User:Thijshijsijsjss/Web-to-Print and Play: Difference between revisions

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(Add player aspect to list of exciting things)
 
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** Personal control over distribution
** Personal control over distribution
** Low barrier between creation and distribution / creator and player
** Low barrier between creation and distribution / creator and player
* As a player
** Low barrier for trying out a new game


====Resources====
====Resources====
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* [https://boardgamegeek.com/wiki/page/Print_and_Play_Games# boardgamegeek.com's page on PnP with links and resources]
* [https://boardgamegeek.com/wiki/page/Print_and_Play_Games# boardgamegeek.com's page on PnP with links and resources]
* ...
* ...
====References====
* [https://www.pnparcade.com/products/utopia-engine Utopia Engine] mimics pop-up menu's from video games by sliding sheets of paper over each other

Latest revision as of 20:03, 2 January 2024

I was listening to this episode of the Board Game Designlab Podcast, concerning print and play games. This could be nicely combined with / be a result of web-to-print. In fact, this would allow a player even more fine-grained control over their experience, as this would easily allow even for pre-print customizations (e.g. cosmetic or gameplay tweaks).

Web-to-print

Printing using the web.

Print and Play

Genre of boardgames that are available for download, so that you can print it yourself.

Some exciting things

  • Great playground for experimental games
    • Can use otherwise inaccessible features such as folding, cutting, glueing, aggressive stickering
    • Form factor; can be as small (or big) as you'd want it to be
  • Potential for combining with technology
    • Mixed media; options for experience enhancements like links to music
    • Other methods of interaction between players; long distance board games; strangers; chat bots online
    • Witholding information from player witout them (1) opening the box anyway, or (2) feeling scammed (e.g. url location as answer to riddle)
    • Potential for providing different file formats; 3d printed games
  • Distribution aspects
    • More low-key contact with players; online platforms for direct communication
    • Easily distribute updates
    • Personal control over distribution
    • Low barrier between creation and distribution / creator and player
  • As a player
    • Low barrier for trying out a new game

Resources

References

  • Utopia Engine mimics pop-up menu's from video games by sliding sheets of paper over each other