User:Senka/Radio Worm studio model: Difference between revisions

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We retraced our steps in Blender and Unity and had a staged choreography that we followed together and then edited it out so it exchanged and switched between clean and cluttered models.
We retraced our steps in Blender and Unity and had a staged choreography that we followed together and then edited it out so it exchanged and switched between clean and cluttered models.
[[File:Choreography.mp4|thumb|Choreography Unity Lorenzo]]
[[File:Choreography.mp4|thumb|Choreography Unity Lorenzo]]
{{video|mp4=https://pzwiki.wdka.nl/mw-mediadesign/images/3/37/Choreography.mp4|style=width:50%;}}
[[File:Worm 3626479-7550.mp4|thumb|Choreography Blender Senka ]]
[[File:Worm 3626479-7550.mp4|thumb|Choreography Blender Senka ]]

Revision as of 16:07, 5 December 2023

Model
I started making a model of the studio in Blender. Because of Blender's many options I feel like this could become super useful:

  • These 3D models can be embedded on the web using Three.js. This would allow for rotating the model, zooming in and out, if you're good at java script even clicking, and more interactive stuff.
  • Simulations and animations could be made of the model.
  • AR and VR could be used.
  • The model could be 3D printed.
  • The possibilities are endless!

Video Renderings
A selection of videos filmed through the model. It was filmed as a POV walk-through the space.




Working w/ Lorenzo

To be edited...

So Lorenzo wrote the notorious poem about Worm's protocol for hoarding:
We blabla-ed about the thingamajig /ˈθɪŋəmɪdʒɪɡ/, unity and blender 2 electric boogaloo
and simulations and me rendering the clean uncluttered version while Lorenzo shows all the digital streams of data on the walls and space of studio (as textures)
and i was thinking about the conversation w/ Lieuwe where they said that it's all fine because we can just build more data centers and then i said well we don't have infinite resources and they said well we'll be dead in 10 years anyway because of the climate disaster
We choose an open source font (paste name here) that would work with the TV block.. My inspiration in writing.. Jenny Holzer's interventions...

POV Choreography
We retraced our steps in Blender and Unity and had a staged choreography that we followed together and then edited it out so it exchanged and switched between clean and cluttered models. File:Choreography.mp4


File:Worm 3626479-7550.mp4