User:Amy Suo Wu/ Video games: Difference between revisions
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Video games and Computing Holding Power, by Sherry Turkle. | '''Video games and Computing Holding Power, by Sherry Turkle. | ||
(from her book '''The Second Self: Computers and the Human Spirit) | (from her book '''The Second Self: Computers and the Human Spirit) ''' | ||
*video gaming as a form of exercise? Girl plays every day "to keep up my strength". | |||
*video games are a window into a new kind of intimacy | *video games are a window into a new kind of intimacy | ||
*: -> holding power of v.g is its hypnotic fascination | |||
*holding power of video games - ''is'' computer holding power - constructed "rule-governed" worlds | *holding power of video games - ''is'' computer holding power - constructed "rule-governed" worlds | ||
*video games | *video games | ||
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*: -> reflects the computer within | *: -> reflects the computer within | ||
*game is only limited by programmers imagination | *game is only limited by programmers imagination | ||
*players | *players describe the gaming experience as less like talking with a person and more like players inhabiting someone else's mind. "In pinball you act on the ball. In ''Pac-Man'' you are the mouth | ||
*turning to games for more control in life (some people turn to material control i.e anorexia) | *turning to games for more control in life, and when game ends it can lead to a sense of depression (some people turn to material control i.e anorexia) | ||
* | *v.g invokes a sense of immersion through imagination and identification | ||
*they feel more like a social encounter | *they feel more like a social encounter | ||
*will the player be the designer of his or her game? (ability to create own world) | *will the player be the designer of his or her game? (ability to create own world) | ||
* | *v.g give a sense of individual liberation. (empowers and yet it is form of escapism) | ||
* | *escapism-infatuation with the challenge | ||
*: -> involvement with simulated worlds affects relationships with the real one | |||
*D&D - more data = more real | |||
*v.g encourage identification with characters, but leave little room for playing (their?) roles. There are rules, but no empathy. | |||
*For people under pressure, total concentration is a form of relaxation. | |||
*v.g are infinite (privileged, religious), promise of perfection. | |||
*desire to control inside through action on the outside | |||
*compares a mental disorder (anorexia) to v.g obsessions | |||
*v.g helps you confront yourself |
Revision as of 23:36, 1 November 2010
Video games and Computing Holding Power, by Sherry Turkle. (from her book The Second Self: Computers and the Human Spirit)
- video gaming as a form of exercise? Girl plays every day "to keep up my strength".
- video games are a window into a new kind of intimacy
- -> holding power of v.g is its hypnotic fascination
- holding power of video games - is computer holding power - constructed "rule-governed" worlds
- video games
- -> learning how to learn
- -> figuring out rules
- -> strategy
- -> reflects the computer within
- game is only limited by programmers imagination
- players describe the gaming experience as less like talking with a person and more like players inhabiting someone else's mind. "In pinball you act on the ball. In Pac-Man you are the mouth
- turning to games for more control in life, and when game ends it can lead to a sense of depression (some people turn to material control i.e anorexia)
- v.g invokes a sense of immersion through imagination and identification
- they feel more like a social encounter
- will the player be the designer of his or her game? (ability to create own world)
- v.g give a sense of individual liberation. (empowers and yet it is form of escapism)
- escapism-infatuation with the challenge
- -> involvement with simulated worlds affects relationships with the real one
- D&D - more data = more real
- v.g encourage identification with characters, but leave little room for playing (their?) roles. There are rules, but no empathy.
- For people under pressure, total concentration is a form of relaxation.
- v.g are infinite (privileged, religious), promise of perfection.
- desire to control inside through action on the outside
- compares a mental disorder (anorexia) to v.g obsessions
- v.g helps you confront yourself