User:C3/XPUB2/Project proposal 2: Difference between revisions

From XPUB & Lens-Based wiki
< User:C3‎ | XPUB2
mNo edit summary
mNo edit summary
Line 1: Line 1:
<pre>6. Relation to previous practice</pre>
<pre>6. Relation to previous practice</pre>


[[SI26 3DS-Zine |SI26 3DS zine]]
[[SI26 3DS-Zine |SI26 3DS zine]]


<nowiki>#</nowiki>repurposing #old-devices #tactics #strategies #media-archeology
<nowiki>#</nowiki>repurposing #old-devices #tactics #strategies #media-archeology #occupy


During SI26 we explored web-making as a craft (by working with html and css) and media archeology (by working with HPGL, Postscript, pen plotters and dot matrix printers).
During SI26 we explored web-making as a craft (by working with html and css) and media archeology (by working with HPGL, Postscript, pen plotters and dot matrix printers).


Together with Charlie, Tessa and Eleni we overlapped these two topics for the SI project by focusing on a forgotten device from our past (nintendo 3DS), we made a work on it by exploiting some outdated web-standards to show/hide information from other devices making our publication/puzzle/game solvable only through the use of the nintendo 3DS (important: we did not rely on emulation for the project, we just used simple HTML, CSS and vanilla JS).
Together with Charlie, Tessa and Eleni we overlapped these two topics for the SI project by focusing on a forgotten device from our past, the nintendo 3DS. We made a work on it by taking advantage of some outdated web-standards to show/hide information from other devices making our publication/puzzle/game solvable only through the use of the nintendo 3DS (important: we did not rely on emulation for the realization of the project, we just used simple HTML, CSS and vanilla JS).


Making this work was a whole learning process. We had to get engaged with both hardware and software and this involved a lot of trail and error that culminated in a collection of strategies we wrote to make what we had in mind visible on the 3ds but not on any other device.  
The making of this work was a whole learning process. We had to get engaged with both hardware and software, this involved a lot of trail and error that culminated in a collection of strategies we wrote to make what we had in mind visible on the 3ds, but not on any other device.  


It was a project about working within the limits, we wanted to show that the devices that are catching dust at the corners of our lives are potentially interesting to work within, we wanted to invite people to get involved with things!
It was a project about working within the limits, by occupying this object (like we did with the dot matrixes and plotters) we wanted to show that the devices that are catching dust at the corners of our lives are potentially interesting to work within, we wanted to invite people to get actively involved with things!


[[Terms of servers | SI27 Terms of servers]]
[[Terms of servers | SI27 Terms of servers]]
Terms Of Servers is a terminal based publication that runs on a temporary, communal server called cerealbox.
Working with the server for the first year of our studies evoked questions of its materiality and reliability...
...what we did not have time to solve is the way we could distribute our work, as the terminal is our main mode of interfacing with the server, we were wondering what would it mean to occupy this technical space to distribute our writing work (that is not just text it included some live commands).

Revision as of 20:10, 24 October 2025

6. Relation to previous practice

SI26 3DS zine

#repurposing #old-devices #tactics #strategies #media-archeology #occupy

During SI26 we explored web-making as a craft (by working with html and css) and media archeology (by working with HPGL, Postscript, pen plotters and dot matrix printers).

Together with Charlie, Tessa and Eleni we overlapped these two topics for the SI project by focusing on a forgotten device from our past, the nintendo 3DS. We made a work on it by taking advantage of some outdated web-standards to show/hide information from other devices making our publication/puzzle/game solvable only through the use of the nintendo 3DS (important: we did not rely on emulation for the realization of the project, we just used simple HTML, CSS and vanilla JS).

The making of this work was a whole learning process. We had to get engaged with both hardware and software, this involved a lot of trail and error that culminated in a collection of strategies we wrote to make what we had in mind visible on the 3ds, but not on any other device.

It was a project about working within the limits, by occupying this object (like we did with the dot matrixes and plotters) we wanted to show that the devices that are catching dust at the corners of our lives are potentially interesting to work within, we wanted to invite people to get actively involved with things!

SI27 Terms of servers

Terms Of Servers is a terminal based publication that runs on a temporary, communal server called cerealbox.

Working with the server for the first year of our studies evoked questions of its materiality and reliability...

...what we did not have time to solve is the way we could distribute our work, as the terminal is our main mode of interfacing with the server, we were wondering what would it mean to occupy this technical space to distribute our writing work (that is not just text it included some live commands).