User:Tomas Navarro: Difference between revisions
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
==index== | ==expanded index== | ||
1. Photographic aesthetics | 1. Photographic aesthetics | ||
Line 26: | Line 26: | ||
7. Communication and data | 7. Communication and data | ||
8. Videogames emulating cinema // cinema emulating videogames and back again. machinima. |
Revision as of 16:03, 28 March 2012
Thesis 25/03/2012
TRUE HOLOGRAM
Research working title:
z-buffering, an informal inventory of avant-garde imaginery of 20 and 21 century.
intro
Z-buffer is an extra layer of a photographic image that contains a precise map of the three dimensional geometry of the scene. Is exactly what human stereopsis/binocular vision does. This document is driven by the research process of obtaining a true hologram, which we can widely defined as a 3D representation in photographic form.
expanded index
1. Photographic aesthetics
2. Holograms
3. Z-buffering, metadata and tracking.
4. Concept design of lens-based hologram
5. 360; Ubiquity
6. Test 1
7. Communication and data
8. Videogames emulating cinema // cinema emulating videogames and back again. machinima.