User:Dave Young/PotemkinTechnologies/2012: Difference between revisions

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Trimester 2, Year 1.
<pre>Trimester 2, Year 1.</pre>
 
'''NOTE: All documentation material, PDF, photos, videos, etc, must be uploaded to the wiki. No embedding or third party hosts allowed, for obvious archiving issues ;)'''
 
'''NOTE: Please use "your name, the title of your project, the year" as page name.'''


== Description ==
== Description ==


Inspired by the set design of science-fiction films, I became interested in how computers are represented in popular cinema. Before it became another accepted domestic appliance, the experience of computer technologies was mediated largely through fictions and corporate propaganda - either cinematic or literary. Companies such as IBM and Bell Labs presented 'documentaries' or info-graphic animations explaining how computers were friendly, servile devices that would perform banale tasks on behalf of their human operators. In most science fiction films, we can see arrays of blinking lights, silently creating patterns: a performance of the act of calculation.
Inspired by the set design of science-fiction films, I became interested in how computers are represented in popular cinema during the Cold War. Before it became another accepted domestic appliance, the experience of computer technologies was mediated largely through fictions and corporate propaganda - either cinematic or literary. My aims were to explore the aesthetics of the computer as it was represented in science fiction cinema at this time, and link it to the real world issues surrounding the military development of computers as a Cold War control mechanism: a method for the Americans to simulate control over a chaotic system of international relations.


My project had two outcomes - a physical object, and a re-edit of a science fiction film called Colossus. The physical object was an attempt to creative a 'performative' computer interface, linking back to the science fiction set design aesthetic of ambient facades. It was agreed that this outcome was not particularly successful and did not engage with any criticality the issues surrounding the use of computers at this time.  
My project had two outcomes - a physical object, and a re-edit of a science fiction film called Colossus. The physical object was an attempt to creative a 'performative' computer interface, linking back to the science fiction set design aesthetic of ambient facades. It was agreed that this outcome was not particularly successful and did not engage with any criticality the issues surrounding the use of computers at this time.  
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[[File:potemkintech1.jpg]]
[[File:potemkintech1.jpg]]
[[File:potemkintech2.jpg]]
[[File:potemkintech2.jpg]]
[[File:colossus1.jpg]]
 
[[File:scene1.png]]<br>
Dr Forbin switches on ''Colossus'' for the first time
 
[[File:finiteabsolutes.png]]<br>
What are finite absolutes anyway?
 
=== Video ===
=== Video ===
[[File:colossus.mp4]]
[[Media:colossus.ogv | This Thing is Deep in Finite Absolutes]]
 
=== Audio ===


== Essay ==
== Essay ==


Abstract and bibs/ref + link to PDF (PDF must be uploaded to wiki). <br />
[http://pzwart3.wdka.hro.nl/wiki/User:Dave_Young/rm/1-2/Colossus-Imaginary-Futures Precognitive Systems: How Cybernetics Could Control the Future]
Use Steve's recommendations for abstract length and bibliographic style.


== Additional Information ==
== Additional Information ==


'''''optional'''''
*[http://pzwart3.wdka.hro.nl/~dyoung/colossus/cutup.html This Thing Is Deep In Finite Absolutes]
 
*[http://pzwart3.wdka.hro.nl/wiki/User:Dave_Young/tp/1-2/potemkintechnologies Potemkin Technologies]
* Project URL (if lives on an external site)
* extra wiki links (in case you have relevant notes/journals/documentation in your User: page, ''this is useful particularly if you have been asked to articulate further or refine your project during your assessment'')
* Animated GIFs
 
 
[[Category: Trimester Projects]]
[[Category: Graduation Projects]]

Latest revision as of 11:02, 3 July 2012

Trimester 2, Year 1.

Description

Inspired by the set design of science-fiction films, I became interested in how computers are represented in popular cinema during the Cold War. Before it became another accepted domestic appliance, the experience of computer technologies was mediated largely through fictions and corporate propaganda - either cinematic or literary. My aims were to explore the aesthetics of the computer as it was represented in science fiction cinema at this time, and link it to the real world issues surrounding the military development of computers as a Cold War control mechanism: a method for the Americans to simulate control over a chaotic system of international relations.

My project had two outcomes - a physical object, and a re-edit of a science fiction film called Colossus. The physical object was an attempt to creative a 'performative' computer interface, linking back to the science fiction set design aesthetic of ambient facades. It was agreed that this outcome was not particularly successful and did not engage with any criticality the issues surrounding the use of computers at this time.

The second outcome - the re-edit of Colossus, turned out to be a more interesting way of talking about the issues I'm most interested in. I am now working on a film essay as a means of discussing these issues in greater depth, and I am also developing a framework for a lecture with more re-edited films as an accompaniment. I think the assessment re-aligned my interests and helped focus them on to a method with which I can more critically engage with my research material.

Media

Photos

File:Potemkintech1.jpg File:Potemkintech2.jpg

Scene1.png
Dr Forbin switches on Colossus for the first time

Finiteabsolutes.png
What are finite absolutes anyway?

Video

This Thing is Deep in Finite Absolutes

Essay

Precognitive Systems: How Cybernetics Could Control the Future

Additional Information