User:Alessia/Thesis outline: Difference between revisions

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==Key texts==
 
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* '''Game Poems: Videogame Design as Lyric Practice''', Jordan Magnuson<br>
https://www.gamepoemsbook.com/<br>
An unusual perspective on the convergence between game making and lyric poetry, can game operate as a kind of poetry?
* '''A Long History of Generated Poetics: cutups from Dickinson to Melitzah''', Everest Pipkin<br>
https://everestpipkin.medium.com/a-long-history-of-generated-poetics-cutups-from-dickinson-to-melitzah-fce498083233<br>
This article explored the historical tradition of generative poetics have existed for much more than we think about, even before the blooming of AI, before generative became a central term.
* '''Relational Aesthetics''', Nicolas Bourriaud<br>
Where does the obsession for interactivity in our contemporary art, and society, comes from?<br>
* '''My own damn wiki about liminality''', and all the books, researches and inspirations I quoted there that I love<br>
https://pzwiki.wdka.nl/mediadesign/User:Alessia/liminal#Place-specific_art

Revision as of 23:35, 30 October 2024