User:Thijshijsijsjss/Human Parser/Forked Dialogues: Difference between revisions
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''Reading CYOA books alone in your room, playing a text adventure behind your computer screen... Often, interactive fiction can be an individual experience. Forked Dialogues explores ways to make interactive fiction a collaborative, performative and plural experience.'' | ''Reading CYOA books alone in your room, playing a text adventure behind your computer screen... Often, interactive fiction can be an individual experience. Forked Dialogues explores ways to make interactive fiction a collaborative, performative and plural experience.'' | ||
* [[User:Thijshijsijsjss/Human_Parser/About_Playtesting|/About Playtesting]] | |||
* [[/Session 1|/Session #1]]: game-adjacent activities revolving around subtracting, subverting or sharing agency in play | * [[/Session 1|/Session #1]]: game-adjacent activities revolving around subtracting, subverting or sharing agency in play | ||
* [[/Session 2|/Session #2]]: game-adjacent activities revolving around limited resources in a human setting | |||
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Latest revision as of 16:17, 20 February 2025
FORKED DIALOGUES Exploring interactive-fiction as a plurality Reading CYOA books alone in your room, playing a text adventure behind your computer screen... Often, interactive fiction can be an individual experience. Forked Dialogues explores ways to make interactive fiction a collaborative, performative and plural experience.
- /About Playtesting
- /Session #1: game-adjacent activities revolving around subtracting, subverting or sharing agency in play
- /Session #2: game-adjacent activities revolving around limited resources in a human setting