Writing Machine Directory/statemachines: Difference between revisions
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===State | ===State Machine 3=== | ||
<div style="display: flex; justify-content: left;"> | <div style="display: flex; justify-content: left;"> | ||
[[File:greyandemasfirststatemachine.svg|alt=Robin&Ema's Writing Machine|thumb|Robin&Ema's Writing Machine|left]] | [[File:greyandemasfirststatemachine.svg|alt=Robin&Ema's Writing Machine|thumb|Robin&Ema's Writing Machine|left]] | ||
</div> | </div> | ||
===State | ===State Machine 4=== | ||
<div style="display: flex; justify-content: left;"> | <div style="display: flex; justify-content: left;"> | ||
[[File:Bart_daan_machine.svg|Bart and Daan's writing machine|thumb|left]] | [[File:Bart_daan_machine.svg|Bart and Daan's writing machine|thumb|left]] | ||
</div> | </div> | ||
===State | ===State Machine 5=== | ||
<div style="display: flex; justify-content: left;"> | <div style="display: flex; justify-content: left;"> | ||
[[File:Sibyl, Kiki, Tommi's writing machines.svg|Sibyl, Kiki, Tommi's writing machines|thumb|left]] | [[File:Sibyl, Kiki, Tommi's writing machines.svg|Sibyl, Kiki, Tommi's writing machines|thumb|left]] | ||
Revision as of 23:33, 6 December 2025
Writing-Machines/State-Machines
This is part of the statemachines created through improvisation by XPUB members.
Aquarium Conversation Simulator
Nod-Blink-Yawn State Machine
> in to give a touch of human warmth to our schematic demonstration Clara van Bloemendaal is the dragon of Arnhem > touch > NOD > TURN OPPOSITE x4 > touch Clara > touch Clara has > touch Clara has to do with > touch Clara has to do with straightforward > touch Clara has to do with straightforward dragon > touch Clara has to do with straightforward dragon > out
State Machine 2
igraph {
label="Youjung and Barbara's writing machine ( ^a ) ^a "
labelloc="t"
speaker [shape=doublecircle];
listener [shape=doublecircle label="listener\n ^v ( ^` ^m ^` ) ^v "];
input [shape=plaintext]
output [shape=plaintext]
rankdir=LR;
input -> speaker
speaker -> listener [label="quietly say the sentence"]
speaker -> speaker [label="I said..."]
listener -> output
listener -> speaker [label="Pardon?"]
}