User:Amy Suo Wu/ Video games: Difference between revisions
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*video games | *video games | ||
*: -> learning how to learn | *: -> learning how to learn | ||
*: -> figuring out rules | |||
*: -> strategy | |||
*: -> reflects the computer within | |||
*game is only limited by programmers imagination | |||
*players feel more like inhabiting someone else's mind | |||
*turning to games for more control in life (some people turn to material control i.e anorexia) | |||
*video games invoke imagination and identification | |||
*they feel more like a social encounter | |||
*will the player be the designer of his or her game? (ability to create own world) | |||
*video games give a sense of individual liberation. (empowers and yet it is form of escapism) | |||
* |
Revision as of 23:10, 1 November 2010
Video games and Computing Holding Power, by Sherry Turkle. (from her book The Second Self: Computers and the Human Spirit)
- video games are a window into a new kind of intimacy
- holding power of video games - is computer holding power - constructed "rule-governed" worlds
- video games
- -> learning how to learn
- -> figuring out rules
- -> strategy
- -> reflects the computer within
- game is only limited by programmers imagination
- players feel more like inhabiting someone else's mind
- turning to games for more control in life (some people turn to material control i.e anorexia)
- video games invoke imagination and identification
- they feel more like a social encounter
- will the player be the designer of his or her game? (ability to create own world)
- video games give a sense of individual liberation. (empowers and yet it is form of escapism)