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(Created page with "'''Reflective Conversation with Materials: An interview with Donald Schön by JohnBennett''' <br> in 'Bringing Design to Software' by Terry Winograd, 1996 three paradigms for practice by Donald Schön: # '''Reflection in Action''' = closely tied to experience of surprise ## ...while in the process evolve the way of doing it. (doing /) playing while on occasion noting and responding # '''Stop and Think''' (practictioner pauses to reflect, takes distance) # '''Reflection...")
 
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# '''Reflection in Action''' = closely tied to experience of surprise
# '''Reflection in Action''' = closely tied to experience of surprise
## ...while in the process evolve the way of doing it. (doing /) playing while on occasion noting and responding
## ...while in the process evolve the way of doing it. (doing /) playing while on occasion noting and responding
# '''Stop and Think''' (practictioner pauses to reflect, takes distance)
# '''Stop and Think''' (practitioner pauses to reflect, takes distance)
# '''Reflection on practice''' is a more meta reflection on practice, habits and repetitive experiences
# '''Reflection on practice''' is a more meta reflection on practice, habits and repetitive experiences
* importance of unpredictability in design: emphasizes that there is no direct path between designers intention and outcome (how something is used/ perceived)
<blockquote>
As you work a problem, you are continually in the process of developing a path into it,forming new appreciations and understandings as you make new moves.
</blockquote>
* on '''conversation with the materials''' designers judgements can have the '''intimacy of a conversational relationship'''
** receiving response from the medium
* inventions made through conversation with the users (example 3M tape) and how they use product
* "A good designer strives to make the details work so well that they become invisible to the user." I dont think so – this means
# hiding away key aspects of an object or product
# allowing for hints to the user how the object works and give different entries to it
* '''Objects failure or difficulty in use''' "makes visible its insides (how it is made, of what it is made)"
* ''' tacitness''' (Michael Polanyi, 1966)

Revision as of 07:34, 17 March 2025

Reflective Conversation with Materials: An interview with Donald Schön by JohnBennett
in 'Bringing Design to Software' by Terry Winograd, 1996

three paradigms for practice by Donald Schön:

  1. Reflection in Action = closely tied to experience of surprise
    1. ...while in the process evolve the way of doing it. (doing /) playing while on occasion noting and responding
  2. Stop and Think (practitioner pauses to reflect, takes distance)
  3. Reflection on practice is a more meta reflection on practice, habits and repetitive experiences
  • importance of unpredictability in design: emphasizes that there is no direct path between designers intention and outcome (how something is used/ perceived)

As you work a problem, you are continually in the process of developing a path into it,forming new appreciations and understandings as you make new moves.

  • on conversation with the materials designers judgements can have the intimacy of a conversational relationship
    • receiving response from the medium
  • inventions made through conversation with the users (example 3M tape) and how they use product
  • "A good designer strives to make the details work so well that they become invisible to the user." I dont think so – this means
  1. hiding away key aspects of an object or product
  2. allowing for hints to the user how the object works and give different entries to it
  • Objects failure or difficulty in use "makes visible its insides (how it is made, of what it is made)"
  • tacitness (Michael Polanyi, 1966)