User:Kim/reading/The Webs Grain: Difference between revisions

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''some thoughts on the style of the text:'' <br>
''some thoughts on the style of the text:'' <br>
''its very blog like, much and various media content (which I found annoying), no headlines or chapters, drawing arguments from various fields, starts his coclusions from the ground up''
''its very blog like, much and various media content (which I found annoying), no headlines or chapters, drawing arguments from various fields, starts his conclusions from the ground up''


* begins with nostalgia ''(a strange opening, very striking, seeking for attention)'', then: things changed, stating his growing frustration and disappointment in tech and industry
* begins with nostalgia ''(a strange opening, very striking, seeking for attention)'', then: things changed, stating his growing frustration and disappointment in tech and industry
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* we share similar design solutions because we're using the same materials ''but still there is a creative industry that wants invention and one thing to be better than the other''
* we share similar design solutions because we're using the same materials ''-- but still there is a creative industry that wants invention and one thing to be better than the other''


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== David Hockney ==
== David Hockney ==
* Hockney's photographs resemble designing for screen vs Mona Lisa stands for designing for print
* Hockney's 'The Scrabble Game' resemble designing for screen vs Mona Lisa stands for designing for print
* control vs discovery, uniformity vs multiplicity
* control vs discovery, uniformity vs multiplicity
 
challenges in web design:
<blockquote>
<blockquote>
an edgeless surface of unknown proportions comprised of small, individual, and variable elements from multiple vantages assembled into a readable whole that documents a moment
an edgeless surface of unknown proportions comprised of small, individual, and variable elements from multiple vantages assembled into a readable whole that documents a moment
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== Flux and Edgelessness ==
== Flux and Edgelessness ==
* Chimero presentation "What screens want", what does it mean to natively design for screen?  
* Chimero presentation "What screens want", what does it mean to natively design for screen?  
* he says <mark>flux – the capacity for things to change.</mark>
* he says <mark>flux – the capacity for things to change.</mark> – designing for web = managing change over time
* and <mark>edgelessness</mark> – what I am not so sure about – there are edges we just dont often see them visually
* and <mark>edgelessness</mark> ''– what I am not so sure about – there are edges we just dont often see them visually or get to those''
* Chimero then states that on a practical level, working on websites also brings forth edgelessness of disciplines - maybe ideally but not yet!  
** ''I get his point of edgelessness as webs hypothetical structure (individual pages, linked), being able to branch out forever''
** ''however there are:''
*** ''limits to server capacity (in some way physical edges)''
*** ''enforced limits by politics (banning specific pages or keywords)''
*** ''edges of language maybe (what is articulated but also in which language are websites written)''
* Chimero then states that on a practical level, working on websites also brings forth edgelessness of disciplines ''- maybe ideally but were not there yet!''


== Edgelessness in Interface Design ==
== Edgelessness in Interface Design ==
* In web design we dont have a fixed container size (like the printed page)
* In web design we dont have a fixed container size (like the printed page) bc we dont know what device site will be viewed with
* so lets start with arrangements of content and then put them in different sizes
* so lets start with arrangements of content and then put them in different sized containers


<br><br>
== Conclusion ==
* ends the text with call to be cautious of too much convenience (in digital tech) because it limits agency
* ends the text with call to be cautious of too much convenience (in digital tech) - it limits agency
* we cant solve problems caused by tech with just adding more tech
* make up your mind about: <mark>Whats technologies role in your life? And what do you want from it?</mark>

Latest revision as of 14:02, 5 February 2025

Frank Chimero, 2015, https://frankchimero.com/blog/2015/the-webs-grain

some thoughts on the style of the text:
its very blog like, much and various media content (which I found annoying), no headlines or chapters, drawing arguments from various fields, starts his conclusions from the ground up

  • begins with nostalgia (a strange opening, very striking, seeking for attention), then: things changed, stating his growing frustration and disappointment in tech and industry
  • examines basic html structure - and challenges of responsive design (when you dont want page to be vertical)
  • Bicycle Bear Websites Websites that do what they are not supposed to (going against their grain, their natural character) -- to what extend is that good or bad?

Every Material has a grain, including the web. [...] Too often the internet is cast as a wide-open, infinitely malleable material.

Web Interfaces

  • brings some website interface design examples and reasons we use them
    • flat colors/ gradients: lightweight, CSS
    • horizontal stripes of content to level vertical bias
    • ambient background images allow for cropping to unknown sizes
    • mosaics present multitude of contents

We use text as interface, because the nuanced but significant differences in technology's abstractions are difficult to communicate visually.

  • we share similar design solutions because we're using the same materials -- but still there is a creative industry that wants invention and one thing to be better than the other

What would happen if we stopped treating the web like a blank canvas to paint on, and instead like a material to build with?

David Hockney

  • Hockney's 'The Scrabble Game' resemble designing for screen vs Mona Lisa stands for designing for print
  • control vs discovery, uniformity vs multiplicity

challenges in web design:

an edgeless surface of unknown proportions comprised of small, individual, and variable elements from multiple vantages assembled into a readable whole that documents a moment

Flux and Edgelessness

  • Chimero presentation "What screens want", what does it mean to natively design for screen?
  • he says flux – the capacity for things to change. – designing for web = managing change over time
  • and edgelessness – what I am not so sure about – there are edges we just dont often see them visually or get to those
    • I get his point of edgelessness as webs hypothetical structure (individual pages, linked), being able to branch out forever
    • however there are:
      • limits to server capacity (in some way physical edges)
      • enforced limits by politics (banning specific pages or keywords)
      • edges of language maybe (what is articulated but also in which language are websites written)
  • Chimero then states that on a practical level, working on websites also brings forth edgelessness of disciplines - maybe ideally but were not there yet!

Edgelessness in Interface Design

  • In web design we dont have a fixed container size (like the printed page) bc we dont know what device site will be viewed with
  • so lets start with arrangements of content and then put them in different sized containers

Conclusion

  • ends the text with call to be cautious of too much convenience (in digital tech) - it limits agency
  • we cant solve problems caused by tech with just adding more tech
  • make up your mind about: Whats technologies role in your life? And what do you want from it?