examples like redevelopment plan for the city of Nantes in the 18th-century | |||
#*"reduce the most unfavorable, deviant normalities in relation to the normal, general curve" | |||
#*liberal art of government consists in intervening not on players but on the <i>rules of the game</i> | |||
#Cybernetics | |||
#*etymology means both <i>steersman</i> and <i>governor</i> | |||
#*has become the applied social science of control at a distance | |||
#*correlate of American aspirations to global free trade / to liberal empire | |||
#*relation between classical liberalism and technological control | |||
#Daniel Bell | |||
#*"games between persons" have replaced any kind of collective struggle against nature | |||
#*this society is the framework in which individuals, groupds and populations all become <i>Cyborgs</i> | |||
#*<i>Cyborgs</i> > people bound inseparably to machines | |||
#*they are struggling to make sense and achieve purposes within these manipulative systems | |||
#Precog Visions | |||
#*William Bogard: <i>The Simulation of Surveillance</i> | |||
#*explores an imaginary future or <i>social science fiction</i> where surveillance outstrips itself to become simulation, a virtual reality in which crime is already vanquished and desire is already satisfied | |||
#*simulation is "perfect surveillance […] where nothing escapes the gaze" > foreknowledge | |||
#*very close to a game-theoretic vision, in which all the moves are already known and played | |||
#Steven Spielberg: <i>Minority Report</i> | |||
#*tale of the experimental <i>pre-crime department</i> of the Washington D.C. police in 2054 | |||
#*tracking technologies by imagining their logical development in the future | |||
#*precognitives > strange, misshapen creatures, full of drugs, bathing in some amniotic solution, with electrodes in their heads to read off their visions of the future > <i>Cyborgs</i> | |||
#*precogs generate mental images of the future without any mediation of computer analysis | |||
#FutureMAP | |||
#*Defense Advanced Research Projects Agency > <i>Futures Markets Applied to Prediction</i>, 2002 | |||
#*part of the Total Infromation Awareness program under the authority of a convicted criminal | |||
#*Foucault > system of correlation between juridico-legal / disciplinary / mechanisms of security | |||
<br /> | <br /> | ||
<br /> | <br /> |
Revision as of 23:06, 3 November 2010
Abstract
Brian Holmes: Future Map. Or: How the Cyborgs Learned To Stop Worrying and Love Surveillance. In: http://brianholmes.wordpress.com, September 9, 2007.[1]
The essay explores the "systemic unity of man and machine, split at its heart by an ontology of the enemy […] in order to understand a new understanding of surveillance".
Key Points
- Norbert Wiener
- God & Golem, Inc. > Can god play a significant game with his own creature?, 1964
- Teleological Society to study intersections of neurology and engineering
- this transformed into the famous Macy Conferences > term Cybernetics, 1947
- about "Circular Causal and Feedback Mechanisms in Biological and Social Systems"
- renounced any direct collaboration with the military brass and giant corporations
- anti-militarist stance placed him next to anti-communist and matematician Van Neumann
- John Van Neumann
- central figure in the creation of the atom bomb and developer of two-person game theory
- attended the Atomic Energy Commission meetings on a wheelchair
- thought to have been among the models for Stanley Kubrick's Dr. Strangelove
- Wiener – God and Golem
- worked on a closed-loop information system called an antiaircraft predictor, 1940
- inscription of the human element into a system > servomechanism and feedback loop
- new creatures between machinelike, implacable humasn and intelligent, humanlike machines
- cybernetics was a manichean science, permeated by the violent interrogations of its subject and the dissimulating absence of its object > the ontology of the enemy
- Concept of Surveillance
- has to be expanded far beyond its traditional range
- automated inspection of personal data can no longer be conceived as purely negative
- proactive force > multiple feedback loops of a cybernetic society, to controll the future
- Golem is ourselves, the cyborg populations of the comuterized democracies
- our movements become the information that is merged into statistics for products / services
- Wiener's philosophical question returnes in an inverse form:
- Can a creature play a significant game with her creator / the cybernetic society?
- Cardinal Points
- four characteristic technological systems, which trace out the contours of our society:
- The Joint Helmet-Mounted Cueing System
- InferX privacy preserving real-time analytics
- Personicx customer relationship management system
- Orbit Traffic Management Technology
- Sourveillance Techniques
- control systems which rely on predictive algorithms
- opposes the public/private divide on which individual choice in a democracy was founded
- Habermas: structural transformation of the public sphere has crossed new treshold
- different kind of society, based not on infromed debate and democreatic decision but on electronic identification, statistical prediction and environmental seduction
- future mapping via data collection, predictive analysis and environmental simulation
- architectural critic Sze Tsung Leong: control space, i.e. real-time shaped urban design
- adjustment of an aparathus / environment according to feedback data on its human variables
- Case Studies
- literary image of Big Brother in George Orwell's 1984
- comples architectural image of the Panopticon
- Michel Foucault
- lectures Security, Territory, Population, 1978 > distance himself from the Panopticon
- he introduced this concept of a disciplinary society two years before (Discipline and Punish)
- examples like redevelopment plan for the city of Nantes in the 18th-century
- "reduce the most unfavorable, deviant normalities in relation to the normal, general curve"
- liberal art of government consists in intervening not on players but on the rules of the game
- Cybernetics
- etymology means both steersman and governor
- has become the applied social science of control at a distance
- correlate of American aspirations to global free trade / to liberal empire
- relation between classical liberalism and technological control
- Daniel Bell
- "games between persons" have replaced any kind of collective struggle against nature
- this society is the framework in which individuals, groupds and populations all become Cyborgs
- Cyborgs > people bound inseparably to machines
- they are struggling to make sense and achieve purposes within these manipulative systems
- Precog Visions
- William Bogard: The Simulation of Surveillance
- explores an imaginary future or social science fiction where surveillance outstrips itself to become simulation, a virtual reality in which crime is already vanquished and desire is already satisfied
- simulation is "perfect surveillance […] where nothing escapes the gaze" > foreknowledge
- very close to a game-theoretic vision, in which all the moves are already known and played
- Steven Spielberg: Minority Report
- tale of the experimental pre-crime department of the Washington D.C. police in 2054
- tracking technologies by imagining their logical development in the future
- precognitives > strange, misshapen creatures, full of drugs, bathing in some amniotic solution, with electrodes in their heads to read off their visions of the future > Cyborgs
- precogs generate mental images of the future without any mediation of computer analysis
- FutureMAP
- Defense Advanced Research Projects Agency > Futures Markets Applied to Prediction, 2002
- part of the Total Infromation Awareness program under the authority of a convicted criminal
- Foucault > system of correlation between juridico-legal / disciplinary / mechanisms of security