User:Thijshijsijsjss/Notes on SI23/Electrifying: Difference between revisions
m (Fix typo) |
(Add another screenshot) |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
Electrifying is a game made by [[User:Senka]] and [[User:Thijshijsijsjss]] from editorial group [[:Category:((in)ter)dependence|((in)ter)dependence]] during [[Quilting_infrastructures|SI23: Quilting_infrastructures]] in two hour-long 'gamejam sessions'. It is a tiny escape room game played in your terminal of choice. | [[File:Electrifying3.png|thumb|right|Screenshot of ''Electrifying'' gameplay]] | ||
''Electrifying'' is a game made by [[User:Senka]] and [[User:Thijshijsijsjss]] from editorial group [[:Category:((in)ter)dependence|((in)ter)dependence]] during [[Quilting_infrastructures|SI23: Quilting_infrastructures]] in two hour-long 'gamejam sessions'. It is a tiny escape room game played in your terminal of choice. | |||
* All game files can be found [https://git.xpub.nl/thijsoid/Electrifying in this Git repo]. | * All game files can be found [https://git.xpub.nl/thijsoid/Electrifying in this Git repo]. | ||
Line 22: | Line 23: | ||
==Imagery== | ==Imagery== | ||
[[File:Electrifying2.png|thumb|center|Screenshot from ''Electrifying'' gameplay]] |
Latest revision as of 12:58, 13 March 2024
Electrifying is a game made by User:Senka and User:Thijshijsijsjss from editorial group ((in)ter)dependence during SI23: Quilting_infrastructures in two hour-long 'gamejam sessions'. It is a tiny escape room game played in your terminal of choice.
- All game files can be found in this Git repo.
Usage
Electrifying can be downloaded and played entirely through your terminal interface by following these steps:
- Navigate to the directory in which you want the game to reside
- Run
git clone https://git.xpub.nl/thijsoid/Electrifying.git
(or the SSH alternative) (*) - Run
cat README.md
- As the README file suggest, it is encouraged to add a termporary alias by running
alias look='cat'
(**)
(*) Alternatively, the gamefiles can be downloaded and manually unzipped directly from Gitea.
(**) Note that this alias will last only for this terminal session.
Motivation
We played Noah Veltman's The Command Line Murders in class, and were promted to create a terminal game within one hour. We set three goals for ourselves:
- explore how to achieve a (minimal) sense of immersion through a terminal interface
- make it simple (i.e. a limited set of actions)
- make it polished (or the 1-hour equivalent of that)