User:Lassebosch/freetime: Difference between revisions

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99designs.com
99designs.com
 
<br>
crowdspring.com
crowdspring.com



Revision as of 12:03, 7 November 2012

Free-as-in-beer-time

This page contains documentation of self-formulated projects, sketches, ideas and occasionally just plain...good stuff.




The Crowd

Prolonging my research on 99designs.com, I'm broadening the perspective to other design producing crowd-sourceing services as well.

First of it's interesting to inspect the naming of such, eg.;

99designs.com
crowdspring.com

48hourslogo.com

Brandsupply.com

DesignCrowd.com

DesignOnClick.com

Mycroburst.com

LogoTournament.com

imjustcreative.com

webdesign-india.net

logo-design-india.com

outsourcemyproject.com

logomyway.com

fast-d.com

zenlayout.com

logodealz.com

logoswish.com

logomaker.com

logodesignteam.com

onlinelogomaker.com

logogenerator.com

logoinstant.com

logodesignengine.com

sosfactory.com

businesslogo.net

hotweb2logos.com

thenetmencorp.com

logobids.com

rookiedraftt.com

designiddatabase.net

STOCKWORLD - NOW CENSORED!

A now censored edition of large parts of my BA-project. Please go for the Stock Footage Designer, and of course 'An Attempted Correspondence'.
Here's the link: STOCKWORLD

Stockworld.png


Yesterday Night

I ended up at a party, of which the host was the owner of a magnificent arming sword. Engraved on this sword was a contraction of a biblical proverb: 'Above all else' Prov 4.23. The sword was a wedding gift from the younger brother of the host.

Allelse.JPG

Above.jpg

Prov423.png Sword.gif


javaScriptin'

Learning, testing and playing - simply just javaScriptin'


C) Michaelify - further evolution
I've been playing a bit more around with the script, now adding:
1) Function runs on click-and-drag (like drawing)
2) A counter that loops an array of images on 'drawing'
http://lvdbc.dk/learnin/michaelifygif03.html
Michaelifygif03.png

	<script type="text/javascript">

		
		var isMouseDown = false;
		var imgWidth = 160; //for now hardcoded
		var imgHeight = 120; //for now hardcoded
		var centerimgWidth = imgWidth/2; 
		var centerimgHeight = imgHeight/2; 
		var imgPickNext = 0;
		var imgArray = new Array(
			"animation//00000.jpg"
			,"animation/00001.jpg"
			,"animation/00002.jpg"
			,"animation/00003.jpg"
                        ...

		);
			
	    document.onmousedown = function(event) { isMouseDown = true };
	    document.onmouseup   = function(event) { isMouseDown = false };
	    document.onmousemove = function(event) { if(isMouseDown) {
	        
	        var mouseX = event.clientX;
			var mouseY = event.clientY;
			var div = document.createElement("div");
			
			imgPickNext++;
			
			if (imgPickNext>=imgArray.length){
			imgPickNext=0;
			};
			
			div.style.userSelect = "none";
			div.style.MozUserSelect = "none";
			div.style.webkitUserSelect = "none";
			div.style.left = ""+mouseX-centerimgWidth+"px";
			div.style.top = ""+mouseY-centerimgHeight+"px";
			div.style.position = "absolute";
			div.innerHTML = "<img src='"+imgArray[imgPickNext]+"' width='"+imgWidth+"px' height ='"+imgHeight+"px'>";
		
			document.body.appendChild(div);
			
	   	} 
	};

	</script>



B) Michaelify
Michael on my mind.
This script uses event.clientX/clientY to determine the current mouse position in a window.onmousemove function. Following it appends a new div containing an image to the mouse position.

http://lvdbc.dk/learnin/michaelify.html ****Best thing on the wiki * 100000000**** <-- Thaaanks !! blink blink!
http://lvdbc.dk/learnin/michaelifygif.html (here trying out a gif - unfortunately not Michael though)



Michalify.png

	<script type="text/javascript">
	
		window.onmousemove = function michael(event){
		var mouseX = event.clientX;
		var mouseY = event.clientY;
		var imgWidth = 150; //for now hardcoded
		var imgHeight = 150; //for now hardcoded
		var centerimgWidth = imgWidth/2; 
		var centerimgHeight = imgHeight/2; 
		var div = document.createElement("div");
				
		//div.style.width = "1px";
		//div.style.height = "1px";
		//div.style.background = "red";
		//div.style.color = "blue";
		div.style.left = ""+mouseX-centerimgWidth+"px";
		div.style.top = ""+mouseY-centerimgHeight+"px";
		div.style.position = "absolute";
		div.innerHTML = "<img src='michael.png' width='"+imgWidth+"px' height ='"+imgHeight+"px'>";
	
		document.body.appendChild(div);
		
	}

	</script>


A) SCROLLL! SCROLLL! SCROLLL!
Small script stretching a div on scrolling.
http://lvdbc.dk/scrolllscrolllscrolll.html
http://lvdbc.dk/scrolllscrolllscrolll02.html
Scrolll.png
scrolllscrolllscrolll.html-script:

         <script type="text/javascript">

		var i = 1;
		
		window.onscroll = scroll;
		 
		function scroll () {
			i=i+1/50;
			//console.log(i);	
			document.getElementById("scrolll").style.webkitTransform = "scale(1,"+i+")";
			document.getElementById("scrolll").style.msTransform = "scale(1,"+i+")";
			document.getElementById("scrolll").style.MozTransform = "scale(1,"+i+")";
			document.getElementById("scrolll").style.oTransform = "scale(1,"+i+")";
			document.getElementById("scrolll").style.transform = "scale(1,"+i+")";
			//document.getElementById("scrolll").style.webkitTransform = "rotate("+i+"deg)";
		}
			
         </script>

scrolllscrolllscrolll02.html-script - here using jQuery to determine direction:

		<script type="text/javascript">
	
			var position = $(window).scrollTop();
			var i = 1;
			
			$(window).scroll(function() {
			
			    var scroll = $(window).scrollTop();
			    if(scroll > position) {
					i=i+1/50;
					document.getElementById("scrolll").style.webkitTransform = "scale(1,"+i+")";
					document.getElementById("scrolll").style.msTransform = "scale(1,"+i+")";
					document.getElementById("scrolll").style.MozTransform = "scale(1,"+i+")";
					document.getElementById("scrolll").style.oTransform = "scale(1,"+i+")";
					document.getElementById("scrolll").style.transform = "scale(1,"+i+")";			
					console.log(i);	
		
			    } else {
			        i=i-1/50;
					document.getElementById("scrolll").style.webkitTransform = "scale(1,"+i+")";
					document.getElementById("scrolll").style.msTransform = "scale(1,"+i+")";
					document.getElementById("scrolll").style.MozTransform = "scale(1,"+i+")";
					document.getElementById("scrolll").style.oTransform = "scale(1,"+i+")";
					document.getElementById("scrolll").style.transform = "scale(1,"+i+")";	        
					console.log(i);	
			    }
			    position = scroll;
			});
			
		</script>


99designs.com

Continuous proposals for various logo-contests on 99designs.com.
Conceptually I'm applying my mascot, the Turd, to every design.

Link to original image and author: http://en.wikipedia.org/wiki/File:Human_Feces.jpg

Turdhead.png

Initial comment.png

Contest values.png


my iPhone6

Iphone6.jpg