User:Amy Suo Wu/ Video games: Difference between revisions

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*video games  
*video games  
*: -> learning how to learn
*: -> learning how to learn
*: -> figuring out rules
*: -> strategy
*: -> reflects the computer within
*game is only limited by programmers imagination
*players feel more like inhabiting someone else's mind
*turning to games for more control in life (some people turn to material control i.e anorexia)
*video games invoke imagination and identification
*they feel more like a social encounter
*will the player be the designer of his or her game? (ability to create own world)
*video games give a sense of individual liberation. (empowers and yet it is form of escapism)
*

Revision as of 23:10, 1 November 2010

Video games and Computing Holding Power, by Sherry Turkle. (from her book The Second Self: Computers and the Human Spirit)

  • video games are a window into a new kind of intimacy
  • holding power of video games - is computer holding power - constructed "rule-governed" worlds
  • video games
    -> learning how to learn
    -> figuring out rules
    -> strategy
    -> reflects the computer within
  • game is only limited by programmers imagination
  • players feel more like inhabiting someone else's mind
  • turning to games for more control in life (some people turn to material control i.e anorexia)
  • video games invoke imagination and identification
  • they feel more like a social encounter
  • will the player be the designer of his or her game? (ability to create own world)
  • video games give a sense of individual liberation. (empowers and yet it is form of escapism)