User:Lor.ensō/thesis-outline: Difference between revisions
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I want to write about the tools I have used and linking these tools to how they shape reality. The tools I'm thinking of are my previous media of 3D softwares: Cinema4D, Unity, Unreal. Ways to make scenes and worlds based on the institutional critiques I wanted to discuss during my Bachelors. | |||
I mostly used my own drawing style and I shaped these into shaders/textures, which I implement on either supplied (basic) or found 3D objects. My worlds were mostly low poly but with a clear message: How my brain processes my objections with the things I see. | I mostly used my own drawing style and I shaped these into shaders/textures, which I implement on either supplied (basic) or found 3D objects. My worlds were mostly low poly but with a clear message: How my brain processes my objections with the things I see. | ||
I want to reflect on these tools and how they are used. Especially because I start to see this kind of image in multiple parts of Rotterdam. I'm starting to see the resemblance with certain (dystopic) virtual representations in games like Cyberpunk 2077, next to that, I'm currently diving into the idea of the city as machine / medium and other metaphors to help shape my critiques. | |||
Since most(if not all) modern cities are in development in 3D software, I'm starting to think the implementation of virtual reality renders the street into a design instead of the other way around. In this Thesis, it would a great (visual) exploration to go through positive and negative renders of the visual representation and putting these next to the contexts of a city. And to look at the municipality / government / designers and their tools that either help improve or demolish | Since most(if not all) modern cities are in development in 3D software, I'm starting to think the implementation of virtual reality renders the street into a design instead of the other way around. In this Thesis, it would a great (visual) exploration to go through positive and negative renders of the visual representation and putting these next to the contexts of a city. And to look at the municipality / government / designers and their tools that either help improve or demolish through city marketing/planning. This informational / imagery journey could be building blocks of critique on order to actually help and build a better city: not only through X(width), Y(height), Z(depth) and T(time) but also from A(accessibility/disability), L(livability, housing, affordability), C(culturability, festivals/gigs/events). | ||
=== b. Outline three key issues you want to explore. (Please think of only 3 key issues): === | |||
# Innovation and Virtual Tools as development or demolition of reality | |||
# Hollow Representations vs Complex Contexts: 3D representations of Rotterdam (Renderdam) | |||
# DIY City Planning / Branding: Counter campaigning for the city | |||
==== 1. Once you identify these you can begin your chapter outline (build on the 3 key issues by asking what research questions these lead to? Why is this key point important to you?). You will now have a frame for your text: ==== | |||
=== Introduction (what is this text about) === | |||
key issue 1 = chapter 1 | |||
key issue 2 = chapter 2 | |||
key issue 3 = chapter 3 | |||
Conclusion |
Revision as of 14:31, 10 October 2024
10/10/24
THESIS OUTLINE
a. What do you **WANT** to write? [What will the text be about? (thesis). What do you want to explore? Be clear about HOW you want to tell your story.
I want to write about the tools I have used and linking these tools to how they shape reality. The tools I'm thinking of are my previous media of 3D softwares: Cinema4D, Unity, Unreal. Ways to make scenes and worlds based on the institutional critiques I wanted to discuss during my Bachelors.
I mostly used my own drawing style and I shaped these into shaders/textures, which I implement on either supplied (basic) or found 3D objects. My worlds were mostly low poly but with a clear message: How my brain processes my objections with the things I see.
I want to reflect on these tools and how they are used. Especially because I start to see this kind of image in multiple parts of Rotterdam. I'm starting to see the resemblance with certain (dystopic) virtual representations in games like Cyberpunk 2077, next to that, I'm currently diving into the idea of the city as machine / medium and other metaphors to help shape my critiques.
Since most(if not all) modern cities are in development in 3D software, I'm starting to think the implementation of virtual reality renders the street into a design instead of the other way around. In this Thesis, it would a great (visual) exploration to go through positive and negative renders of the visual representation and putting these next to the contexts of a city. And to look at the municipality / government / designers and their tools that either help improve or demolish through city marketing/planning. This informational / imagery journey could be building blocks of critique on order to actually help and build a better city: not only through X(width), Y(height), Z(depth) and T(time) but also from A(accessibility/disability), L(livability, housing, affordability), C(culturability, festivals/gigs/events).
b. Outline three key issues you want to explore. (Please think of only 3 key issues):
- Innovation and Virtual Tools as development or demolition of reality
- Hollow Representations vs Complex Contexts: 3D representations of Rotterdam (Renderdam)
- DIY City Planning / Branding: Counter campaigning for the city
1. Once you identify these you can begin your chapter outline (build on the 3 key issues by asking what research questions these lead to? Why is this key point important to you?). You will now have a frame for your text:
Introduction (what is this text about)
key issue 1 = chapter 1
key issue 2 = chapter 2
key issue 3 = chapter 3
Conclusion