User:Kim/reading/Tactical Design: Difference between revisions

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'''Nolwenn Maudet, translated from french, 2024'''
'''Nolwenn Maudet, translated from french, 2024''' <br><br>
Digital technology shifted design practices and outcomes. We cannot compete with platforms (on equal terms) but with trickery and tactic counter existing systems.
Digital technology shifted design practices and outcomes. We cannot compete with platforms (on equal terms) but with trickery and tactic counter existing systems.


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== Creeping in the opponent ==
== Creeping in the opponent ==
example 1 of tactical design: Turkopticon.
;example 1 of tactical design "Turkopticon"
:Operating against amazon mechanical turk
:so called contractors, hired through platform, have no minimum wage, no rights, no exchange
:Turkopticon is a browser extension, when installed gives contractors means of exchange and rating system on the amazon owned latform
 
== Turning the opponents strength against himself ==
;example 2 of tactical design "Consent-O-Matic"
:extension designed to counter cookie banners
:detects and fills cookie banner automatically when site open
:almost all cookie banners are built the same (weakness)
 
'''adversarial interoperability''' (Cory Doctrow) Interoperability = ability of system to communicate and function with other. Adversarial Interoperability = interfacing with other systems without their permission or support. (fundamental to history of computing)
 
== Diverting an opponents strength to a competitors advantage ==
;example 3 of tactical design "Amazon Killer extension"
:use Amazons strength (high quality search engine for books) to then serve another competitor
:in this case Place de libraries which lets you search for books available in nearby bookshops
 
== Cleaning up the existing ==
final tactic (used most widely) is cleaning up, hiding interface elements. (ad blocker)

Revision as of 11:09, 11 January 2025

Nolwenn Maudet, translated from french, 2024

Digital technology shifted design practices and outcomes. We cannot compete with platforms (on equal terms) but with trickery and tactic counter existing systems.

Recent forms of design protests

tactical design is part of longer history with critical design. Difference: core idea in critical design is to identify iisues and make them visible.

Tactic and Design

Tactic from Michael de Certeau, refers to appropriation of everyday objects by users. Different from strategy, tactics unfold in relation t what already exists.

Creeping in the opponent

example 1 of tactical design "Turkopticon"
Operating against amazon mechanical turk
so called contractors, hired through platform, have no minimum wage, no rights, no exchange
Turkopticon is a browser extension, when installed gives contractors means of exchange and rating system on the amazon owned latform

Turning the opponents strength against himself

example 2 of tactical design "Consent-O-Matic"
extension designed to counter cookie banners
detects and fills cookie banner automatically when site open
almost all cookie banners are built the same (weakness)

adversarial interoperability (Cory Doctrow) Interoperability = ability of system to communicate and function with other. Adversarial Interoperability = interfacing with other systems without their permission or support. (fundamental to history of computing)

Diverting an opponents strength to a competitors advantage

example 3 of tactical design "Amazon Killer extension"
use Amazons strength (high quality search engine for books) to then serve another competitor
in this case Place de libraries which lets you search for books available in nearby bookshops

Cleaning up the existing

final tactic (used most widely) is cleaning up, hiding interface elements. (ad blocker)