User:Thijshijsijsjss/Human Parser/Amorphous Annotations Amassed: Difference between revisions

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<span style="color:green">This page collects annotations that are small and don't warrant their own page. It is a drafting ground for in-progress writing, and some entries might migrate to a dedicated page as they grow. Also, as the manual grows, I expect more single line annotations to emerge, some entries to be broken up, and more fun to be had with the questionable linearity of the thesis!</span>
<span style="color:green">This page collects annotations that are small and don't warrant their own page. It is a drafting ground for in-progress writing, and some entries might migrate to a dedicated page as they grow. Also, as the manual grows, I expect more single line annotations to emerge, some entries to be broken up, and more fun to be had with the questionable linearity of the thesis!</span>
==About Thijs==
<span style="color:red">Necessary.</span>
<span style="color:green">This annotation is about introducing Thijs (me), as an attempt to situate the thesis and to give context for the personal parts of my writing. I think it could be fun to have this entry be a bunch of micro entries.</span>
==About disassociation==
<span style="color:red">Necessary.</span>
<span style="color:green">This annotation is meant to give a (my) 'definition' of disassociation. Can be short.</span>
<span style="color:orange">Need reference(s).</span>


==About Text-Adventures==
==About Text-Adventures==
<span style="color:red">Necessary.</span>
<span style="color:red">Necessary.</span>
<span style="color:green">This annotation is about talking about text-adventures, accompanying [[User:Thijshijsijsjss/Human_Parser/About_Interactive_Fiction|another entry]] talking about interactive fiction. The latter makes a thematic connection to disassociation. This entry should be more explanatory of what TAs are. Can be shorter, and should annotate an 'early' part of the manual. Main references Get Lamp and Twisty Little Passages.</span>
<span style="color:green">This annotation is about talking about text-adventures, accompanying [[User:Thijshijsijsjss/Human_Parser/About_Interactive_Fiction|another entry]] talking about interactive fiction. The latter makes a thematic connection to dissociation. This entry should be more explanatory of what TAs are. Can be shorter, and should annotate an 'early' part of the manual. Main references Get Lamp and Twisty Little Passages.</span>
 
==About Obsolete Media==
<span style="color:red">Nice to have.</span>
<span style="color:green">Annotation acknolowedging the connection to obsolete media. It seems like this axis is not super present, which I'm okay with (there might still be some pen plotter action), but I think it's still nice to mention, and might connect to some other entries (like a potential FOMO entry).</span>
<span style="color:orange">Need reference(s). Ask Joseph?</span>


==About Prophetic Diagnoses==
==About Prophetic Diagnoses==
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<span style="color:green">About how a label / description of you might influence you, as a self-fulfilling prophecy. After the player's functionality score is exceeded, the 'day ends' and they are presented a report of their actions. Can be connected there (someone's narration of your life / person makes you that person).</span>
<span style="color:green">About how a label / description of you might influence you, as a self-fulfilling prophecy. After the player's functionality score is exceeded, the 'day ends' and they are presented a report of their actions. Can be connected there (someone's narration of your life / person makes you that person).</span>


==About Routines==
==About Human Parsers==
<span style="color:red">Optional.</span> <span style="color:green">But might be a nice extension of About Parsing, and a more personal account. Hope it conveys undertones of themes I'm not explicitly naming.</span>
<span style="color:red">Core / meta.</span>
 
<span style="color:green">I think it would be nice to state the 'tagline' of my project. Yet to be decided if it should just be the tagline, or with some more elaboration. For now mirror the About Thijs / Thesis sections, but not attached to that idea.</span>
When I was in high school, I played the piano. I knew a few songs. One time, I played a song in front of friends, and overheard a negative comment. Everytime I played that song after that, I heard that same comment at that position in the song. Soon, every song I knew triggered an associated memory. Soon, every note triggered a memory.


I write this thesis in long library sessions. Sometimes I hear people talk about their dreams. Moving abroad, exploring the world. Traveling in a campervan, months on the road. These sound like wonderful dreams. But anytime I'm 5 hours deep into a library session, I can't help but think: this is all I want in life, this abstract monotonous well acquainted approximation of happiness. So I go to the library, and write. And then I walk home. I walk home listening to the same song every time. ''Islands'', by King Crimson. Listening to ''Islands'', I walk home thinking the same thoughts I thought the first time walking home listening to this song. It was November 14 2024, 102 days and many library sessions ago. I just happened to listen to ''Islands'' that day. I had just shared the song with a person very dear to me. In an attempt to express how I felt, or maybe in the hopes they would be able to tell me. I walk home and listen and think the thoughts I thought that day. 8:15 into the 11:56 minute song, I arrive home. Sometimes I silently cry in the hallway for the remaining 221 seconds before taking off my shoes and continuing my day. These days, I'm not able to share songs anymore with that person very dear to me. Sometimes it's difficult to interpret your thoughts and emotions.
A parser is an interpreting agent -- what is A HUMAN PARSER?


After a while, I had to take a break from playing piano. Every note triggered a memory. This was too much. I tried it again recently, 2403 days since high school, but memories I hadn't thought about in years still came back, vividly. Songs I'm not able to share anymore, no one to tell me how I feel. The exercise of empathy and understanding extends to oneself, the imaginative parsing. Why do I keep listening to ''Islands''?
* A HUMAN PARSER is an interpreter that happens to be a human agent.
* A HUMAN PARSER is an interpreter that parses humans.
* A HUMAN PARSER makes the act of parsing, or interpreting, human.

Latest revision as of 00:06, 15 March 2025

This page collects annotations that are small and don't warrant their own page. It is a drafting ground for in-progress writing, and some entries might migrate to a dedicated page as they grow. Also, as the manual grows, I expect more single line annotations to emerge, some entries to be broken up, and more fun to be had with the questionable linearity of the thesis!

About Text-Adventures

Necessary. This annotation is about talking about text-adventures, accompanying another entry talking about interactive fiction. The latter makes a thematic connection to dissociation. This entry should be more explanatory of what TAs are. Can be shorter, and should annotate an 'early' part of the manual. Main references Get Lamp and Twisty Little Passages.

About Prophetic Diagnoses

Optional. About how a label / description of you might influence you, as a self-fulfilling prophecy. After the player's functionality score is exceeded, the 'day ends' and they are presented a report of their actions. Can be connected there (someone's narration of your life / person makes you that person).

About Human Parsers

Core / meta. I think it would be nice to state the 'tagline' of my project. Yet to be decided if it should just be the tagline, or with some more elaboration. For now mirror the About Thijs / Thesis sections, but not attached to that idea.

A parser is an interpreting agent -- what is A HUMAN PARSER?

  • A HUMAN PARSER is an interpreter that happens to be a human agent.
  • A HUMAN PARSER is an interpreter that parses humans.
  • A HUMAN PARSER makes the act of parsing, or interpreting, human.