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| '''Radio Worm - Protocols for Collective Performance - Week 5:''' | | '''Radio Worm - Protocols for Collective Performance - Week 5:''' |
| Claudio Wyn Fred Charlie Eleni Zuhui | | Claudio Wyn Fred Charlie Eleni Zuhui |
| | {| width=90% align=center |
| | |<pre style=" background:#D5FFAC; color:black;"> |
| | In this week's radio performance, we use protocols —those rules and procedures commonly found in bureaucratic and corporate systems— as a central theme. |
| | </pre> |
| | |} |
| | |
| | =Setup= |
| | [[File:Week5 radio setup.jpg|thumb|right|Performance setup]] |
| | {|align=right |
| | |[[File:Week5 radio phone.jpg|thumb|right|A phone at WORM, being broadcasted through jitsi]] |
| | |[[File:Week5 radio phone1.jpg.png|thumb|right|A phone at WORM, being broadcasted through jitsi]] |
| | |} |
| | === 1.1 Prototype === |
| | This radio show tried to explore the power dynamics in call center systems through a series of role-play conversations. It inspired by Sound Jamming (VCV Rack!!), we had a role play in last show, and has different standpoints while our group member read the interview, leading us to rethink the relationship between language, identity, and system. The confusion and questions we encounter reflect the gaps between protocols and real human needs. The conversations, advertisements, and system responses emerge as layers of bureaucratic communication. |
| | During our group meeting, we were inspired by shared experiences with customer service. Since the theme of protocols was central to our discussion, we created a fictional call center to examine how language operates within systematic constraints. We wanted to explore how agents serve as mediators rather than power holders, caught between system limitations and customer needs. |
| | === 1.2 Design === |
| | How can we reveal the power dynamics in automated systems? How do protocols shape human communication? How do we structure the tension between human needs and systematic responses? It reminds us of the concept of interpretative labor - agents must constantly interpret between rigid protocols and fluid human situations. The system transfers both problem-solving and emotional labor onto agents, who must absorb customer frustrations while lacking the agency to resolve systemic issues. |
| | We collected stories from Reddit and classic film scripts about call center experiences, creating four role-play scenarios that demonstrate this double bind, focusing primarily on the user's dilemma within the system. |
| | |
| | |
| | Sound Techniques: |
| | |
| | A. Role-play Dialogue |
|
| |
|
| In this week's radio performance, we use protocols—those rules and procedures commonly found in bureaucratic and corporate systems—as a central theme.
| | Character development |
|
| |
|
| | Emotional progression |
|
| |
|
| =Setup= | | System interruptions |
| | |
| | B. Sound Elements |
| | |
| | TTS |
| | |
| | Lyric Jungle |
| | |
| | Hold music |
| | |
| | Phone call effect |
| | |
| | C. Narrative Structure |
| | |
| | Multiple scenarios |
| | |
| | Advertising breaks |
| | |
| | System messages |
| | |
| | D. Tension Building |
| | |
| | Growing frustration |
| | Protocol limitations |
| | Human-AI interaction |
| | |
| | ==== 1.2.2 Material ==== |
| | We selected and adapted stories highlight the relationship between humans and automated systems. The dialogue serves as a backbone to explore how people are conditioned by machine expressions. |
| | The system sounds create an institutional atmosphere, expressing the cold, automated environment of call centers. |
| | Music and advertisements add ironic commentary on the commercialization of human interaction. |
| | |
| | ==== 1.2.3 Sound Source(parts) ==== |
| | '''Role-play Scripts''' |
| | Four scenarios based on real experiences, showing how customers and agents navigate system constraints. |
| | |
| | '''Phone System Elements''' |
| | Automated messages, hold music, and system prompts that interrupt and shape human conversation. |
| | |
| | ''' Fake Advertisements''' |
| | Inserted phone advertisements that highlight the human-AI relationship. |
|
| |
|
| =Protocols= | | =Protocols= |
| ==Redaction protocol== | | ==Redaction protocol== |
| [[File:Redacteddoc4.jpeg|thumb|right]] | | [[File:Redacteddoc4.jpeg|thumb|right]] |
| <blockquote style="width: 50%;"> | | <blockquote style="width: 55%;", "text-align: center;"> |
| “Secrecy is another by-product of administrative power. ‘Every bureaucracy seeks to increase the superiority of the professionally informed by keeping their knowledge and intentions secret’, wrote sociologist Max Weber. | | “Secrecy is another by-product of administrative power.<br><br> ''‘Every bureaucracy seeks to increase the superiority of the professionally informed by keeping their knowledge and intentions secret’'', wrote sociologist Max Weber. <br><br> |
| Visual representations of ‘official secrets’—as Max Weber calls them—can be found in the form of redacted documents, both for legal, financial, or security purposes. A request for government documents can produce pages full of blacked-out lines, as if it was abstract art. The stupidity and irra- tionality of bureaucratic reasoning as someone within the adminis- tration painstakingly has to go over the text line by line, rendering information useless.” - CAPS LOCK, Ruben Pater | | Visual representations of ‘official secrets’—as Max Weber calls them—can be found in the form of redacted documents, both for legal, financial, or security purposes. A request for government documents can produce pages full of blacked-out lines, as if it was abstract art. The stupidity and irra- tionality of bureaucratic reasoning as someone within the adminis- tration painstakingly has to go over the text line by line, rendering information useless.” - CAPS LOCK, Ruben Pater |
| </blockquote> | | </blockquote> |
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| |} | | |} |
| <br> | | <br> |
| ==Scripts==
| |
|
| |
|
| =Debrief= | | ==Terms and conditions protocol== |
| [[File:Claudio ex machina.jpg|thumb|Claudio ex machina at the debrief]]
| |
| | |
| =Audio= | |
| ==Hold music==
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/d/dd/Unitedairlinehold.mp3}}
| |
| '''Unitedn Airlines'''
| |
| <br> | | <br> |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/a/a2/Amazonhold.mp3}}
| | ==Scripts== |
| '''Amazon'''
| | {|align=center |
| <br>
| | |[[File:Week5 radio scripts.jpg|thumb]] |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/6/6a/Bestbuyhold.mp3}}
| | |[[File:Week5 radio scrpts1.jpg|thumb]] |
| '''BestBuy'''
| | |} |
| <br>
| | ==[[SI25 Week 5 Audio|Audio]]== |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/8/89/Fedexhold.mp3}}
| | ▲All the audio files gathered and created for the show are here |
| '''Fedex'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/b/b0/Ikeahold.mp3}}
| |
| '''Ikea'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/c/ce/Samsung.mp3}} | |
| '''Samsung'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/4/4f/Polycomhold.mp3}}
| |
| '''Polycom'''
| |
| <br>
| |
| <br>
| |
| ''' Best Hold Music Ever '''
| |
| https://www.youtube.com/watch?v=5r98QdCRR68
| |
| <br>
| |
| '''Cisco Opus Number One (BADGRRL Rework)'''
| |
| https://soundcloud.com/sparx_x_x/cisco-opus-number-one-badgrrl-rework
| |
| <br>
| |
| ''' Hold (Opus number 1 Tribute) '''
| |
| https://soundcloud.com/user-849824270-948673776/hold-opus-number-1-tribute
| |
| <br>
| |
| <br>
| |
| <br>
| |
| | |
| ==Dial and ringing==
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/2/29/DialingNumber.mp3}}
| |
| '''Dialing number - hectic'''
| |
| | |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/b/b9/Dialtonesound.mp3}}
| |
| '''Dial tone'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/b/b3/Phonedialring.mp3}}
| |
| '''Dial and ringing'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/b/ba/CallConnecting.mp3}}
| |
| '''Call connecting'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/1/1a/Ringing_3rings.mp3}}
| |
| '''Ringing x 3'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/1/1a/Ringing_3rings.mp3}}
| |
| '''Ringing x 3'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/6/62/Ringing_4min30.mp3}}
| |
| '''ringing 4min30'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/5/53/Faxmachinedial.mp3}}
| |
| '''When you dial to fax machine instead of landline'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/b/b5/Soundofdialupinternet.mp3}}
| |
| '''Sound of dial-up internet'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/b/b9/Dialupmodemhandshake.mp3}}
| |
| '''Dial up modem handshake'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/6/6e/CallerUnavailable_Beeping.mp3}}
| |
| '''Number unavailable'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/4/4f/Pick_up.mp3}}
| |
| '''Picking-up'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/8/85/Hang_Up.mp3}}
| |
| '''Hanging-up'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/8/8f/VoicemailBeep.mp3}}
| |
| '''Voicemail beep'''
| |
| | |
| <br>
| |
| <br>
| |
| <br>
| |
| | |
| ==Censoring beep==
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/5/57/CensorBeep_0%2C5sec.mp3}}
| |
| '''0.5sec'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/6/61/CensorBeep_1sec.mp3}}
| |
| '''1sec'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/4/49/CensorBeep_3sec.mp3}}
| |
| '''3sec'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mediadesign/File:CensorBeep_10sec.mp3}}
| |
| '''10sec'''
| |
| | |
| ==Telephone Ringtones==
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/e/e8/OfficePhone.mp3}}
| |
| '''Office phone'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/d/db/OldHousephone.mp3}}
| |
| '''2010s house phone'''
| |
| <br>
| |
| {{audio|mp3=hhttps://pzwiki.wdka.nl/mw-mediadesign/images/e/e3/PhoneRingsound_shrill.mp3}}
| |
| '''Shrill ringtone'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/3/3c/VintagePhone.mp3}}
| |
| '''Vintage telephone'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/7/7c/8bitRingtone.mp3}}
| |
| '''8bit ringtone'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/9/94/PhoneRingingINTHEDISTANCE.mp3}}
| |
| '''Telephone ringing in distance'''
| |
| <br>
| |
| | |
| ==Static==
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/2/20/Call_SignalINterference.mp3}}
| |
| '''Signal Interference'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/1/1c/StaticNoises1.mp3}}
| |
| '''Static noises'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/b/bb/RadioStatic.mp3}}
| |
| '''Radio static'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/e/e1/TuningRadio.mp3}}
| |
| '''Tuning radio static'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/3/3d/ElectricalStatic.mp3}}
| |
| '''Electrical static'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/7/7c/GrainyStatic.mp3}}
| |
| '''Grainy static'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/c/c6/WeeWooWeep_Static.mp3}}
| |
| '''WeeWooWeeWoo static'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/6/69/SpyRadioJingle.mp3}}
| |
| '''Weird military static and Jingle'''
| |
| | |
| ==Audio mix== | |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/d/d1/DIsturbances.mp3}}
| |
| '''Disturbances in connection'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/7/7b/DIsturbancesInThePhone.mp3}}
| |
| '''Disturbances in connection + Helphelphelp'''
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/2/23/DIsturbancesInThePhone_And_Holdmusic.mp3}}
| |
| '''Disturbances in connection + Helphelphelp + Hold Music'''
| |
| | |
| ==Intro: Pre-recorded operator message==
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/7/76/Lily_1.mp3}}
| |
| 1. "You’re calling, ‘The company’. Your call is very important to us, it will be answered soon. please wait on the line."
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/f/f0/Lily_2.mp3}}
| |
| 2. "Here at our business, we run the best business that you can possibly find. Nobody else does business quite like us. Thanks for holding"
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/4/4c/Lily_3.mp3}}
| |
| 3. "Are you a premium member of our business yet? If not, you should sign up for paid membership online. We know you don’t wanna do it, but we are going to keep reminding you that you should do it until you actually do. Thanks."
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/3/30/Lily_4.mp3}}
| |
| 4. "We are currently transferring your call to the next representative. In the mean time, did you know, we won the best business award in 2017? We do our best to run the best business in the world and being best matters the most to us, the best."
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/7/7f/Lily_5.mp3}}
| |
| 5. "Our representative is almost ready to take your call. Just a few more moments while we complete some very, very important internal procedures that we can’t really explain. Thank you for holding."
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/4/45/Lily_6.mp3}}
| |
| 6. "We’re currently experiencing higher than normal call volumes. But rest assured, you're in the system. Somewhere. You are now a part of something bigger. Please continue to hold."
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/8/84/Lily_7.mp3}}
| |
| 7. "Did you know, that we only hire one or two telephone operators at a time? We want to make sure you listen to our hold music, cuz we paid a lot of money to license them. Hope you enjoy and thanks."
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/7/7b/Lily_8.mp3}}
| |
| 8. "We’re still here, making sure that you’re waiting. It’s what we do best. Hold on tight and enjoy our pleasant music. Our hold music was scientifically engineered to relax you. If you feel like it’s not, please give it another 10 minutes or so. Thank you for holding."
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/4/45/Lily_9.mp3}}
| |
| 9. "Fun fact, the hold music you’re hearing right now was handpicked by our CEO during a vision quest in the mountains of Peru. We hope it brings you as much clarity as it brought him. Please continue to hold."
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/5/5b/Lily_10.mp3}}
| |
| 10. "Your call is in the queue, but don't worry—we've recently installed a system that may or may not prioritize your call based on your membership credits. Please hold and we appreciate your patience. In fact, patience is the key to all good things in life."
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/c/c3/Lily_11.mp3}}
| |
| 11. "You’re in line to speak with a representative. But what does it really mean to be 'in line'? Is it a straight path? Or a loop? Either way, we’ll get to you eventually. Please hold."
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/7/75/Lily_12.mp3}}
| |
| 12. "We’re almost ready to assist you. Almost. ‘almost’ is a strange concept, isn’t it? Always just out of reach. Please continue to hold."
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/0/09/Lily_13.mp3}}
| |
| 13. "Your call will be answered soon. But what does ‘soon’ really mean? Does anyone ever truly know? For now, just hold. Someone will be with you soon."
| |
| <br>
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/b/b9/Lily_14.mp3}}
| |
| 14."Did you know, that time is an illusion? Much like our customer service.
| |
| …
| |
| “So then.. If you awaken from this illusion, and you understand that black implies white, self implies other, life implies death — or shall I say, death implies life — you can feel yourself not as a stranger in the world, not as something here on probation, not as something that has arrived here by fluke, but you can begin to feel your own existence as absolutely fundamental.”"
| |
| <br>
| |
| <br>
| |
| <br>
| |
| | |
| ==Call center training==
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/5/5f/Toneofvoice.mp3}}
| |
| <CALL CENTER TRAINING: PROPER USE OF TONE OF VOICE & VOLUME><br>
| |
| All pre-recorded operator messages should be recorded following the instruction above.
| |
| <br>
| |
| <br>
| |
| | |
| ==David Graeber==
| |
| {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/b/b2/Bureau_Viol_1_fx.mp3}}
| |
| <br>
| |
| <br>
| |
| ==Outro: Pre-recorded operator message==
| |
| 1.{{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/1/16/Outro_lily1.mp3}}
| |
| <br>
| |
| 2.{{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/7/7a/Outro_lily2.mp3}}
| |
| <br>
| |
| 3.{{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/8/8d/Outro_lily3.mp3}}
| |
| <br> | | <br> |
| <br> | | <br> |
| | =Debrief= |
| | [[File:Claudio ex machina.jpg|thumb|Claudio ex machina at the debrief]] |
| | [https://pad.xpub.nl/p/20241021-radioworm05 The pad] |
Radio Worm - Protocols for Collective Performance - Week 5:
Claudio Wyn Fred Charlie Eleni Zuhui
In this week's radio performance, we use protocols —those rules and procedures commonly found in bureaucratic and corporate systems— as a central theme.
|
Setup
A phone at WORM, being broadcasted through jitsi
|
A phone at WORM, being broadcasted through jitsi
|
1.1 Prototype
This radio show tried to explore the power dynamics in call center systems through a series of role-play conversations. It inspired by Sound Jamming (VCV Rack!!), we had a role play in last show, and has different standpoints while our group member read the interview, leading us to rethink the relationship between language, identity, and system. The confusion and questions we encounter reflect the gaps between protocols and real human needs. The conversations, advertisements, and system responses emerge as layers of bureaucratic communication.
During our group meeting, we were inspired by shared experiences with customer service. Since the theme of protocols was central to our discussion, we created a fictional call center to examine how language operates within systematic constraints. We wanted to explore how agents serve as mediators rather than power holders, caught between system limitations and customer needs.
1.2 Design
How can we reveal the power dynamics in automated systems? How do protocols shape human communication? How do we structure the tension between human needs and systematic responses? It reminds us of the concept of interpretative labor - agents must constantly interpret between rigid protocols and fluid human situations. The system transfers both problem-solving and emotional labor onto agents, who must absorb customer frustrations while lacking the agency to resolve systemic issues.
We collected stories from Reddit and classic film scripts about call center experiences, creating four role-play scenarios that demonstrate this double bind, focusing primarily on the user's dilemma within the system.
Sound Techniques:
A. Role-play Dialogue
Character development
Emotional progression
System interruptions
B. Sound Elements
TTS
Lyric Jungle
Hold music
Phone call effect
C. Narrative Structure
Multiple scenarios
Advertising breaks
System messages
D. Tension Building
Growing frustration
Protocol limitations
Human-AI interaction
1.2.2 Material
We selected and adapted stories highlight the relationship between humans and automated systems. The dialogue serves as a backbone to explore how people are conditioned by machine expressions.
The system sounds create an institutional atmosphere, expressing the cold, automated environment of call centers.
Music and advertisements add ironic commentary on the commercialization of human interaction.
1.2.3 Sound Source(parts)
Role-play Scripts
Four scenarios based on real experiences, showing how customers and agents navigate system constraints.
Phone System Elements
Automated messages, hold music, and system prompts that interrupt and shape human conversation.
Fake Advertisements
Inserted phone advertisements that highlight the human-AI relationship.
Protocols
Redaction protocol
“Secrecy is another by-product of administrative power.
‘Every bureaucracy seeks to increase the superiority of the professionally informed by keeping their knowledge and intentions secret’, wrote sociologist Max Weber.
Visual representations of ‘official secrets’—as Max Weber calls them—can be found in the form of redacted documents, both for legal, financial, or security purposes. A request for government documents can produce pages full of blacked-out lines, as if it was abstract art. The stupidity and irra- tionality of bureaucratic reasoning as someone within the adminis- tration painstakingly has to go over the text line by line, rendering information useless.” - CAPS LOCK, Ruben Pater
Protocol sheet
using the script of <CALL CENTER TRAINING: PROPER USE OF TONE OF VOICE & VOLUME>
Terms and conditions protocol
Scripts
▲All the audio files gathered and created for the show are here
Debrief
Claudio ex machina at the debrief
The pad