User:Senka/Experiments: Difference between revisions
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= | <span style="font-family: Helvetica; color: white; font-size: 30px; background-image: linear-gradient(180deg, white, black); padding: 5px;">Game Experiments</span> <br> | ||
This is a place where all experiments with terminal (and other) games is posted. | |||
==Quilting== | ==<span style="font-family: Helvetica; color: white; font-size: 30px; background-image: linear-gradient(180deg, white, #9300FF); padding: 5px;">Good Host Bad Host</span>== | ||
Game with Michel | Game I made quickly during Prototyping class <br> | ||
Idea: | '''Idea behind it:''' I wanted to briefly reflect on my own fear of being a bad host (in the physical/culinary meaning). It is kind of a choose-your-own-adventure game in which the results of not being vulnerable and panicking over the implication that you are a bad host lead to comically bad outcomes. Only the final scene has some ASCII art, but for the most part it is just a text adventure coded with python.<br> | ||
[[File:Good-host.png|600px|thumb|none|alt=Good host screenshot|Good Host Bad Host screenshot]] | |||
Some of these concerns and idea later got more fleshed out in ☞ [[User:Senka/Sick Host|Sick Host]] | |||
==<span style="font-family: Helvetica; color: white; font-size: 30px; background-image: linear-gradient(180deg, white, #9300FF); padding: 5px;">Electrifying</span>== | |||
Game made in collaboration with Thijs <br> | |||
'''Idea behind it:''' We made a kind of escape room, I'm which you have to find a way out of a server room in which you and sleeping chopchop are. <br> | |||
[[File:Electrifying1.png|600px|frameless|alt=electrifying game stil]] <br> | |||
Before running the terminal game you have to run the script which has the aliases which change the cat command into look, so that the game will be more immersive. <br> | |||
{| width=70% align=none | |||
|<pre style="border:1px solid black; background:#D5B4FF; color:black;"> alias look='cat' | |||
</pre> | |||
|} | |||
We've hidden clues in each area you can 'look' in such as direction on where to look, what commands to use and passwords to apply to discover new places. | |||
[[File:Electrifying2.png|600px|none|frameless|alt=electrifying game stil]] <br> | |||
It was quite interesting to consider how a user might navigate and find the fine line between putting answers in plain sight and hiding them to neatly out of it. I did a test run with my cousin (who has never used the terminal) playing it and it was evidently a fast play that did need a bit of background info on terminal commands to engage with fully. <br> | |||
We did include, as Thijs refers to it, 'narrative flavour' to enhance immersion and use and made ASCII art to create the separate part a of the 'room' the okayer is stuck in. At the end the player is stuck with a question about whether they should take chopchop with them, which would require them to cut its life force (unplug it) or leave it to remain in the claustrophobic server room. | |||
[[File:Electrifying3.png|600px|none|frameless|alt=electrifying game still 3]] <br> | |||
==<span style="font-family: Helvetica; color: white; font-size: 30px; background-image: linear-gradient(180deg, white, #9300FF); padding: 5px;">Quilting</span>== | |||
Game made in collaboration with Michel <br> | |||
'''Idea behind it:''' Based on Michel's interesting in physical quilting we tried to make a game in which you could use ASCII art characters and emojis as elements of a digital quilt. During the class we made two options of actions/items you can use: fabric and scissors. Fabric builds the quilt while scissors cut it in half. We exchanged that this could somehow be printed on fabric again, and that adding quotes and elements of the reader would be quite interesting. | |||
[[File:Quilting-game.png|600px|none|frameless|alt=Quilting game still|Quilting game]] | |||
==<span style="font-family: Helvetica; color: white; font-size: 30px; background-image: linear-gradient(180deg, white, #9300FF); padding: 5px;">Break into the Data Center</span>== | |||
[[File:Break into the data center info sketch.jpg|450px|right|frameless|alt=info sketch of a proposed game called "Break into the data center"]] <br> | |||
An idea for an asymmetric game through which a shared output is made. This was an idea that did not get realized but hopefully elements can be repurposed and used in the future. |
Latest revision as of 18:35, 31 March 2024
Game Experiments
This is a place where all experiments with terminal (and other) games is posted.
Good Host Bad Host
Game I made quickly during Prototyping class
Idea behind it: I wanted to briefly reflect on my own fear of being a bad host (in the physical/culinary meaning). It is kind of a choose-your-own-adventure game in which the results of not being vulnerable and panicking over the implication that you are a bad host lead to comically bad outcomes. Only the final scene has some ASCII art, but for the most part it is just a text adventure coded with python.
Some of these concerns and idea later got more fleshed out in ☞ Sick Host
Electrifying
Game made in collaboration with Thijs
Idea behind it: We made a kind of escape room, I'm which you have to find a way out of a server room in which you and sleeping chopchop are.
Before running the terminal game you have to run the script which has the aliases which change the cat command into look, so that the game will be more immersive.
alias look='cat' |
We've hidden clues in each area you can 'look' in such as direction on where to look, what commands to use and passwords to apply to discover new places.
It was quite interesting to consider how a user might navigate and find the fine line between putting answers in plain sight and hiding them to neatly out of it. I did a test run with my cousin (who has never used the terminal) playing it and it was evidently a fast play that did need a bit of background info on terminal commands to engage with fully.
We did include, as Thijs refers to it, 'narrative flavour' to enhance immersion and use and made ASCII art to create the separate part a of the 'room' the okayer is stuck in. At the end the player is stuck with a question about whether they should take chopchop with them, which would require them to cut its life force (unplug it) or leave it to remain in the claustrophobic server room.
Quilting
Game made in collaboration with Michel
Idea behind it: Based on Michel's interesting in physical quilting we tried to make a game in which you could use ASCII art characters and emojis as elements of a digital quilt. During the class we made two options of actions/items you can use: fabric and scissors. Fabric builds the quilt while scissors cut it in half. We exchanged that this could somehow be printed on fabric again, and that adding quotes and elements of the reader would be quite interesting.
Break into the Data Center
An idea for an asymmetric game through which a shared output is made. This was an idea that did not get realized but hopefully elements can be repurposed and used in the future.