User:Thijshijsijsjss/Human Parser/Amorphous Annotations Amassed: Difference between revisions

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<span style="color:green">This page collects annotations that are small and don't warrant their own page. It is a drafting ground for in-progress writing, and some entries might migrate to a dedicated page as they grow. Also, as the manual grows, I expect more single line annotations to emerge, some entries to be broken up, and more fun to be had with the questionable linearity of the thesis!</span>
<span style="color:green">This page collects annotations that are small and don't warrant their own page. It is a drafting ground for in-progress writing, and some entries might migrate to a dedicated page as they grow. Also, as the manual grows, I expect more single line annotations to emerge, some entries to be broken up, and more fun to be had with the questionable linearity of the thesis!</span>
==About Thijs==
<span style="color:red">Necessary.</span>
<span style="color:green">This annotation is about introducing Thijs (me), as an attempt to situate the thesis and to give context for the personal parts of my writing. I think it could be fun to have this entry be a bunch of micro entries.</span>
==About disassociation==
<span style="color:red">Necessary.</span>
<span style="color:green">This annotation is meant to give a (my) 'definition' of disassociation. Can be short.</span>
<span style="color:orange">Need reference(s).</span>


==About Text-Adventures==
==About Text-Adventures==
<span style="color:red">Necessary.</span>
<span style="color:red">Necessary.</span>
<span style="color:green">This annotation is about talking about text-adventures, accompanying [[User:Thijshijsijsjss/Human_Parser/About_Interactive_Fiction|another entry]] talking about interactive fiction. The latter makes a thematic connection to disassociation. This entry should be more explanatory of what TAs are. Can be shorter, and should annotate an 'early' part of the manual. Main references Get Lamp and Twisty Little Passages.</span>
<span style="color:green">This annotation is about talking about text-adventures, accompanying [[User:Thijshijsijsjss/Human_Parser/About_Interactive_Fiction|another entry]] talking about interactive fiction. The latter makes a thematic connection to dissociation. This entry should be more explanatory of what TAs are. Can be shorter, and should annotate an 'early' part of the manual. Main references Get Lamp and Twisty Little Passages.</span>


==About Obsolete Media==
==About Prophetic Diagnoses==
<span style="color:red">Nice to have.</span>
<span style="color:red">Optional.</span>
<span style="color:green">Annotation acknolowedging the connection to obsolete media. It seems like this axis is not super present, which I'm okay with (there might still be some pen plotter action), but I think it's still nice to mention, and might connect to some other entries (like a potential FOMO entry).</span>
<span style="color:green">About how a label / description of you might influence you, as a self-fulfilling prophecy. After the player's functionality score is exceeded, the 'day ends' and they are presented a report of their actions. Can be connected there (someone's narration of your life / person makes you that person).</span>
<span style="color:orange">Need reference(s). Ask Joseph?</span>


==About Functionality==
==About Human Parsers==
<span style="color:red">Good to have.</span>
<span style="color:red">Core / meta.</span>
<span style="color:green">Annotation about the term 'high functioning'. The game features a 'functionality score', and the player loses normal control after exceeding this number. This entry should be connected to the manual's part about the functionality score.</span>
<span style="color:green">I think it would be nice to state the 'tagline' of my project. Yet to be decided if it should just be the tagline, or with some more elaboration. For now mirror the About Thijs / Thesis sections, but not attached to that idea.</span>
===Functionality, 1===
As the word 'spectrum' suggests, the autistic spectrum comes in a continuous, multi-axial variety of flavors. Luckily, this is much better understood these days. However, I often still see the spectrum being mostly reduced to one axis: 'functioning'. Spending any number of minutes within discourse on autism, people are quick to talk about 'low' and 'high' functioning autistic people. 'low' and 'high' meaning to indicate how seemingly well an autistic person can function in society. 'Seemingly' being the key word here: it is a measure that is not a property of the person -- it reveals little information about one's traits -- but rather a property of judgement: the degee of functionality reveals the values of an environment, and evaluates the matter in which a person is a disruption in that environment. In that sense, 'functionality' can be a nasty measurement. Of course, there's a wide variety of different challenges people face, and some are more explicit and undeniable and shaping than others. It's good to acknowledge that, but I don't know if measuring 'functionality' is the way to achieve that.


===functionality, 2===
A parser is an interpreting agent -- what is A HUMAN PARSER?
Compare 'high functioning' to another term: 'high masking'. This, in my eyes, does reveal more of the person's traits: the matter of masking tells us about someone's ability to sense and adapt to an environment, to blend in and suppress their natural tendencies. Some people might be doing this much (voluntarily or not), while others less (voluntarily or not). Moreover, while this metric is often reserved for discourse on autism, it is a metric that, to me, seems more universal. Whereas 'functioning' presupposes a system of values, 'masking' doesn't: it merely states the ability or tendency to mask to blend into an environment, which is not a evaluation of the environment.


<span style="color:green">Rough draft. No references :[</span>
* A HUMAN PARSER is an interpreter that happens to be a human agent.
 
* A HUMAN PARSER is an interpreter that parses humans.
==About Prophetic Diagnoses==
* A HUMAN PARSER makes the act of parsing, or interpreting, human.
<span style="color:red">Optional.</span>
<span style="color:green">About how a label / description of you might influence you, as a self-fulfilling prophecy. After the player's functionality score is exceeded, the 'day ends' and they are presented a report of their actions. Can be connected there (someone's narration of your life / person makes you that person).</span>

Latest revision as of 00:06, 15 March 2025

This page collects annotations that are small and don't warrant their own page. It is a drafting ground for in-progress writing, and some entries might migrate to a dedicated page as they grow. Also, as the manual grows, I expect more single line annotations to emerge, some entries to be broken up, and more fun to be had with the questionable linearity of the thesis!

About Text-Adventures

Necessary. This annotation is about talking about text-adventures, accompanying another entry talking about interactive fiction. The latter makes a thematic connection to dissociation. This entry should be more explanatory of what TAs are. Can be shorter, and should annotate an 'early' part of the manual. Main references Get Lamp and Twisty Little Passages.

About Prophetic Diagnoses

Optional. About how a label / description of you might influence you, as a self-fulfilling prophecy. After the player's functionality score is exceeded, the 'day ends' and they are presented a report of their actions. Can be connected there (someone's narration of your life / person makes you that person).

About Human Parsers

Core / meta. I think it would be nice to state the 'tagline' of my project. Yet to be decided if it should just be the tagline, or with some more elaboration. For now mirror the About Thijs / Thesis sections, but not attached to that idea.

A parser is an interpreting agent -- what is A HUMAN PARSER?

  • A HUMAN PARSER is an interpreter that happens to be a human agent.
  • A HUMAN PARSER is an interpreter that parses humans.
  • A HUMAN PARSER makes the act of parsing, or interpreting, human.