User:Thijshijsijsjss/Web-to-Print and Play: Difference between revisions

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(Notes on some exciting things of PnP)
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====Some exciting things====
====Some exciting things====
* ...
* Great playground for experimental games
** Can use otherwise inaccessible features such as folding, cutting, glueing, aggressive stickering
** Form factor; can be as small (or big) as you'd want it to be
* Potential for combining with technology
** Mixed media; options for experience enhancements like links to music
** Other methods of interaction between players; long distance board games; strangers; chat bots online
** Witholding information from player witout them (1) opening the box anyway, or (2) feeling scammed (e.g. url location as answer to riddle)
** Potential for providing different file formats; 3d printed games
* Distribution aspects
** More low-key contact with players; online platforms for direct communication
** Easily distribute updates
** Personal control over distribution
** Low barrier between creation and distribution / creator and player


====Resources====
====Resources====

Revision as of 15:05, 31 December 2023

I was listening to this episode of the Board Game Designlab Podcast, concerning print and play games. This could be nicely combined with / be a result of web-to-print. In fact, this would allow a player even more fine-grained control over their experience, as this would easily allow even for pre-print customizations (e.g. cosmetic or gameplay tweaks).

Web-to-print

Printing using the web.

Print and Play

Genre of boardgames that are available for download, so that you can print it yourself.

Some exciting things

  • Great playground for experimental games
    • Can use otherwise inaccessible features such as folding, cutting, glueing, aggressive stickering
    • Form factor; can be as small (or big) as you'd want it to be
  • Potential for combining with technology
    • Mixed media; options for experience enhancements like links to music
    • Other methods of interaction between players; long distance board games; strangers; chat bots online
    • Witholding information from player witout them (1) opening the box anyway, or (2) feeling scammed (e.g. url location as answer to riddle)
    • Potential for providing different file formats; 3d printed games
  • Distribution aspects
    • More low-key contact with players; online platforms for direct communication
    • Easily distribute updates
    • Personal control over distribution
    • Low barrier between creation and distribution / creator and player

Resources