User:Quinten swagerman/Research/Aymeric1: Difference between revisions
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* A simple maze-like game structure. | |||
A | * Chaos theory and the [http://en.wikipedia.org/wiki/Butterfly_effect butterfly effect], as coined by [http://en.wikipedia.org/wiki/Edward_Lorenz Edward Lorenz]. A nonlinear story, where a slight difference in initial choices results in large differences at a later point. | ||
* | * What kind of chain of actions / narrative chain would you like to form? Where are the connections? | ||
* How would the interface be explained? | |||
* The loops, how would they work - the relation between non-loops and loops. |
Latest revision as of 18:44, 27 March 2012
- A simple maze-like game structure.
- Chaos theory and the butterfly effect, as coined by Edward Lorenz. A nonlinear story, where a slight difference in initial choices results in large differences at a later point.
- What kind of chain of actions / narrative chain would you like to form? Where are the connections?
- How would the interface be explained?
- The loops, how would they work - the relation between non-loops and loops.