User:Thijshijsijsjss/Human Parser/Forked Dialogues/Session 2: Difference between revisions

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# Playing [https://minitgame.com/ Minit] -- a knowledge-based adventure game in which you restart every minute. Here, the limiting resource is both time and knowledge: with more knowledge of the environment, you can spend your minute differently. This by itself is an interesting inspiration for a TA, but I'm particularly interested in how this knowledge can be spread / shared when playing with multiple people.
# Playing [https://minitgame.com/ Minit] -- a knowledge-based adventure game in which you restart every minute. Here, the limiting resource is both time and knowledge: with more knowledge of the environment, you can spend your minute differently. This by itself is an interesting inspiration for a TA, but I'm particularly interested in how this knowledge can be spread / shared when playing with multiple people.
# Playing a demo [~to be revealed~]
# Playing a demo [~to be revealed~]
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Revision as of 15:34, 20 February 2025

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Plans and Preparations

In recent conversations, I have found a suppressed desire within me: to have a more prominent human / performative aspect to the game of Human Parser. I thought I had decided on a more traditional text-adventure, but have found myself stuck, not excited to work on that. Instead, the most exciting moments of the project so far (the public moment, first playtesting session and (mock) assessment) were all diversions from the traditional format to include more human / performative aspects. So for this second playtesting session, I want to give myself space for that. (Funnily enough, this is what I also wrote in the prep section of the first FD session).

In the last (first) Forked Dialogues session, this was explored through sharing agency (leading up to an asymmetric demo). This time, I hope to explore 'limited resources'. Similar to [In the last Forked Dialogues session, the focus spoon theory] -- an examplary allegory for the limited energy a chronically ill person has in a day -- I've been thinking about the limited energy to adapt I have, and the relation this has to disassociative experiences (e.g. limited energy to mask, or limited energy to manage a change of plans). In the Human Parser game, I'm playing around with a 'functionality score', to represent this limit mechanically. I think this might be an interesting focus for this second session.

I have several activities in mind that relate to this theme in various ways:

  1. Playing Queers in Love at the End of the World -- a 10-second CYOA game. The limiting resource here is time. This can be a nice activity to warm-up. I wonder how it will feel to narrate the game while another person is choosing their path. I wonder what it will be like to 'pass the keyboard' and only be allowed one playthrough by yourself.
  2. Playing Minit -- a knowledge-based adventure game in which you restart every minute. Here, the limiting resource is both time and knowledge: with more knowledge of the environment, you can spend your minute differently. This by itself is an interesting inspiration for a TA, but I'm particularly interested in how this knowledge can be spread / shared when playing with multiple people.
  3. Playing a demo [~to be revealed~]