User:Elleke Hageman/Python: Sound and Image: Difference between revisions

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'''Sound #1'''
'''Sound #1'''
< source lang = python />  
<source lang = "python"/>  
import wave, struct
import wave, struct
   
   

Revision as of 10:37, 14 October 2013

Screen Shot.jpg

Sound #1

import wave, struct

filename = "sound.wav" nframes=0 nchannels=1 sampwidth=1 # in bytes so 2=16bit, 1=8bit framerate=44100 bufsize=2048

w = wave.open(filename, 'w') w.setparams((nchannels, sampwidth, framerate, nframes, 'NONE', 'not compressed'))

max_amplitude = float(int((2 ** (sampwidth * 8)) / 2) - 1)

  1. split the samples into chunks (to reduce memory consumption and improve performance)
  2. for chunk in grouper(bufsize, samples):
  3. frames = .join(.join(struct.pack('h', int(max_amplitude * sample)) for sample in channels) for channels in chunk if channels is not None)
  4. w.writeframesraw(frames)

freq = 15000

  1. this means that FREQ times a second, we need to complete a cycle
  2. there are FRAMERATE samples per second
  3. so FRAMERATE / FREQ = CYCLE LENGTH

cycle = framerate / freq


data = for i in range(10):

   for x in range(20000):
       data += struct.pack('h', int(0.4 * max_amplitude))
   for x in range(1000):
       data += struct.pack('h', int(-0.8 * max_amplitude))

w.writeframesraw(data)

w.close()