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Laura Macchini
=Graduation Proposal=
Graduation Proposal
==Context==
Context
Vitangelo Moscarda is the protagonist of ‘One, No one and One Hundred Thou- sand’, a novel by Luigi Pirandello; his story begins when one morning he wakes up and his wife points out that his nose bends a little to the right. Mr Moscarda comes to realize that the image that he has of himself does not correspond to what other people see of him, that he has no control over how others see him: he freaks out. The only way to regain control is to complete- ly destroy his personality and carefully build one that suits his liking. It is the beginning of his new life.
Vitangelo Moscarda is the protagonist of ‘One, No one and One Hundred Thou- sand’, a novel by Luigi Pirandello; his story begins when one morning he wakes up and his wife points out that his nose bends a little to the right. Mr Moscarda comes to realize that the image that he has of himself does not correspond to what other people see of him, that he has no control over how others see him: he freaks out. The only way to regain control is to complete- ly destroy his personality and carefully build one that suits his liking. It is the beginning of his new life.
Inspired by Pirandello’s story I started comparing Moscarda’s crave for the perfect identity to our contemporary obsession for control over what we share. The analogy seemed obvious. In my thesis and with my Graduation Project I’d like to research the topic of Online Performance with a focus on Confessional Culture: the performance of advertising what is private, write about feelings and opinions on blogs, share pictures, videos and micro-experiences, peek into the life of friends and strangers.
Inspired by Pirandello’s story I started comparing Moscarda’s crave for the perfect identity to our contemporary obsession for control over what we share. The analogy seemed obvious. In my thesis and with my Graduation Project I’d like to research the topic of Online Performance with a focus on Confessional Culture: the performance of advertising what is private, write about feelings and opinions on blogs, share pictures, videos and micro-experiences, peek into the life of friends and strangers.
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Relation to previous practice
==Relation to previous practice==
In my previous practice I’ve been fascinated by the role of the community in everyday online interactions: the community as a support for possible political change, or communities that unite people with similar interests. Here I’ll illustrate a couple of my earlier projects that I think relate to my current practice.
In my previous practice I’ve been fascinated by the role of the community in everyday online interactions: the community as a support for possible political change, or communities that unite people with similar interests. Here I’ll illustrate a couple of my earlier projects that I think relate to my current practice.
Tumblrsaurus2
===Tumblrsaurus2===
Tumblrsaurus2 is a web application, it allows to visually represent the re- lationship between a given user and the users with whom he has interacted the most. Typing a username results in a visualization of the last ten pictures he submitted and the last ten pictures of his ‘most similar users’.
Tumblrsaurus2 is a web application, it allows to visually represent the re- lationship between a given user and the users with whom he has interacted the most. Typing a username results in a visualization of the last ten pictures he submitted and the last ten pictures of his ‘most similar users’.
The scale of the interaction is measured through the shared items in the collections of two users; likewise, the more they have in common the higher the probability that the rest of their collection is similar. Before starting the project I argued that similar users would probably have similar collections, that there would be a similar underlying ‘feeling’ to the elements they share, which might not necessarily be the topic or the ob- ject portrayed, but more something that has to do with the colours and the ‘style’ of the image. The project was constructed in a way that could visu- ally show that similarity at a glance.
The scale of the interaction is measured through the shared items in the collections of two users; likewise, the more they have in common the higher the probability that the rest of their collection is similar. Before starting the project I argued that similar users would probably have similar collections, that there would be a similar underlying ‘feeling’ to the elements they share, which might not necessarily be the topic or the ob- ject portrayed, but more something that has to do with the colours and the ‘style’ of the image. The project was constructed in a way that could visu- ally show that similarity at a glance.
The focus in my fascination lied in the distance between what software thinks it’s similar, and what does a user think it’s a nice addition to his collec- tion; in other words: How much of that process can be automated?
The focus in my fascination lied in the distance between what software thinks it’s similar, and what does a user think it’s a nice addition to his collec- tion; in other words: How much of that process can be automated?


Repetita Iuvant
===Repetita Iuvant===
Repetita Iuvant is an interactive installation: it consists of two computers on a desk. One computer is dedicated to the playback of this conversation, which is audible in Italian, although it is possible to have subtitles. The topic of the conversation is a party that girl A attended, as it turned out to be not quite what she was expecting, she calls girl B and tells her all about it.
Repetita Iuvant is an interactive installation: it consists of two computers on a desk. One computer is dedicated to the playback of this conversation, which is audible in Italian, although it is possible to have subtitles. The topic of the conversation is a party that girl A attended, as it turned out to be not quite what she was expecting, she calls girl B and tells her all about it.
The second computer allows to select a passage of that conversation and reenact it, speaking into a microphone. Some of the expressions that Girl A uses in describing the scene compose the list of sentences that it is pos- sible to reenact, once a passage of the conversation is selected, the user is prompted to reenact it; the voice of the user is then mixed on top of the actress’ and then uploaded to the server.
The second computer allows to select a passage of that conversation and reenact it, speaking into a microphone. Some of the expressions that Girl A uses in describing the scene compose the list of sentences that it is pos- sible to reenact, once a passage of the conversation is selected, the user is prompted to reenact it; the voice of the user is then mixed on top of the actress’ and then uploaded to the server.
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The strong moral judgement she has on the matter, and the disgust she ex- presses telling the story appeared to me like a more universal experience: I decided to give the opportunity to re-speak her voice and her words in order for it to be heard, for it to matter.
The strong moral judgement she has on the matter, and the disgust she ex- presses telling the story appeared to me like a more universal experience: I decided to give the opportunity to re-speak her voice and her words in order for it to be heard, for it to matter.


Reacting to the Audience - SSGR3
===Reacting to the Audience - SSGR3===
SSGR3, my BA Graduation Project, was an interactive video installation; I de- veloped this project in collaboration with the musician and composer Gianluca Johann Andreucci and the film maker Giovanni Tesauro. Tesauro and Me came up with the idea; Andreucci composed the music and soundscape of the installation and Tesauro shot the videos, I was in charge of the physical and technical as- pect of the installation, along with the mandatory essay and related thesis. In this installation, a single spectator is inside a cube-shaped room; the walls surrounding him are screens displaying a portrait of a person.
SSGR3, my BA Graduation Project, was an interactive video installation; I de- veloped this project in collaboration with the musician and composer Gianluca Johann Andreucci and the film maker Giovanni Tesauro. Tesauro and Me came up with the idea; Andreucci composed the music and soundscape of the installation and Tesauro shot the videos, I was in charge of the physical and technical as- pect of the installation, along with the mandatory essay and related thesis. In this installation, a single spectator is inside a cube-shaped room; the walls surrounding him are screens displaying a portrait of a person.
The closer the viewer gets to the projection the more violent becomes the reaction of the projection and of the soundscape: the sound circles faster and faster through the eight speakers and the person portrayed in the video screams and shakes louder and violently. This creates a sense of restlessness and anxiety. In this project my goal was to infuse a sense of inner turmoil, as a critique to the almost non-existent reaction generated by the violent scenes present in everyday media.
The closer the viewer gets to the projection the more violent becomes the reaction of the projection and of the soundscape: the sound circles faster and faster through the eight speakers and the person portrayed in the video screams and shakes louder and violently. This creates a sense of restlessness and anxiety. In this project my goal was to infuse a sense of inner turmoil, as a critique to the almost non-existent reaction generated by the violent scenes present in everyday media.
Inspiration / Related Projects
 
Listening Post (2001) Mark Hansen & Ben Rubin
==Inspiration / Related Projects==
===Listening Post (2001) Mark Hansen & Ben Rubin===
Listening post is an Installation that selects fragments of texts from on- line conversations and displays them on a grid of hundreds of small screens; a text-to-speech synthesizer reads them aloud. From chat rooms, bulletin boards and forums, the texts are disconnected from their natural on-screen medium; the simultaneous display of all these state- ments and experiences gives a sense of the overwhelming magnitude of the real-time communication.
Listening post is an Installation that selects fragments of texts from on- line conversations and displays them on a grid of hundreds of small screens; a text-to-speech synthesizer reads them aloud. From chat rooms, bulletin boards and forums, the texts are disconnected from their natural on-screen medium; the simultaneous display of all these state- ments and experiences gives a sense of the overwhelming magnitude of the real-time communication.
05
 
Match of the Day(2004) Geert Mul
===Match of the Day(2004) Geert Mul===
I Love Alaska(2006) Lernert Engelberts & Sander Plug
An image-recognition software, every day, takes stills from international satellite television channels; the Artist selects one pair per day, from the images the software deemed similar, and shows them on the website of the project.
Methodology
 
===I Love Alaska(2006) Lernert Engelberts & Sander Plug===
In august 2006 three months worth of search queries of 650,000 AOL users were leaked on the Internet.
The artists chose to tell the story of user #711391, a middle-aged woman from Texas looking online for answers to her problems, dreaming of a new life in Alaska.
 
==Methodology==
What I find fascinating about these projects is that, although they all use preexisting data - that being text or software-generated information - there is clearly editorial minds behind it and that generates an meaningful output. Given a set of data, the hand of the artist is necessary to make the connec- tions that the machine can’t see, may it be the order in which snippets of text are displayed or the juxtaposition of images and sound.
What I find fascinating about these projects is that, although they all use preexisting data - that being text or software-generated information - there is clearly editorial minds behind it and that generates an meaningful output. Given a set of data, the hand of the artist is necessary to make the connec- tions that the machine can’t see, may it be the order in which snippets of text are displayed or the juxtaposition of images and sound.
I would like to work in a similar way.
I would like to work in a similar way.
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A great source of inspiration for me, from then on, has been the practice of online confession: social networks and video-sharing websites offer a unique platform for the confessional behaviour modelled by reality TV shows. As of this moment such video material seems to be the ideal source for me to work in creation of a narrative.
A great source of inspiration for me, from then on, has been the practice of online confession: social networks and video-sharing websites offer a unique platform for the confessional behaviour modelled by reality TV shows. As of this moment such video material seems to be the ideal source for me to work in creation of a narrative.


an Interactive Installation
==an Interactive Installation==
In a sudden epiphany I envisioned an installation: a video is projected in a room, a collage/mashup of videos taken (or streamed) from YouTube.
In a sudden epiphany I envisioned an installation: a video is projected in a room, a collage/mashup of videos taken (or streamed) from YouTube.
As a first step I began developing a prototype with manual time-based anno- tation of videos to make thematic “rough cuts” of different kinds of online (YouTube) content. Sample keywords being: family, friends, sex, confession, sexual orientation, attempted suicide, drugs, (more to come); these are just a few of the topics discussed.
As a first step I began developing a prototype with manual time-based anno- tation of videos to make thematic “rough cuts” of different kinds of online (YouTube) content. Sample keywords being: family, friends, sex, confession, sexual orientation, attempted suicide, drugs, (more to come); these are just a few of the topics discussed.
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Grossman, Lev: You — Yes, You — Are TIME’s Person of the Year. Time Mag- azine, [online]. Available at: <http://www.time.com/time/magazine/arti- cle/0,9171,1570810,00.html> [Accessed 07 december 2011].
Grossman, Lev: You — Yes, You — Are TIME’s Person of the Year. Time Mag- azine, [online]. Available at: <http://www.time.com/time/magazine/arti- cle/0,9171,1570810,00.html> [Accessed 07 december 2011].


Biblio/Videography
==Biblio/Videography==
* Luigi Pirandello - One, No one and One Hundred Thousand * Luigi Pirandello - The Late Mattia Pascal * Alfred Hitchcock - North by Northwest * Tom Mc Carthy - Remainder
* Luigi Pirandello - One, No one and One Hundred Thousand * Luigi Pirandello - The Late Mattia Pascal * Alfred Hitchcock - North by Northwest * Tom Mc Carthy - Remainder
* Mark Hansen and Ben Rubin - Listening Post * Kim ki Duk - Time * Geert Mul - Match of the Day * Lernert & Sander - I Love Alaska
* Mark Hansen and Ben Rubin - Listening Post * Kim ki Duk - Time * Geert Mul - Match of the Day * Lernert & Sander - I Love Alaska
* Philip K. Dick - Flow My Tears, the Policeman Said * Ondi Timoner - We Live in Public * Laurie Ouellette & James Hay - Better Living through Reality TV * David Shields - Reality Hunger: A Manifesto * Jon McKenzie - Performe or Else * Olivia Rochette & Gerard-Jan Claes - Because We Are Visual * Erving Goffman - The Presentation of Self in Everyday Life
* Philip K. Dick - Flow My Tears, the Policeman Said * Ondi Timoner - We Live in Public * Laurie Ouellette & James Hay - Better Living through Reality TV * David Shields - Reality Hunger: A Manifesto * Jon McKenzie - Performe or Else * Olivia Rochette & Gerard-Jan Claes - Because We Are Visual * Erving Goffman - The Presentation of Self in Everyday Life

Revision as of 18:08, 20 March 2012

Graduation Proposal

Context

Vitangelo Moscarda is the protagonist of ‘One, No one and One Hundred Thou- sand’, a novel by Luigi Pirandello; his story begins when one morning he wakes up and his wife points out that his nose bends a little to the right. Mr Moscarda comes to realize that the image that he has of himself does not correspond to what other people see of him, that he has no control over how others see him: he freaks out. The only way to regain control is to complete- ly destroy his personality and carefully build one that suits his liking. It is the beginning of his new life. Inspired by Pirandello’s story I started comparing Moscarda’s crave for the perfect identity to our contemporary obsession for control over what we share. The analogy seemed obvious. In my thesis and with my Graduation Project I’d like to research the topic of Online Performance with a focus on Confessional Culture: the performance of advertising what is private, write about feelings and opinions on blogs, share pictures, videos and micro-experiences, peek into the life of friends and strangers. My idea is to make an interactive installation that explores the relation between private and public viewing of a video. I will take snippets of YouTube videoblogs as a source material and in rela- tion to the number of spectators, different kind of content will be explored in the resulting projection.


Relation to previous practice

In my previous practice I’ve been fascinated by the role of the community in everyday online interactions: the community as a support for possible political change, or communities that unite people with similar interests. Here I’ll illustrate a couple of my earlier projects that I think relate to my current practice.

Tumblrsaurus2

Tumblrsaurus2 is a web application, it allows to visually represent the re- lationship between a given user and the users with whom he has interacted the most. Typing a username results in a visualization of the last ten pictures he submitted and the last ten pictures of his ‘most similar users’. The scale of the interaction is measured through the shared items in the collections of two users; likewise, the more they have in common the higher the probability that the rest of their collection is similar. Before starting the project I argued that similar users would probably have similar collections, that there would be a similar underlying ‘feeling’ to the elements they share, which might not necessarily be the topic or the ob- ject portrayed, but more something that has to do with the colours and the ‘style’ of the image. The project was constructed in a way that could visu- ally show that similarity at a glance. The focus in my fascination lied in the distance between what software thinks it’s similar, and what does a user think it’s a nice addition to his collec- tion; in other words: How much of that process can be automated?

Repetita Iuvant

Repetita Iuvant is an interactive installation: it consists of two computers on a desk. One computer is dedicated to the playback of this conversation, which is audible in Italian, although it is possible to have subtitles. The topic of the conversation is a party that girl A attended, as it turned out to be not quite what she was expecting, she calls girl B and tells her all about it. The second computer allows to select a passage of that conversation and reenact it, speaking into a microphone. Some of the expressions that Girl A uses in describing the scene compose the list of sentences that it is pos- sible to reenact, once a passage of the conversation is selected, the user is prompted to reenact it; the voice of the user is then mixed on top of the actress’ and then uploaded to the server. Several months before starting the project I found online 400 pages of tel- ephone taps transcriptions, linked to Berlusconi’s ‘Ruby Gate’ Case. What I found most interesting was a conversation between a girl (around my age) and her best friend, the night after one of Berlusconi’s infamous parties. She is not the typical guest, as she was convinced that it would have been a ‘fancy dinner with the prime minister’, and she is shocked by what she just saw happening around her; so much so that, once back home, she calls her best friend and tells her all about it. The strong moral judgement she has on the matter, and the disgust she ex- presses telling the story appeared to me like a more universal experience: I decided to give the opportunity to re-speak her voice and her words in order for it to be heard, for it to matter.

Reacting to the Audience - SSGR3

SSGR3, my BA Graduation Project, was an interactive video installation; I de- veloped this project in collaboration with the musician and composer Gianluca Johann Andreucci and the film maker Giovanni Tesauro. Tesauro and Me came up with the idea; Andreucci composed the music and soundscape of the installation and Tesauro shot the videos, I was in charge of the physical and technical as- pect of the installation, along with the mandatory essay and related thesis. In this installation, a single spectator is inside a cube-shaped room; the walls surrounding him are screens displaying a portrait of a person. The closer the viewer gets to the projection the more violent becomes the reaction of the projection and of the soundscape: the sound circles faster and faster through the eight speakers and the person portrayed in the video screams and shakes louder and violently. This creates a sense of restlessness and anxiety. In this project my goal was to infuse a sense of inner turmoil, as a critique to the almost non-existent reaction generated by the violent scenes present in everyday media.

Inspiration / Related Projects

Listening Post (2001) Mark Hansen & Ben Rubin

Listening post is an Installation that selects fragments of texts from on- line conversations and displays them on a grid of hundreds of small screens; a text-to-speech synthesizer reads them aloud. From chat rooms, bulletin boards and forums, the texts are disconnected from their natural on-screen medium; the simultaneous display of all these state- ments and experiences gives a sense of the overwhelming magnitude of the real-time communication.

Match of the Day(2004) Geert Mul

An image-recognition software, every day, takes stills from international satellite television channels; the Artist selects one pair per day, from the images the software deemed similar, and shows them on the website of the project.

I Love Alaska(2006) Lernert Engelberts & Sander Plug

In august 2006 three months worth of search queries of 650,000 AOL users were leaked on the Internet. The artists chose to tell the story of user #711391, a middle-aged woman from Texas looking online for answers to her problems, dreaming of a new life in Alaska.

Methodology

What I find fascinating about these projects is that, although they all use preexisting data - that being text or software-generated information - there is clearly editorial minds behind it and that generates an meaningful output. Given a set of data, the hand of the artist is necessary to make the connec- tions that the machine can’t see, may it be the order in which snippets of text are displayed or the juxtaposition of images and sound. I would like to work in a similar way.

An image-recognition software, every day, takes stills from international satellite television channels; the Artist selects one pair per day, from the images the software deemed similar, and shows them on the website of the project. In august 2006 three months worth of search queries of 650,000 AOL users were leaked on the Internet. The artists chose to tell the story of user #711391, a middle-aged woman from Texas looking online for answers to her problems, dreaming of a new life in Alaska. Online Performance and Storytelling I have always been an avid fiction reader, and from time to time fiction writer, I like the idea of playing with the possibilities that software and code offer in the construction of a story, the themes I’m interested are the performance of appearances and the yearning for a new, better life. Observing the way people perform online, I came across the idea of build- ing a narrative out of their experiences, both with automation tools, such as language processing or image comparison, and with my personal mediation. The Path to Illumination In the past months I tried to approach the subject of Online Performance in different ways: I tried tweeting everything I did for a day but it didn’t really bring me anywhere. I tried to examine unhappiness as a drive for possible change, scraping on- line services for What Would People Rather Do or Rather Be The results I had, in this case, the detail and the frequency of blog posts and status updates, left me literally no space to fill in with fiction. I found myself trying to build a narrative where too much information was already given. I then realized that the projects I referenced, and of whom I admired the storytelling technique, belonged to a time where such a density of ma- terial was not the custom, and therefore it was still possible to develop a story based on the sparse elements given. A great source of inspiration for me, from then on, has been the practice of online confession: social networks and video-sharing websites offer a unique platform for the confessional behaviour modelled by reality TV shows. As of this moment such video material seems to be the ideal source for me to work in creation of a narrative.

an Interactive Installation

In a sudden epiphany I envisioned an installation: a video is projected in a room, a collage/mashup of videos taken (or streamed) from YouTube. As a first step I began developing a prototype with manual time-based anno- tation of videos to make thematic “rough cuts” of different kinds of online (YouTube) content. Sample keywords being: family, friends, sex, confession, sexual orientation, attempted suicide, drugs, (more to come); these are just a few of the topics discussed. During these initial stages of my prototype, Active Archives wdka.hro.nl/aa has proved a powerful tool to start annotating videos and linking them together. I plan to sketch possible algorithms for how the number of viewers translates into different clips. In the first hypothesis of scenario: while there is no one watching, the video shows an idle scene, pieces of video in which a person stares at the camera, waiting for an audience; as soon as people appear in front of the installation, the video gradually changes into scenes in which the vlogger is revealing more and more intimate details about their life; the level of intimacy of the confessions/revelations is directly dependent on the number of spectators and - possibly - activity (movement) of the audience. Another possible scenario plays with the sense of intimacy of a conversa- tion: some videos, especially confessions, were conceived by their creators to be watched in solitude, in front of a computer screen; those are videos that seek a one to one connection with the spectator. In this context it is possible that the same content, viewed in a group, would generate a differ- ent reaction. Furthermore, other kinds of exhibitionistic videos, considerably less inti- mate, were made for a larger public of -possibly recurrent- followers. In this scenario, while there’s few (or no) people watching, the conversation is concentrated on intimate and moving subjects, the more people approach the screen the more mundane the topics will become. Response to the Inspiration In relation to the projects that inspired me, or use a similar technique I feel a clarification is needed. As much as I admire how Listening Post, or the documentary Because we are Visual, approach the subject of online sharing, I have the feeling they end up doing something like glorifying the noble uniqueness of the user. It all goes back to the rhetoric the article, from Time Magazine, where “you” was awarded person of the year (Time Magazine, 2006), and the feeling that each one of us is connected, all of our ordinary lives are meaningful stories worth telling publicly. On the other hand, I admire the concern towards over sharing of data- I am aware of the connections between the culture of sharing and the commercial interests of the companies that provide online sharing services. Regardless of the fact that this matter is going to constitute an important part of my thesis, I am not sure how much of it is going to be visible in the project.

I like the idea of there being a deep connection between what people delib- erately share, the intimacy they unveil, and their audience / what is at stake for each of them. In other words, my position towards this matter is neither the one of the aforementioned user enthusiasts, nor of the privacy freaks: my pro- ject sits in a point where the difference between these positions is am- plified. On one hand, I’m deeply fascinated with what the users produce, at the same time, people seem a bit too eager to commodify themselves. Rather than an position that flattens the moral and ethical questions raised by the extremities, my purpose is to critically frame the ambiguity as part of my research. My goal for this installation is exploring the distinctive language of video- blogs, generate an output that uncovers their similarities, hopefully en- courage the discussion on the self-inflicted erosion of personal privacy and need to expose ourselves to others so prevalent in online culture today. References Grossman, Lev: You — Yes, You — Are TIME’s Person of the Year. Time Mag- azine, [online]. Available at: <http://www.time.com/time/magazine/arti- cle/0,9171,1570810,00.html> [Accessed 07 december 2011].

Biblio/Videography

  • Luigi Pirandello - One, No one and One Hundred Thousand * Luigi Pirandello - The Late Mattia Pascal * Alfred Hitchcock - North by Northwest * Tom Mc Carthy - Remainder
  • Mark Hansen and Ben Rubin - Listening Post * Kim ki Duk - Time * Geert Mul - Match of the Day * Lernert & Sander - I Love Alaska
  • Philip K. Dick - Flow My Tears, the Policeman Said * Ondi Timoner - We Live in Public * Laurie Ouellette & James Hay - Better Living through Reality TV * David Shields - Reality Hunger: A Manifesto * Jon McKenzie - Performe or Else * Olivia Rochette & Gerard-Jan Claes - Because We Are Visual * Erving Goffman - The Presentation of Self in Everyday Life