Working with Godot: Difference between revisions
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These errors appears directly in the browser, after exporting a scene from Godot (4) to html and trying to run it locally.<br> | These errors appears directly in the browser, after exporting a scene from Godot (4) to html and trying to run it locally.<br> | ||
Both errors might happen when you don't have control over the web server or are unable to add response headers (in this case, the second one). <br> | Both errors might happen ''when you don't have control over the web server or are unable to add response headers'' (in this case, the second one). <br> | ||
To workaround this issue, as explained in this [https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_web.html documentation page from godot], it is best to involve [https://github.com/gzuidhof/coi-serviceworker coi-serviceworker].<br> | To workaround this issue, as explained in this [https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_web.html documentation page from godot], it is best to involve [https://github.com/gzuidhof/coi-serviceworker coi-serviceworker].<br> | ||
As stated in the github page, these are the steps to follow to make your game work in a self hosted webpage: | As stated in the github page, these are the steps to follow to make your game work in a self hosted webpage: | ||
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<script src="coi-serviceworker.js"></script> | <script src="coi-serviceworker.js"></script> | ||
Important rules: | |||
It can't be loaded from a CDN: it must be served from your own origin. | It can't be loaded from a CDN: it must be served from your own origin.<br> | ||
Your page will still need to be either served from HTTPS, or served from localhost | Your page will still need to be either served from HTTPS, or served from localhost | ||
p.s. anyway it's not fully showing the textures, but this might be a problem with the blender export?? | p.s. anyway it's not fully showing the textures, but this might be a problem with the blender export?? |
Revision as of 22:45, 7 October 2024
The Turmoil of Blender
Okay so the community has made shaders> [1]
Going Online
Tips and Tricks
Troubleshooting
The error I am talking about
The same project, fixed, you can move the cube wooow
These errors appears directly in the browser, after exporting a scene from Godot (4) to html and trying to run it locally.
Both errors might happen when you don't have control over the web server or are unable to add response headers (in this case, the second one).
To workaround this issue, as explained in this documentation page from godot, it is best to involve coi-serviceworker.
As stated in the github page, these are the steps to follow to make your game work in a self hosted webpage:
- Download coi-serviceworker.js (or coi-serviceworker.min.js).
- Put it in your project folder
- Add to your HTML file:
<script src="coi-serviceworker.js"></script>
Important rules:
It can't be loaded from a CDN: it must be served from your own origin.
Your page will still need to be either served from HTTPS, or served from localhost
p.s. anyway it's not fully showing the textures, but this might be a problem with the blender export??