User:Kim/reading/A Reflective Conversation with Materials: Difference between revisions
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
in 'Bringing Design to Software' by Terry Winograd, 1996 | in 'Bringing Design to Software' by Terry Winograd, 1996 | ||
<br> | <br> | ||
<br> | |||
three paradigms for practice by Donald Schön: | three paradigms for practice by Donald Schön: | ||
# '''Reflection in Action''' = closely tied to experience of surprise | # '''Reflection in Action''' = closely tied to experience of surprise |
Revision as of 07:38, 17 March 2025
Reflective Conversation with Materials: An interview with Donald Schön by JohnBennett
in 'Bringing Design to Software' by Terry Winograd, 1996
three paradigms for practice by Donald Schön:
- Reflection in Action = closely tied to experience of surprise
- ...while in the process evolve the way of doing it. (doing /) playing while on occasion noting and responding
- Stop and Think (practitioner pauses to reflect, takes distance)
- Reflection on practice is a more meta reflection on practice, habits and repetitive experiences
- importance of unpredictability in design: emphasizes that there is no direct path between designers intention and outcome (how something is used/ perceived)
As you work a problem, you are continually in the process of developing a path into it,forming new appreciations and understandings as you make new moves.
- on conversation with the materials designers judgements can have the intimacy of a conversational relationship
- receiving response from the medium
- inventions made through conversation with the users (example 3M tape) and how they use product
- "A good designer strives to make the details work so well that they become invisible to the user." I dont think so – this means
- hiding away key aspects of an object or product
- allowing for hints to the user how the object works and give different entries to it
- Objects failure or difficulty in use "makes visible its insides (how it is made, of what it is made)"
- tacitness (Michael Polanyi, 1966) in a smoothly working artifact, its operations, inherent materials become invisible to the user
- on the necessity of taste as a designer, not as in 'style' but developing an inner gyroscope (judging if something is good or not)