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==Break into the Data Center==
<span style="font-family: Helvetica; color: white; font-size: 30px; background-image: linear-gradient(180deg, white, black); padding: 5px;">Game Experiments</span> <br>
[[File:Break into the data center info sketch.jpg|600px|frameless|alt=info sketch of a proposed game called "Break into the data center"]] <br>
This is a place where all experiments with terminal (and other) games is posted.
An idea for an asymmetric game through which a shared output is made.


==Sick Host==
==<span style="font-family: Helvetica; color: white; font-size: 30px; background-image: linear-gradient(180deg, white, #9300FF); padding: 5px;">Good Host Bad Host</span>==
[[File:Sick host sketch info.jpg|600px|frameless|alt=Sick host info sketch]] <br>
Game I made quickly during Prototyping class <br>
This is a kind of visual essay with gamified elements. The main idea is that the reader goes through the content of the essay through choice and interaction, while still stumbling upon disturbances that would lead to custom error messages. <br>
'''Idea behind it:''' I wanted to briefly reflect on my own fear of being a bad host (in the physical/culinary meaning). It is kind of a choose-your-own-adventure game in which the results of not being vulnerable and panicking over the implication that you are a bad host lead to comically bad outcomes. Only the final scene has some ASCII art, but for the most part it is just a text adventure coded with python.<br>
I've drafted the essay based on spaces in which hosting happens (on the phone, in the hallway, at the dinning table, in the sink etc) as points of entry to read about what a practice of chronically ill hosting can be liek/mean for a technical practice. <br>
[[File:Good-host.png|600px|thumb|none|alt=Good host screenshot|Good Host Bad Host screenshot]]
A lot of inspiration her was gained from Johanna Hedva's ''Sick Woman Theory'', talking with Ren Loren Britton, and talking with friends who have also had the embodied experience of sick hosting whether that be because of mental or physical illness or neuro divergence. <br>
Some of these concerns and idea later got more fleshed out in ☞ [[User:Senka/Sick Host|Sick Host]]
I guess the notion of care rings out through this semester as I consider how much care I provide and receive in my collaborative practice outside of xpub. The collectives I work with are really intimate, and depending on each other for support and care is something that proves necessary time and time again. <br>
[[File:Sick host screnshoot.png|600px|frameless|alt=sick host sketch screenshot]] <br>


==Good Host Bad Host==
==<span style="font-family: Helvetica; color: white; font-size: 30px; background-image: linear-gradient(180deg, white, #9300FF); padding: 5px;">Electrifying</span>==
Game I made quickly <br>
Game made in collaboration with Thijs <br>
Idea behind it: I wanted to briefly reflect on my own fear of being a bad host (in the physical/culinary meaning). It is kind of a choose-your-own-adventure game in which the results of not being vulnerable and panicking over the implication that you are a bad host lead to comically bad outcomes. Only the final scene has some ASCII art, but for the most part it is just a text adventure coded with python.
'''Idea behind it:''' We made a kind of escape room, I'm which you have to find a way out of a server room in which you and sleeping chopchop are. <br>
 
==Electrifying==
Game with Thijs <br>
Idea: We made a kind of escape room, I'm which you have to find a way out of a server room in which you and sleeping chopchop are. <br>
[[File:Electrifying1.png|600px|frameless|alt=electrifying game stil]] <br>
[[File:Electrifying1.png|600px|frameless|alt=electrifying game stil]] <br>
Before running the terminal game you have to run the script which has the aliases which change the cat command into look, so that the game will be more immersive. <br>
Before running the terminal game you have to run the script which has the aliases which change the cat command into look, so that the game will be more immersive. <br>
alias look='cat'
{| width=70% align=none
We've hidden clues in each area you can 'look' in such as direction on where to look, what commands to use and passwords to apply to discover new places. <br>
|<pre style="border:1px solid black; background:#D5B4FF; color:black;"> alias look='cat'
[[File:Electrifying2.png|600px|frameless|alt=electrifying game stil]] <br>
</pre>
|}
We've hidden clues in each area you can 'look' in such as direction on where to look, what commands to use and passwords to apply to discover new places.  
 
[[File:Electrifying2.png|600px|none|frameless|alt=electrifying game stil]] <br>
It was quite interesting to consider how a user might navigate and find the fine line between putting answers in plain sight and hiding them to neatly out of it. I did a test run with my cousin (who has never used the terminal) playing it and it was evidently a fast play that did need a bit of background info on terminal commands to engage with fully. <br>
It was quite interesting to consider how a user might navigate and find the fine line between putting answers in plain sight and hiding them to neatly out of it. I did a test run with my cousin (who has never used the terminal) playing it and it was evidently a fast play that did need a bit of background info on terminal commands to engage with fully. <br>
We did include, as Thijs refers to it, 'narative flavour' to enhance immersion and use and made ASCII art to create the separate parta of the 'room' the okayer is stuck in. At the end the player is stuck with a question about whether they should take chopchop with them, which would require them to cut its life force (unplug it) or leave it to remain in the claustrophobic server room.
We did include, as Thijs refers to it, 'narrative flavour' to enhance immersion and use and made ASCII art to create the separate part a of the 'room' the okayer is stuck in. At the end the player is stuck with a question about whether they should take chopchop with them, which would require them to cut its life force (unplug it) or leave it to remain in the claustrophobic server room.
[[File:Electrifying3.png|600px|frameless|alt=electrifying game still 3]] <br>
[[File:Electrifying3.png|600px|none|frameless|alt=electrifying game still 3]] <br>
 
==<span style="font-family: Helvetica; color: white; font-size: 30px; background-image: linear-gradient(180deg, white, #9300FF); padding: 5px;">Quilting</span>==
Game made in collaboration with Michel <br>
'''Idea behind it:''' Based on Michel's interesting in physical quilting we tried to make a game in which you could use ASCII art characters and emojis as elements of a digital quilt. During the class we made two options of actions/items you can use: fabric and scissors. Fabric builds the quilt while scissors cut it in half. We exchanged that this could somehow be printed on fabric again, and that adding quotes and elements of the reader would be quite interesting.
[[File:Quilting-game.png|600px|none|frameless|alt=Quilting game still|Quilting game]]


==Quilting==
==<span style="font-family: Helvetica; color: white; font-size: 30px; background-image: linear-gradient(180deg, white, #9300FF); padding: 5px;">Break into the Data Center</span>==
Game with Michel <br>
[[File:Break into the data center info sketch.jpg|450px|right|frameless|alt=info sketch of a proposed game called "Break into the data center"]] <br>
Idea: Based on Michel's interesting in physical quilting we tried to make a game in which you could use ASCII art characters and emojis as elements of a digital quilt. During the class we made two options of actions/items you can use: fabric and scissors. Fabric builds the quilt while scissors cut it in half. We exchanged that this could somehow be printed on fabric again, and that adding quotes and elements of the reader would be quite interesting.
An idea for an asymmetric game through which a shared output is made. This was an idea that did not get realized but hopefully elements can be repurposed and used in the future.
[[File:Quilting-game.png|600px|frameless|alt=Quilting game still|Quilting game]]

Latest revision as of 18:35, 31 March 2024

Game Experiments
This is a place where all experiments with terminal (and other) games is posted.

Good Host Bad Host

Game I made quickly during Prototyping class
Idea behind it: I wanted to briefly reflect on my own fear of being a bad host (in the physical/culinary meaning). It is kind of a choose-your-own-adventure game in which the results of not being vulnerable and panicking over the implication that you are a bad host lead to comically bad outcomes. Only the final scene has some ASCII art, but for the most part it is just a text adventure coded with python.

Good host screenshot
Good Host Bad Host screenshot

Some of these concerns and idea later got more fleshed out in ☞ Sick Host

Electrifying

Game made in collaboration with Thijs
Idea behind it: We made a kind of escape room, I'm which you have to find a way out of a server room in which you and sleeping chopchop are.
electrifying game stil
Before running the terminal game you have to run the script which has the aliases which change the cat command into look, so that the game will be more immersive.

 alias look='cat'

We've hidden clues in each area you can 'look' in such as direction on where to look, what commands to use and passwords to apply to discover new places.

electrifying game stil


It was quite interesting to consider how a user might navigate and find the fine line between putting answers in plain sight and hiding them to neatly out of it. I did a test run with my cousin (who has never used the terminal) playing it and it was evidently a fast play that did need a bit of background info on terminal commands to engage with fully.
We did include, as Thijs refers to it, 'narrative flavour' to enhance immersion and use and made ASCII art to create the separate part a of the 'room' the okayer is stuck in. At the end the player is stuck with a question about whether they should take chopchop with them, which would require them to cut its life force (unplug it) or leave it to remain in the claustrophobic server room.

electrifying game still 3


Quilting

Game made in collaboration with Michel
Idea behind it: Based on Michel's interesting in physical quilting we tried to make a game in which you could use ASCII art characters and emojis as elements of a digital quilt. During the class we made two options of actions/items you can use: fabric and scissors. Fabric builds the quilt while scissors cut it in half. We exchanged that this could somehow be printed on fabric again, and that adding quotes and elements of the reader would be quite interesting.

Quilting game still

Break into the Data Center

info sketch of a proposed game called "Break into the data center"


An idea for an asymmetric game through which a shared output is made. This was an idea that did not get realized but hopefully elements can be repurposed and used in the future.