User:Lor.ensō/ReaderThatMayOrMayNot(Be)Read: Difference between revisions
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L I S T <blockquote><s>https://volumetricregimes.xyz/index.php?title=The_Industrial_Continuum_of_3D</s> | |||
next± | |||
https://monoskop.org/images/0/04/Kittler_Friedrich_1996_The_City_Is_a_Medium.pdf | |||
https://placesjournal.org/article/a-city-is-not-a-computer/ | |||
<nowiki>https://salvage.zone/salvaging-situationism-race-and-space/</nowiki></blockquote><blockquote>https://www.dukeupress.edu/beautiful-data | |||
</blockquote><pre> | |||
Working on: | Working on: | ||
Martino: | Martino @ zulip to me, Senka, Thijs, Alessia: | ||
<i> | |||
I have always wondered looking at certain cities like rotterdam how much the arrival of 3d rendering software has changed the shape of cities compared to when architects had to draw on paper. How both the new drawing and production means allowed the arrival of certain shapes but also the intensification of the speculative profit-driven gaze. | I have always wondered looking at certain cities like rotterdam how much the arrival of 3d rendering software has changed the shape of cities compared to when architects had to draw on paper. How both the new drawing and production means allowed the arrival of certain shapes but also the intensification of the speculative profit-driven gaze. | ||
Now thanks to the (sub)liminal research unit I realize that we are now even in a next stage where the cities we see are influenced not just by 3D rendering, but actually by being looked at through networkerd game engines like Unreal.. | Now thanks to the (sub)liminal research unit I realize that we are now even in a next stage where the cities we see are influenced not just by 3D rendering, but actually by being looked at through networkerd game engines like Unreal.. | ||
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If the actual liminal spaces that you can scout in the city act like "portals", how do they relate to the weird backrooms-of-innovation-renderings the city proposes? how do you navigate between the two? | If the actual liminal spaces that you can scout in the city act like "portals", how do they relate to the weird backrooms-of-innovation-renderings the city proposes? how do you navigate between the two? | ||
Just some questions, let me know if you need anything from my side, looking forward how this continues! | Just some questions, let me know if you need anything from my side, looking forward how this continues! | ||
Net-architecture; | |||
</i> | |||
Net Architecture notes> | |||
... | |||
"Cyberspace as the new promenade" | |||
... | |||
"3D space as base for architecture" | |||
... | |||
"Architecture has been almost entirely ignorant to the project of digital space, or the design of online environments." | |||
... | |||
"Mitchell’s book has a dual function: it forecasts how digital technologies will shape cities and architecture, but it also hints at how these new technologies can learn from architecture. “The most crucial task before us is one of … imagining and creating digitally mediated environments for the kinds of lives that we will want to lead and the sorts of communities that we will want to have.”" | |||
... | |||
THOUGHT: a simulated environment? | |||
,,, | |||
"_Chelsea,_ a city for art and architecture in the Active Worlds platform, a precursor to Second Life," | |||
... | |||
“We were talking about the 3D web as a landscape of feelings and emotions, not so much about the content, but about making friends. Out of that came this idea, that was centric to me, which back in the time was acting like social media, but before social media.” | |||
... | |||
THOUGHT:..we are not living in a simulation, are we simulating living? | |||
THOUGHT2:Perfomative simulation? | |||
... | |||
"The advent of game engines, and their ability to now simulate in real-time these 1:1 architectural environments, presents a new opportunity for architecture to escape the slow complexity of 3d models and rendering, and enter a collapsed space where representation and reality are the same." | |||
... | |||
"*Therefore, the role of the designer is dual. First, they could create digital social spaces that add value to traditional platforms, such as Zoom, Twitter, Instagram, or YouTube. This is most often achieved by integrating multimedia from these platforms into a hypermedia environment. The second, is to choreograph a mise-en-scene, a filmic term that refers to the organization of stage sets, actors, costumes, compositions, lighting, and other elements of a setting. In digital social space, new opportunities for multimedia environments and new social relationships are opened up, allowing architects more control over space, and more freedom to give users choices in how to move through and around space. The topography of the network, or links, can be shaped through design, as well as onscreen maps, data visualization, or code that is generative or responsive.*" | |||
... | |||
BIGGER THOUGHT: I think the biggest problem with artist impressions / architecture in virtual space planned for actual space is in the dimensions. Where two-dimensional (2D) object has length and width,without thickness or height. | |||
A three-dimensional (3D) object is an object with three dimensions: a length, a width, and a height. | |||
These are all virtually projected space, in the last few years, we are happy to either scan an actual into virtual | |||
and we can design a virtual and print that into an actual | |||
these actuals are then presented as maquettes | |||
The maquette than still is conceptual | |||
meaning, it has the depth of the concept and the depth of the dimension but not the dimension of context | |||
And I guess that is what is bothering me about the artist impressions in architecture. The fact that *human* context is missing and the presentation of how cool and nifty it looks is more important than how livable it is. | |||
END OF BIGGER THOUGHT | |||
</pre> | |||
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https://leafletjs.com/ leaflet js: an open-source JavaScript library | https://leafletjs.com/ leaflet js: an open-source JavaScript library | ||
for mobile-friendly interactive maps | for mobile-friendly interactive maps | ||
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RotterPunk 2025 | |||
RotterPunk 2025 / | |||
START_WIDGET6acb141397cb31e7-0END_WIDGET | START_WIDGET6acb141397cb31e7-0END_WIDGET | ||
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I'm watching this for the second time. And te first time I was naïve / new to this film. | |||
Whilst I am currently watching this, I feel.. double about this? | |||
to be fair Gyz la rivier has quite some [critical] feedback and he's familiar with the problems, the irony of the city. There is a lot to say about the choices made for a city. There's plenty of paradoxes he says, | |||
but on the other hand, there is this post card - nostalgic - self absorbed - corporate graphic designer aesthetic with some problematic shots that take away the message. | |||
It's interesting because the maker seems self-aware of his opinion going all over the place but I'd call it an artistically driven docu-rant-ary. | |||
The problems and the solutions he states have the contrast of having a very complex nature and the outcome of how he'd like to see it are more like underbelly-stated arguments | |||
I see some sort of modern conservative thinking towards some views "VROEGAH WAS ALLES BETAH" | |||
"The city would improve if they'd revive fundamental buildings" | |||
I agree that a lot of a fundament has been destroyed without good reasoning but to reconstruct old building-replica's | |||
This critique and the documentary is one big fever dream post-card with good arguments but I'm just crashing and erroring. | |||
"we can finally design the city" | |||
Rotterdam was bombed by fascism but also modernism and urban renewal | |||
the idea of making the city more human | |||
IBM -> SATURN -> ....DECATHLON | |||
his manifest seems all over the place as well, which has something authentic yet... cringe? | |||
[[File:Pasted image 20240606130223.png|thumb]] | |||
it's a sort of rotterdam that is allowed to exist but also the one that i partially disagree with | |||
[[File:Pasted image 20240606130822.png|thumb]] | |||
[[File:Pasted image 20240606130533.png|thumb]] | |||
Since monday I have been thinking about the correlations between my spare time interests and the xpub topics. On monday, I was triggered or intrigued by the idea of future of Rotterdam. At VONK [the innovation center] they presented us with the three principles of the city, at least, the three principles they presented | Since monday I have been thinking about the correlations between my spare time interests and the xpub topics. On monday, I was triggered or intrigued by the idea of future of Rotterdam. At VONK [the innovation center] they presented us with the three principles of the city, at least, the three principles they presented | ||
- Nudging | - Nudging | ||
- Controlling the traffic through soft and hardware that connects to the city sensors center. | - Controlling the traffic through soft and hardware that connects to the city sensors center. | ||
- Rotterdam 3D /ARVRXR -> Looking at the city from / on a virtual perspective. "Gaaf zeg hey" as any person into tech and gadget and modern stuff would say. | - Rotterdam 3D /ARVRXR -> Looking at the city from / on a virtual perspective. "Gaaf zeg hey" as any person into tech and gadget and modern stuff would say. | ||
The moment I saw the building and the modern gamification of the city, it reminded me of Night City in broad daylight. Night City is the place where Cyberpunk takes place. | The moment I saw the building and the modern gamification of the city, it reminded me of Night City in broad daylight. Night City is the place where Cyberpunk takes place. | ||
It is very interesting to think about innovation, about the smartness of the city where I grew up. The city seems to be dangling in between | |||
Cyberpunk | |||
a genre of science fiction set in a lawless subculture of an oppressive society dominated by computer technology. | a genre of science fiction set in a lawless subculture of an oppressive society dominated by computer technology. | ||
and | |||
Solarpunk | |||
a literary and artistic movement that envisions and works toward actualizing a sustainable future interconnected with nature and community. | |||
the suffix -punk refers to the punk asin steampunk (a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by, but not limited to, 19th-century industrial steam-powered machinery.) | |||
But to a Dutch degree, I always feel that a lot 'we' try to mimic or make our own, becomes a very watered down overly negotiated version of the actual thing. I'm talking about the Polder Model. | But to a Dutch degree, I always feel that a lot 'we' try to mimic or make our own, becomes a very watered down overly negotiated version of the actual thing. I'm talking about the Polder Model. | ||
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capabilities / possibilities | capabilities / possibilities | ||
hostile architecture | hostile architecture | ||
Latest revision as of 06:24, 7 October 2024
T O
S T I L L
R E A D
L I S T
https://volumetricregimes.xyz/index.php?title=The_Industrial_Continuum_of_3D
next±https://monoskop.org/images/0/04/Kittler_Friedrich_1996_The_City_Is_a_Medium.pdf
https://placesjournal.org/article/a-city-is-not-a-computer/
https://salvage.zone/salvaging-situationism-race-and-space/
Working on: Martino @ zulip to me, Senka, Thijs, Alessia: <i> I have always wondered looking at certain cities like rotterdam how much the arrival of 3d rendering software has changed the shape of cities compared to when architects had to draw on paper. How both the new drawing and production means allowed the arrival of certain shapes but also the intensification of the speculative profit-driven gaze. Now thanks to the (sub)liminal research unit I realize that we are now even in a next stage where the cities we see are influenced not just by 3D rendering, but actually by being looked at through networkerd game engines like Unreal.. This is an article that touches a bit on it: https://legacy.donotresearch.net/posts/net-architecture And of course this is linked to many power questions: https://volumetricregimes.xyz/index.php?title=The_Industrial_Continuum_of_3D Now how to make an intervention in relation to all this? If the actual liminal spaces that you can scout in the city act like "portals", how do they relate to the weird backrooms-of-innovation-renderings the city proposes? how do you navigate between the two? Just some questions, let me know if you need anything from my side, looking forward how this continues! Net-architecture; </i> Net Architecture notes> ... "Cyberspace as the new promenade" ... "3D space as base for architecture" ... "Architecture has been almost entirely ignorant to the project of digital space, or the design of online environments." ... "Mitchell’s book has a dual function: it forecasts how digital technologies will shape cities and architecture, but it also hints at how these new technologies can learn from architecture. “The most crucial task before us is one of … imagining and creating digitally mediated environments for the kinds of lives that we will want to lead and the sorts of communities that we will want to have.”" ... THOUGHT: a simulated environment? ,,, "_Chelsea,_ a city for art and architecture in the Active Worlds platform, a precursor to Second Life," ... “We were talking about the 3D web as a landscape of feelings and emotions, not so much about the content, but about making friends. Out of that came this idea, that was centric to me, which back in the time was acting like social media, but before social media.” ... THOUGHT:..we are not living in a simulation, are we simulating living? THOUGHT2:Perfomative simulation? ... "The advent of game engines, and their ability to now simulate in real-time these 1:1 architectural environments, presents a new opportunity for architecture to escape the slow complexity of 3d models and rendering, and enter a collapsed space where representation and reality are the same." ... "*Therefore, the role of the designer is dual. First, they could create digital social spaces that add value to traditional platforms, such as Zoom, Twitter, Instagram, or YouTube. This is most often achieved by integrating multimedia from these platforms into a hypermedia environment. The second, is to choreograph a mise-en-scene, a filmic term that refers to the organization of stage sets, actors, costumes, compositions, lighting, and other elements of a setting. In digital social space, new opportunities for multimedia environments and new social relationships are opened up, allowing architects more control over space, and more freedom to give users choices in how to move through and around space. The topography of the network, or links, can be shaped through design, as well as onscreen maps, data visualization, or code that is generative or responsive.*" ... BIGGER THOUGHT: I think the biggest problem with artist impressions / architecture in virtual space planned for actual space is in the dimensions. Where two-dimensional (2D) object has length and width,without thickness or height. A three-dimensional (3D) object is an object with three dimensions: a length, a width, and a height. These are all virtually projected space, in the last few years, we are happy to either scan an actual into virtual and we can design a virtual and print that into an actual these actuals are then presented as maquettes The maquette than still is conceptual meaning, it has the depth of the concept and the depth of the dimension but not the dimension of context And I guess that is what is bothering me about the artist impressions in architecture. The fact that *human* context is missing and the presentation of how cool and nifty it looks is more important than how livable it is. END OF BIGGER THOUGHT
poinxs (points of inaccess) [working on it]
a... Portmanteau (do not quote me on that) of POI = Point of Interest and INXS which borrows the abbreviation of the band, but this stands for in excess(in overly large amounts), where I mean it as In-access (not accessible). XS4ALL
I intent to counter map locations. using a platform to use gps
The locations aren't manoeuvrable.
With this project a way of countermapping could be marking certain points of the city.
Examples of tools to practice:
https://leafletjs.com/ leaflet js: an open-source JavaScript library for mobile-friendly interactive maps
Benchmarking-------
What does it mean to benchmark
dictionaries will tell that it is
1. a standard or point of reference against which things may be compared. "the pay settlement will set a **benchmark for** other employers and workers" 2. ideal - a test designed to evaluate or compare the performance of computer hardware or software. "we thought we'd run some benchmarks on the smartphone"
3. Benchmark is a surveyor's mark, cut on a rock, stone, wall or a building showing the height of that mark above sea level. Contours are lines shown in brown, joining places of equal height above the sea level. Heights of inaccessible areas are shown by contours drawn in broken lines called form lines.
4. or building and used as a reference point in measuring [altitudes]
5. ==evaluate (something) by comparison with a standard.==
=="we are **benchmarking** our performance **against** external criteria"==
In these definitions, it all comes down to defining standards and legitimizing / testing.
When I would look for a certain hard or software, I need to check either consumer platforms such as tweakers, reviewers on video platforms.
What do I mean with it?
I'm intrigued by the idea of sitting / being / loitering somewhere and look for the compatibility of platforms. Be it physical or mental. The accessibility meets disability in where the bar is set and the threshold is put. The threshold is both a place to fit a tool that grants access as it is a bar to closes access.
When walking around, make a pitstop at a bench. Just sit there in the middle part. Look forward. Make yourself comfortable and take an unlimited time to see evaluate the premise. What does the neighborhood look like, what is the demographic. How much is it designed? Is it possible for anyone to be there?'
`Make a list of the specs.`
`Is there anything that could be tweaked?`
`Be your own tracking device`
`In a smart city, be a smart civilian, look at the surroundings`
`from your own point of critique, make notes`
Example:
Report to the gemeente
https://www.notbored.org/UU.html https://inaccessiblecities.ajcontrast.com/
ideas
Are there ways to report bugs on streetlevel? Be it websites or sites or ways to make cities more accessible?
Is the city a circuit? (A brief discussion with Friedrich Kittler and Shannon Mattern between to bridge)
[working on this]
How to reconnect with the city in a empathetic way without framing myself as something ridiculous as an empath
Why do people like Susan Bijl bags (ASKING THE IMPORTANT QUESTIONS HERE)
[this is more an underbelly anti-yuppy level description]
Is a big city open enough for people with disabilities, is the manoeuvrability?
Abstractifying the map
Abstractifying the walk as the memory that it is, a blend of words, lines, colors and shapes as shape of personal drawing designs rather than monitored landscapes in schematically saved geolocations
This idea is about being your own tracking device. Making your walk into poetic visual rather than a monitored given. It's about looking at your route as a circuit. Would this circuit work? Are there stable connections, or are these broken?
- change your track into a circuit
- note your tracks but without context
- follow the lines of the map but don't save them
- just draw them and symbolize your strolling
The colours you use are based on the coördinates https://pzwiki.wdka.nl/mediadesign/File:WhatsApp_Image_2024-05-15_at_11.32.53_4cd4be77.jpg
Example:
- 519167
- 692299
- 008052
- 445580
- 906951
- 000346
take note: since these coördinates are short 4 numbers, add 2 x 00's
this is your colour spectrum per location
counter-flaneuring [working on it] camouflage and not be seen
geoguessing [working on it]
Pedestrian
What does it mean to be a pedestrian
I can not ride a bike, that made me a "WALKER"
my .walking my way to get to places is not that interesting walking around to empty my brain
When I'm saying to someone that I'm going to go for a walk, I sometimes get the response like: "Where to?" as if I always to need to reach a goal
my parents used to ask me to do chores and favors because oh no why would I go on walks without any purpose, goals, or benefits
walking just a way of getting out of my stuffy bubble in the house to empty my brain, to look around and just be zigzagging through the streets.
The purpose is more to walk something off rather than aiming towards a spot. It is away to maintain some space in the open
I prefer walking to places if the weather isn't too extreme, I'm never in a hurry transport is for A-B, for 1 to 0 walking is for neither, rather aimless in direction but aimful in health it's good for clearing up inner storms
either listening to the surroundings or closing off from them
I feel where people do the flaneuring I tend to want to be unnoticed, accept for greeting / politeness but other than that I just temporarily claim my walking distances as I were to be alone in a train
I talk about this walking because I feel that dull approach about what it means to be a pedestrian is rather bullshit. Plenty of people tend to want to ride their bikes, cars to get to places. I can not ride a bike due to balance problem, I never felt the urge to be the transporter vehiclist.
As if being a pedestrian isn't productive enough, as if it is bad to be dull.
What does it mean to be a pedestrian?
CybeRdam2077 - PolderPunk? 27-05-24 We have visited VONK https://www.vonkrotterdam.nl/ The innovation center of Rotterdam Municipality.
We had 3 talks:
- One about Behavioural Change / Nudging - One about The Traffic Light system - One about the RotterdamSimulation methods via VR / AR and digitizing the city to something equal to what they said "GTA" but I thought more of Cyberpunk 2077 or the Matrix open world In the sense of the uprising industrialized neolights and hip city downfall of a city
https://www.google.com/search?client=firefox-b-d&sca_esv=d65c73666fce9bae&sxsrf=ADLYWIKyNJxHTon7EPXo5NyopFHwNargVA:1716902557387&q=rotterdam+cyberpunk&uds=ADvngMgwiuRe_0AnQUg9C1BclBAHtUEh3Clh60Kan9kcyG3HPcnZfIAnqRyP3Ji96P8afcrGpKBA3aSAX9wZrJWioSvMWKrv1L_njJsfOiBA8sqhFXPzPSxSxFsjWG16Zz8ZFLAuelm6ynEBIvEJc0kxPOGdxTVxRxJkSCkIdFonudq4a-8B__nSzuioS4hhJKh2-CUziXPPpsBUKYgMNFaUsBhRGA2nN3Bn3uc47kvqC5dw1PGVdEwULxJB0M3ZL-X8-otKXYRHhYOQk0fruTbcYklGhGOCbjSqMwTTWHBUZDFPQ6quArBBuZQo76rxQHO5Z1m2gLXn&udm=2&prmd=ivnbz&sa=X&ved=2ahUKEwiu46-4uLCGAxWs9gIHHQo9A0YQtKgLegQIERAB&biw=1920&bih=995&dpr=1 NeoRotterdam, the idea of Rotterdam being so smart and innovative that it turns into a cybernetic dock station. https://www.reddit.com/r/Cyberpunk/comments/13gdyi4/the_city_of_rotterdam/
(still working on this)
RotterPunk 2025 /
START_WIDGET6acb141397cb31e7-0END_WIDGET
It reminded me of this START_WIDGETe600f3f153f1b2de-0END_WIDGET
I'm watching this for the second time. And te first time I was naïve / new to this film.
Whilst I am currently watching this, I feel.. double about this?
to be fair Gyz la rivier has quite some [critical] feedback and he's familiar with the problems, the irony of the city. There is a lot to say about the choices made for a city. There's plenty of paradoxes he says,
but on the other hand, there is this post card - nostalgic - self absorbed - corporate graphic designer aesthetic with some problematic shots that take away the message.
It's interesting because the maker seems self-aware of his opinion going all over the place but I'd call it an artistically driven docu-rant-ary.
The problems and the solutions he states have the contrast of having a very complex nature and the outcome of how he'd like to see it are more like underbelly-stated arguments
I see some sort of modern conservative thinking towards some views "VROEGAH WAS ALLES BETAH"
"The city would improve if they'd revive fundamental buildings" I agree that a lot of a fundament has been destroyed without good reasoning but to reconstruct old building-replica's
This critique and the documentary is one big fever dream post-card with good arguments but I'm just crashing and erroring.
"we can finally design the city"
Rotterdam was bombed by fascism but also modernism and urban renewal
the idea of making the city more human
IBM -> SATURN -> ....DECATHLON
his manifest seems all over the place as well, which has something authentic yet... cringe?
it's a sort of rotterdam that is allowed to exist but also the one that i partially disagree with
Since monday I have been thinking about the correlations between my spare time interests and the xpub topics. On monday, I was triggered or intrigued by the idea of future of Rotterdam. At VONK [the innovation center] they presented us with the three principles of the city, at least, the three principles they presented
- Nudging - Controlling the traffic through soft and hardware that connects to the city sensors center. - Rotterdam 3D /ARVRXR -> Looking at the city from / on a virtual perspective. "Gaaf zeg hey" as any person into tech and gadget and modern stuff would say. The moment I saw the building and the modern gamification of the city, it reminded me of Night City in broad daylight. Night City is the place where Cyberpunk takes place.
It is very interesting to think about innovation, about the smartness of the city where I grew up. The city seems to be dangling in between
Cyberpunk
a genre of science fiction set in a lawless subculture of an oppressive society dominated by computer technology.
and
Solarpunk
a literary and artistic movement that envisions and works toward actualizing a sustainable future interconnected with nature and community.
the suffix -punk refers to the punk asin steampunk (a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by, but not limited to, 19th-century industrial steam-powered machinery.)
But to a Dutch degree, I always feel that a lot 'we' try to mimic or make our own, becomes a very watered down overly negotiated version of the actual thing. I'm talking about the Polder Model.
The polder model is a method of consensus decision-making, based on the Dutch version of consensus-based economic and social policymaking in the 1980s and 1990s. It gets its name from the Dutch word for tracts of land enclosed by dikes.
Therefore, looking at the citymarketing / citybuilding / cityplanning idea of Rotterdam as some sort of PolderPunk starting to develop in 2025.
This kind of future city gives me some sort of future fictional idea. In a perfect world. I'm afraid of this perfect world.
CITY AS A MACHINE Programmer and tech writer Paul McFedries explains this thinking: The city is a computer, the streetscape is the interface, you are the cursor, and your smartphone is the input device. This is the user-based, bottom-up version of the city-as-computer idea, but there’s also a top-down version, which is systems-based. It looks at urban systems such as transit, garbage, and water and wonders whether the city could be more efficient and better organized if these systems were ‘smart.’ https://placesjournal.org/article/a-city-is-not-a-computer/
This idea came to mind because of the connections of both defintions of a port / terminal / transport / uploading and downloading / docking etc
City as platform or Worldbuilding in games
Monday 27th of May 2024 our class had a tour in the municipality building at the halvemaan passage.
It started with nudging en behavioral psychology, followed by traffic organising and then virtualizing Rotterdam.
The nudging idea is something I am still digesting, because it is passive agressive way to change behavior, I asked if the nudger is opened to be nudged and the reaction seemed open but didn't feel as open in the end.
The second presentation lead us to the hofplein roundabout, talking about the amount of sensors, cameras and networks.
The third presentation had a map
Word diving in my brain:
American / EUROTruck Simulator
Going from a to b, delivering, being the the transmission / transaction / transport.
Chrono Trigger
JRPG story driven and mapped out game
DBZ Kakarot Open World gamified version of Dragon Ball Z-series
Garry's Mod a world making / modding program with open source game making. Portal a futurist manoeuvring game to finish levels through thinking Zelda Breathe of the Wild The first open world zelda game,
Tales of Symphonia turn based rpg game that has geopolitics put into a story
Valheim Surival / crafting game, make your own villlage / cities house
Cyberpunk 2077 NeoTokyo-aestheticgame with the open world of Night City. A techno dystopian wolr
Pokémon Arceus / Violet open world Pok'mon game
Route as circuit
the idea of mapping your location in the same idea as making a connection based electronic schematics and maps.
This is a way to see if there are connections missing, is your route an open or closed circuit.
Does an open route mean that everybody is welcome / public Does a close route mean that it's exclusive / private
Is a detour a connection with extension cords? I
Geo-equalism
Considering Latitudes and altitudes defined by the prime meridian and the equator
meridian meaning MidDay
Equator -> AeQuator -> circulus Aequator diei etonoctus
Circle equalizing day and night
make equal
equa
Timezones
geopolitics
the production of space
performativity lefebreve (or how ever the fuck you spell this french name)
affordance : what are the possibilities?
capabilities / possibilities hostile architecture