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== What do you **WANT** to write? [What will the text be about? (thesis). What do you want to explore? Be clear about HOW you want to tell your story. ==
== What do you **WANT** to write? [What will the text be about? (thesis). What do you want to explore? Be clear about HOW you want to tell your story. ==
I want to write: to reflect, (de)construct, criticize Rotterdam. I want to use my knowledge / experience in world building, working with 3D software and reflecting on these environments in relation to the utopian postcard realities that I see in the city and with my gained knowledge in dealing with multiple facets of living in Rotterdam.  
I want to write: to reflect, (de)construct, criticize Rotterdam. I want to use my knowledge / experience in world building, working with 3D software and reflecting on these environments in relation to the utopian postcard realities that I see in the city and with my gained knowledge in dealing with multiple facets of living in Rotterdam.   
== THRESHOLD, THE TILE AND THE CUBE ==
To shape my thesis, I want to use the tile as a metaphor. 
A tile is generally fixed in place in an array to cover. In this thesis I want to uncover the tiles.
[[File:Broken tile.jpg|thumb]]
Beginning from the personal small tile of context that includes reality.  


I order to reflect / criticize the city, I want to start at the first tile and then zooming out towards 'the big picture'
[[File:Tileless surface near viaduct.jpg|thumb]]


The announcements of 'new icons' of the city.  The promises done by gemeente through visuals and the architectural artist impressions of new buildings, arrangements, living spaces and virtual representation in impressive render virtual imagery.  
Since most(if not all) modern (atro)cities seem to be in developed in 3D software, I'm starting to think the implementation of virtual reality renders the street into a design instead of the other way around.
 


Since most(if not all) modern (atro)cities seem to be in developed in 3D software, I'm starting to think the implementation of virtual reality renders the street into a design instead of the other way around.




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[[File:Unity3dcube.png|thumb]]
 
A 3D workspace looks like a grey void. Since this representation feels hollow, I want to reflect on the 3D cube and artificial renders.  
A 3D workspace looks like a grey void. Since this representation feels hollow, I want to reflect on the 3D cube and artificial renders.  


To prevent confusion or overstimulation, I want use a frame, a tile. The tile as a small square, a frame, a window, a screen, aface.  
To prevent confusion or overstimulation, I want use a frame, a tile. The tile as a small square, a frame, a window, a screen, aface.  
A tile is generally fixed in place in an array to cover. In this thesis I want to uncover the tiles.
== THE CUBE ==
  Since a cube has 6 tiles, the format will be 6 chapters or at least will dice around 6 elements.
  Since a cube has 6 tiles, the format will be 6 chapters or at least will dice around 6 elements.
[[File:Unity3dcube.png|thumb|3D renders are calculated and these are over simplified for the sake of entertainment, marketing.  ]]






And to look at the municipality / government / designers and their tools that either help improve or demolish through city marketing/planning. This informational / imagery journey could be building blocks of critique on order to actually help and build a better city: not only through  but also from A(accessibility/disability),  
And to look at the municipality / government / designers and their tools that either help improve or demolish through city marketing/planning. This informational / imagery journey could be building blocks of critique on order to actually help and build a better city: not only through  but also from A(accessibility/disability),
I want to write about the tools I have used and linking these tools to how they shape reality.  The tools I'm thinking of are my previous media of 3D softwares:Ways to make scenes and worlds based on the institutional cFilling the grey void with complexity through contexturesritiques I wanted to discuss during my Bachelors.




=== Socially - Personal, Affordable, Family, Housing ===


=== Accessibly - Disability, Information provision, infrastruc ===


=== Bureaucratically - Protocols of local municipal / governments ===


=== Architecturally - Buildings, ways, pavements, roads, streets ===


=== Virtually - Imagery, impression, media, softwares, simulation, games ===


=== Culturally - budgetcuts, false iconism, counterculture, grassroots, community, festivals/gigs/events ===


[[File:Contexture sketch pun and writing, my favorite.jpg|thumb]]


== Contextures / Chapters ==
'''Socially''' - ''Personal, Affordable, Family, Housing''
'''Accessibly''' - ''Disability, Information provision, infrastructures''
'''Bureaucratically''' - ''Protocols of local municipal / governments''
'''Architecturally''' - '''''Buildings, ways, pavements, roads, streets'''''
'''Virtually''' - ''Imagery, impression, media, softwares, simulation, games''
'''Culturally''' - ''budget cuts, false iconism, counterculture, grassroots, community, festivals/gigs/events''
These six are connected in my countercube with contextures: A drawing per chapter to alternative looks to postcard utopianism.


Contextures are context-textures which are based on finding miscalculations.  ( countermap.  )       


These six are connected in my countercube with contextures: A drawing per chapter.  
It is crucial to mention that I will not allow myself to fall in a pit of despair but to healthily reflect on the topics, not having an answer but reacting honestly within the complex matters and also to look at the alternatives.  


It is crucial to mention that I will not allow myself to fall in a pit of despair but to healthily reflect on the topics, not having an answer but reacting honestly within the complex matters and also to look at the alternatives.


Potentially, the cube in a




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Relation to previous:
Once you identify these you can begin your chapter outline (build on the 3 key issues by asking what research questions these lead to? Why is this key point important to you?). You will now have a frame for your text:
 
I mostly used my own drawing style and I shaped these into shaders/textures, which I implement on either supplied (basic) or found 3D objects. My worlds were mostly low poly but with a clear message: How my brain processes my objections with the things I see.


'''''how to develop a counter-mapping practice in relation to he issue of accessibility in Rotterdam'''''


'''''infrastructure for countermapping / anti-campaigning by showing (human) complications''''' 


==== 1. Innovation and Virtual Tools as development or demolition of reality ====


==== 2. Hollow Representations vs Complex Contexts: 3D representations of Rotterdam (Renderdam) ====


==== 3. DIY City Planning / Branding: Counter campaigning for the city ====




I am searching for a right way to visualize the tensions and she human touch as reminder of the (in)humane complications.  




I want to write about the tools I have used and linking these tools to how they shape reality.  The tools I'm thinking of are my previous media of 3D softwares:Ways to make scenes and worlds based on the institutional critiques I wanted to discuss during my Bachelors.
== References ==




3D CONTINUUM <blockquote><s><nowiki>https://volumetricregimes.xyz/index.php?title=The_Industrial_Continuum_of_3D</nowiki></s>


3D renders are calculated and these are over simplified for the sake of entertainment, marketing.  
<nowiki>https://monoskop.org/images/0/04/Kittler_Friedrich_1996_The_City_Is_a_Medium.pdf</nowiki>


I order to reflect / criticize the city, I want to start at the first tile and then zooming out towards 'the big picture'
<nowiki>https://placesjournal.org/article/a-city-is-not-a-computer/</nowiki>


In this project I want to draw out harsh alternative looks to postcard utopianism
<nowiki>https://salvage.zone/salvaging-situationism-race-and-space/</nowiki></blockquote>Rene Boer - Smooth City


.


Making a (few) series based on contexts which are based on finding miscalculations and a result of this could be a series of miscalculations as countermap.  
LASSE VAN DEN BOSCH CHRISTENSEN - I, FOR ONE, WELCOME OUR NEW OVERLORDS


Beginning from the personal small tile of context that includes reality. Slowly zooming out towards the future renders and ideas. Showing examples and
additions±


CANVAS WAN - Into the digital void


JESSE SIEGEL - DEFAULT ALPHA


Mariken OVerdijk / The city as anthology: movements at the margins of public space


How Not To Be Seen


https://www.notbored.org/UU.html




FLANEUR CRITICISM <nowiki>[https://salvage.zone/salvaging-situationism-race-and-space/]</nowiki>(<nowiki>https://salvage.zone/salvaging-situationism-race-and-space/</nowiki>)


== Once you identify these you can begin your chapter outline (build on the 3 key issues by asking what research questions these lead to? Why is this key point important to you?). You will now have a frame for your text: ==


==== 1. Innovation and Virtual Tools as development or demolition of reality ====
VERS BETON


==== 2. Hollow Representations vs Complex Contexts: 3D representations of Rotterdam (Renderdam) ====
http://www.rechtopdestad.nl/


==== 3. DIY City Planning / Branding: Counter campaigning for the city ====
https://pad.xpub.nl/p/Lorenderesearchannotationpad

Latest revision as of 13:48, 21 November 2024


What do you **WANT** to write? [What will the text be about? (thesis). What do you want to explore? Be clear about HOW you want to tell your story.

I want to write: to reflect, (de)construct, criticize Rotterdam. I want to use my knowledge / experience in world building, working with 3D software and reflecting on these environments in relation to the utopian postcard realities that I see in the city and with my gained knowledge in dealing with multiple facets of living in Rotterdam.

THRESHOLD, THE TILE AND THE CUBE

To shape my thesis, I want to use the tile as a metaphor. A tile is generally fixed in place in an array to cover. In this thesis I want to uncover the tiles.

Broken tile.jpg

Beginning from the personal small tile of context that includes reality.

I order to reflect / criticize the city, I want to start at the first tile and then zooming out towards 'the big picture'

Tileless surface near viaduct.jpg

Since most(if not all) modern (atro)cities seem to be in developed in 3D software, I'm starting to think the implementation of virtual reality renders the street into a design instead of the other way around.


In this Thesis, it would a great (visual) exploration to go through positive and negative renders of the visual representation and putting these next to the contexts of a city. 


A 3D workspace looks like a grey void. Since this representation feels hollow, I want to reflect on the 3D cube and artificial renders.

To prevent confusion or overstimulation, I want use a frame, a tile. The tile as a small square, a frame, a window, a screen, aface.

Since a cube has 6 tiles, the format will be 6 chapters or at least will dice around 6 elements.
3D renders are calculated and these are over simplified for the sake of entertainment, marketing.  


And to look at the municipality / government / designers and their tools that either help improve or demolish through city marketing/planning. This informational / imagery journey could be building blocks of critique on order to actually help and build a better city: not only through but also from A(accessibility/disability), I want to write about the tools I have used and linking these tools to how they shape reality.  The tools I'm thinking of are my previous media of 3D softwares:Ways to make scenes and worlds based on the institutional cFilling the grey void with complexity through contexturesritiques I wanted to discuss during my Bachelors.





Contexture sketch pun and writing, my favorite.jpg

Contextures / Chapters

Socially - Personal, Affordable, Family, Housing

Accessibly - Disability, Information provision, infrastructures

Bureaucratically - Protocols of local municipal / governments

Architecturally - Buildings, ways, pavements, roads, streets

Virtually - Imagery, impression, media, softwares, simulation, games

Culturally - budget cuts, false iconism, counterculture, grassroots, community, festivals/gigs/events

These six are connected in my countercube with contextures: A drawing per chapter to alternative looks to postcard utopianism.

Contextures are context-textures which are based on finding miscalculations. ( countermap.  )

It is crucial to mention that I will not allow myself to fall in a pit of despair but to healthily reflect on the topics, not having an answer but reacting honestly within the complex matters and also to look at the alternatives.




I want to reflect on these tools and how they are used. Especially because I start to see this kind of image in multiple parts of Rotterdam. I'm starting to see the resemblance with certain (dystopic) virtual representations in games like Cyberpunk 2077, next to that, I'm currently diving into the idea of the city as machine / medium and other metaphors to help shape my critiques.


Since most(if not all) modern cities are in development in 3D software, I'm starting to think the implementation of virtual reality renders the street into a design instead of the other way around. In this Thesis, it would a great (visual) exploration to go through positive and negative renders of the visual representation and putting these next to the contexts of a city.  And to look at the municipality / government / designers and their tools that either help improve or demolish through city marketing/planning. This informational / imagery journey could be building blocks of critique on order to actually help and build a better city: not only through X(width), Y(height), Z(depth) and T(time) but also from A(accessibility/disability), L(livability, housing, affordability), C(culturability, festivals/gigs/events).



These are all dimensions that have context in contrast to the (pre)calculated 3D area of X(width), Y(height), Z(depth) and T(time).

The utopian postcards of a new apartment building and the promise of new icons are ideal landscapes made from artist/artificial impressions.

Using drawings as an alternative to the hollow representation that seem to 'shape' Rotterdam.



Once you identify these you can begin your chapter outline (build on the 3 key issues by asking what research questions these lead to? Why is this key point important to you?). You will now have a frame for your text:

how to develop a counter-mapping practice in relation to he issue of accessibility in Rotterdam

infrastructure for countermapping / anti-campaigning by showing (human) complications

1. Innovation and Virtual Tools as development or demolition of reality

2. Hollow Representations vs Complex Contexts: 3D representations of Rotterdam (Renderdam)

3. DIY City Planning / Branding: Counter campaigning for the city

References

3D CONTINUUM

https://volumetricregimes.xyz/index.php?title=The_Industrial_Continuum_of_3D

https://monoskop.org/images/0/04/Kittler_Friedrich_1996_The_City_Is_a_Medium.pdf

https://placesjournal.org/article/a-city-is-not-a-computer/

https://salvage.zone/salvaging-situationism-race-and-space/

Rene Boer - Smooth City


LASSE VAN DEN BOSCH CHRISTENSEN - I, FOR ONE, WELCOME OUR NEW OVERLORDS

additions±

CANVAS WAN - Into the digital void

JESSE SIEGEL - DEFAULT ALPHA

Mariken OVerdijk / The city as anthology: movements at the margins of public space

How Not To Be Seen

https://www.notbored.org/UU.html


FLANEUR CRITICISM [https://salvage.zone/salvaging-situationism-race-and-space/](https://salvage.zone/salvaging-situationism-race-and-space/)


VERS BETON

http://www.rechtopdestad.nl/

https://pad.xpub.nl/p/Lorenderesearchannotationpad